I'm 90percent certain that I can fix the areas where the trees decided to replace walls. All in all I'm not going to sweat that kinda thing too terribly much. Just assume some Verossan druid got happy and replaced a structure with nature

Moderator: Event DM
R. H. wrote:Why do some people blame everyone but themselves for their problems, if they don't get that they are the problem, than there is no solution!
I'm curious, do you use your right hand on the arrow keys and stay off of the mouse, or do you move your left hand over?Belasco wrote:The arrow keys on your keyboard will give you even finer tuning than the mousewheel for zooming in and out. Playing an archer as my main, I've gotten good at adjusting my view as I go along...I don't even notice when I'm doing it anymore.
R. H. wrote:Why do some people blame everyone but themselves for their problems, if they don't get that they are the problem, than there is no solution!
Yeah!! I use to get that in Visimontium. They DPd me a couple of times up there. They came walking over, knocked me down and put me in my bleed script.Just to throw my voice in as well... The trees are griefing me.
The zooming back part is what kills me as a player. Getting a scope of your surroundings every once in a while is pretty keen to survival. Sure, it's fun to get actually surprised and have bad guys run up on you. I enjoy surprises as much as anyone.Mark Oban wrote:As a player I like it, gives me the sense of limited visiblitity, As a DM, I find it quiet restricting that I cannot zoom back to get an overall picture of the action.
The problem with this is that some rather large structures are going to be completely invisible to you. If you have a look at some of the screenshots, you can see there's one where a bridge winds its way up a massive treetrunk... that bridge is walkable and there's a door transition at the top of the path. You won't be able to see tree, bridge, or door if you override the hak with the standard one.Gorgon wrote:I love the look of the trees, but don't like them not fading out higher up if you choose that option. I'm sure there are a few hardcore players who do things with no upper fade, but sorry, it isn't for me. Realism vs playability issue, and since the wilds sees a good chunk of the action, it is gonna make a mess out of quite a few events IMO. I'll be overriding annoying trees with old versions to make the wilds playable and live with the other areas that use them being fugly.
Whoops, meant to say DLA Canopied Forest - not DC Forest. JXP_Forest is just a combination of several haks + edits. The one that give the canopy forest look is down to DLA + a slightly edited update addition someone once releasedDaecon wrote:There's actually two versions of the DC Forest hak out there if I recall. One overrides Bioware's forest tileset (which gives the tall trees to all existing areas originally built with Bioware's Forest Tileset), and one doesn't.
That pretty much should say it all.othotbail wrote:...new vision problems...