Moderator: Event DM
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Gorgon
- Father of Avlis EE
- Posts: 6637
- Joined: Fri Oct 17, 2003 10:14 pm
- Timezone: PST -8
- Location: Vancouver, BC, Canada
Post
by Gorgon » Sat Mar 27, 2010 6:15 am
I swear there was a list of exactly what these settings do somewhere before, and used to remember the basic stuff for them. Anything I find is pretty vague or incomplete as far as exact details now. After searching for far too long, then testing myself, I'd like your help filling in anything I missed with each setting.
Under
Area Properties: Advanced in the toolset, the following options are available, and this is what I've got for what they do so far:
Area Properties: Advanced wrote:Underground: long range map exploration fog, doesn't show and can't hear things in undiscovered areas behind doors and walls,
Stonecunning (dwarf racial feat) enabled.*
Above ground: short range map exploration fog, shows areas and can hear things in undiscovered areas behind doors/walls,
Stonecunning (dwarf racial feat) disabled.
Interior: weather effects disabled.
Exterior: weather effects enabled.
Natural: Nature sense (druid class feat) and
Trackless step (ranger and druid class feat) enabled.
Artificial: Nature sense (druid class feat) and
Trackless step (ranger and druid class feat) disabled.
*The NWN wiki entry for terrain type mentions that "underground areas will be considered interior in scripts", though testing shows that weather effects still work in underground exterior areas, so what does that mean?
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PsiOmega
- Team Member; Retired with Honors
- Posts: 4886
- Joined: Tue Jun 08, 2004 4:55 pm
- Timezone: GMT+1/+2 (DST)
- Location: Sweden
Post
by PsiOmega » Sat Mar 27, 2010 12:54 pm
Code: Select all
// This will return TRUE if the area is flagged as either interior or underground.
int GetIsAreaInterior( object oArea = OBJECT_INVALID )
Science is a candle in the dark.
Docendo discimus.
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Gorgon
- Father of Avlis EE
- Posts: 6637
- Joined: Fri Oct 17, 2003 10:14 pm
- Timezone: PST -8
- Location: Vancouver, BC, Canada
Post
by Gorgon » Sat Mar 27, 2010 2:08 pm
Ok, that explains it much better than the blurb in the wiki. Do people intentionally try to oversimplify stuff, or do they just assume we already know what they mean by it?
*likes the Avlis wiki much more these days*