base attack bonus

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Jaybob
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base attack bonus

Post by Jaybob » Tue Dec 18, 2007 7:05 pm

question:

how does Base attack bonus increase? This is from a person whose almost entire experience with D&D rules is on avlis, where a lot of stuff is automatic...

the reason i ask is because of some feats i'm looking at taking have base attack bonus requirements higher that what my PC currently has. so, how does BAB go up? is it by gaining levels only, or are there other ways (certain feats, skills, etc.) to raise it?

thanks all,

-J
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Post by Fifty » Tue Dec 18, 2007 7:08 pm

BASE Attack Bonus ONLY goes up with levels, though many things can increase your attack bonus. All feats that require a minimum need the BAB, not just AB.

Fighters, Paladins, Rangers and Barbarians get a point of BAB per level.

Clerics, Rogues, Bards and Monks get a point every level except 1st, 5th, 9th, 13th and 17th.

Mages get a point every second level.

You can look up prestige classes online fairly easily at the NWN wikipedia.
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Post by pp » Tue Dec 18, 2007 7:09 pm

Level only.

The wiki has an article on it: http://nwn.wikia.com/wiki/Base_Attack_Bonus
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Post by Jaybob » Tue Dec 18, 2007 7:15 pm

awesome, thanks!

-J
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Post by chamalscuro » Tue Dec 18, 2007 7:38 pm

And the BAB is below the saving throws on your NWN character sheet, called "Base Attack."
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Post by Fire Monkey » Wed Dec 19, 2007 1:12 pm

You also earn an extra attack per round every +5 on your BAB, so you get an extra attack when your BAB hits +6, +11 and +16. Although your BAB on your character sheet will increase once you hit epic levels you will no longer be able to gain extra attacks. So if say your BAB is +15 at level 20, you will never be able to gain a fourth attack.
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Post by robocod » Wed Dec 19, 2007 1:28 pm

When you are Epic the BAB increase is totally different, and I think it is just +1 for every other level, whatever class you are :!: (Is that right?)

So, that would mean that a Fighter(20)/Mage(20) has higher BAB than Mage(20)/Fighter(20) ? (i.e. assuming they take 20 levls of fighter then mage in first case, and the oppposite in the last case).
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Post by Sapperken » Wed Dec 19, 2007 1:31 pm

Yep.
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Post by NayalaGelbert » Thu Dec 20, 2007 9:08 am

robocod wrote:So, that would mean that a Fighter(20)/Mage(20) has higher BAB than Mage(20)/Fighter(20) ? (i.e. assuming they take 20 levls of fighter then mage in first case, and the oppposite in the last case).
Which is why I have a house rule that you get the better progression, regardless of the order you take the classes. But I don't expect to ever see any of my players PCs survive to epic level, let alone a point where that would likely come into play.
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Post by Jaybob » Thu Dec 20, 2007 5:05 pm

NayalaGelbert wrote:
robocod wrote:So, that would mean that a Fighter(20)/Mage(20) has higher BAB than Mage(20)/Fighter(20) ? (i.e. assuming they take 20 levls of fighter then mage in first case, and the oppposite in the last case).
Which is why I have a house rule that you get the better progression, regardless of the order you take the classes. But I don't expect to ever see any of my players PCs survive to epic level, let alone a point where that would likely come into play.

that reminds me of what this super DM used to say when we started a new campaign with new characters...

"Roll up a new character, but don't get too attached. probably half of you will die in the opening sequence..."

rarely did more than one ot two people die in the opening sequence, but survivors were usually considered very lucky. this was a dm who pretty nearly perfactly balanced challenge and character ability, so that you always felt nervous to attack, and thankful if you lived...

-J
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Post by NayalaGelbert » Fri Dec 21, 2007 6:22 am

Jaybob wrote:"Roll up a new character, but don't get too attached. probably half of you will die in the opening sequence..."
Sounds a little like what I said at the beginning of this campaign. :)
Jaybob wrote:rarely did more than one ot two people die in the opening sequence, but survivors were usually considered very lucky. this was a dm who pretty nearly perfactly balanced challenge and character ability, so that you always felt nervous to attack, and thankful if you lived...
Sounds like he was a lot of fun to play with.

Funny enough, one of the PCs did die during the second session. And it was the easiest (CR wise) encounter of the bunch! Sometimes a lot of things go wrong all at once. On the plus side, it was a very exciting combat and the players had to decide who they would try and rescue between 2 dying companions. They rescued the one who was a goner if they didn't intervene immediately, but the one who should have lasted a little while longer got a really bad turn.
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