Disappearing bottle problem

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badjabadjabadja
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Disappearing bottle problem

Post by badjabadjabadja » Fri Dec 09, 2011 1:37 pm

Hey,

was hoping someone could point us to a quick solution for this: have been trying to use some fancy bottles in an upgrade, they show as translucent glass with coloured liquid (r/g/b) contents in the toolset. When testing, the translucent glass bottle is not visible, only the contents and stopper. These are some of the offending ones~

Tileset: city interiors

Name: Bottle, Crystal
Tag: ZEP_BOTTLE001
Appearence: Alchemy, Flask G

Name: Bottle, Crystal
Tag: ZEP_BOTTLE001
Appearence: Alchemy, Bottle R

Name: Tokri, Tall Black on White Script
Tag: ZEP_TOKRI005
Appearence: Alchemy, Potion Bottle G

Name: Tokri, Tall Stripes
Tag: ZEP_TOKRI003
Appearence: Alchemy, Potion Bottle B

I have checked these on two different installs, with over-ride removed, and with all video options on. Nothing seems to help with making the glass of the bottles appear IG. Should we just change them to the more standard solid bottles, or is there a way to make them work? Is it just my client (I think Camb would have said if he could see them OK in the test mod!)
Micah Ormane wrote:If you want potions, stand just outside the front door of the AKN, and emote *is disguised* about ever 2 minutes or so. Then, when somebody steps outside, cast wail of the banshee. Loot. Rinse. Repeat. Now that's my kind of crafting. :twisted:
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GunnJ
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Re: Disappearing bottle problem

Post by GunnJ » Fri Dec 09, 2011 11:44 pm

I remember that there has always been trouble with certain items to be seen correctly if in the toolset they are marked as static or not. In my player housing the gemstone placeables didn't look right unless they were marked correctly, so perhaps this problem affects the flasks as well.
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gutemensch
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Re: Disappearing bottle problem

Post by gutemensch » Sat Dec 10, 2011 12:35 am

We got the same problem with those same exact ones in the workshop area at Sonja's Hoard.
badjabadjabadja
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Re: Disappearing bottle problem

Post by badjabadjabadja » Mon Dec 12, 2011 1:08 am

I think GunnJ had it right: the problem is to do with the static tick-box. Now I always thought you had to tick something as usable (giving the option to have inventory) or static. Apparently not: Camb fixed it, so it looks the same in the toolset and when play testing, by unticking the static box! :D

Yup, with both boxes unticked (the middle one is greyed out) the appearance is correct. Not sure if may have any other impacts, it is effectively a (not)static item on a static placeable..
Micah Ormane wrote:If you want potions, stand just outside the front door of the AKN, and emote *is disguised* about ever 2 minutes or so. Then, when somebody steps outside, cast wail of the banshee. Loot. Rinse. Repeat. Now that's my kind of crafting. :twisted:
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gutemensch
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Re: Disappearing bottle problem

Post by gutemensch » Mon Dec 12, 2011 5:14 am

See what I got in areaname Sonja's Hoard by the crafting gear if you get a chance. I would swear I have both unchecked and I might have checked plot. In that area I placed one of every style beaker pretty much. There on the top of the cabinet and I think on a table. I know I got green beaker on the other side of that area sitting on a pedestal.
badjabadjabadja
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Re: Disappearing bottle problem

Post by badjabadjabadja » Mon Dec 12, 2011 4:39 pm

Yup I had a look at those on the way out the other day. They are exactly the same as the ones we had trouble with. Mail me a copy of your mod if you like and I'll compare to the one Camb worked on.
Micah Ormane wrote:If you want potions, stand just outside the front door of the AKN, and emote *is disguised* about ever 2 minutes or so. Then, when somebody steps outside, cast wail of the banshee. Loot. Rinse. Repeat. Now that's my kind of crafting. :twisted:
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