what's the best feat?

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Jaybob
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what's the best feat?

Post by Jaybob » Tue Dec 18, 2007 7:57 pm

okay,

so what's the single feat that you think makes the most difference? for fighters, what feat makes them teh keelin machine? for mages, what makes your PC the deadly master-caster, etc...

-J
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Post by Jazz » Tue Dec 18, 2007 8:05 pm

Depends on the build, really.

Knockdown is always a good one.
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Post by ninja » Tue Dec 18, 2007 8:06 pm

epic skill focus craft armor....


epic dodge is nice, so is the DR
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Post by Sapperken » Tue Dec 18, 2007 8:09 pm

One of those epic shapeshifts look like they'd be nice, too.
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Post by sinn » Tue Dec 18, 2007 8:10 pm

extra music.... well I think that is what it is called...

but with it my bard can sing 9 times a day now and he is only level 5... I nearly never run out of battle tunes...

and yes I know that is you take your bard Epic it is a waste..but until you do it helps alot :)
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Post by chamalscuro » Tue Dec 18, 2007 8:28 pm

Blindfight.

It's the only feat that helps when fighting against foes with Concealment.

Edit: A very "monkish" feat as well... Picture the Kung Fu master fighting opponents while wearing a blindfold.
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Post by gwydion2 » Tue Dec 18, 2007 8:45 pm

Armour skin is pretty good.

2 points of ac that count against everything and stack with everything.
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Post by _JM_ » Tue Dec 18, 2007 9:10 pm

Spring Attack is the feat I think I would most miss.

No Attacks of Opportunity when moving in combat means you can switch targets or if someone is getting rather battered you can drop some healing on them without being hacked apart.
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Post by Speedracer » Tue Dec 18, 2007 10:09 pm

Dev. Crit.

Not popular, but oh so effective......... :twisted:
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Post by Jazz » Tue Dec 18, 2007 10:17 pm

You're not convinced? I think this graph speaks for itself:

Image
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Post by DeadEyeDave » Tue Dec 18, 2007 10:21 pm

i like the crippling strike.
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Post by Alphonse » Tue Dec 18, 2007 10:30 pm

DeadEyeDave wrote:i like the crippling strike.
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Post by gutemensch » Tue Dec 18, 2007 10:32 pm

Epic Skill Focus: Intimidate

Countless possibles for RP and fun
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Post by Tigg » Tue Dec 18, 2007 11:07 pm

When my meleer is in the middle of a mob, improved expertise is often the difference between owning them all with just a few nicks and scratches on my char, or needing some serious healing asap.
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Post by Faeldridge » Wed Dec 19, 2007 2:58 am

For my rogue: Weapon Finesse -- wouldn't be able to hit a damn thing without it! (Closely followed by HIPS).
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Post by loki70 » Wed Dec 19, 2007 3:07 am

Great Cleave. With my monk, it's doubly effective, since he gets two attacks as the first one in a flurry. With my cleric, it's the army of undead, mass heal, great cleave, move on the the next encounter. Blindfight is really useful, as noted above.

Overall, the absolute best feat I have is Improved Ki Strike +5. Makes mages wet their robes.
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Post by Aeveras » Wed Dec 19, 2007 3:33 am

- Can't go wrong with improved crit. Extra oomph at those critical moments (ha HA! 50punxp)
- Called shot pays off for an archer in a hurry
- Extend spell never goes out of style
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Post by xarthna » Wed Dec 19, 2007 3:41 am

I like Weapon Finesse. If you gots the nimble going on.

OH, and don't forget Devastating Pun ... everyone (especially Aeveras) forgets about that one!
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Post by wolfwielder » Wed Dec 19, 2007 3:50 am

Improved Ki Strike +5.
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Post by eeevil » Wed Dec 19, 2007 6:17 am

Improved Two-Weang Fighting
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Post by modigliani » Wed Dec 19, 2007 9:47 am

eeevil wrote:Improved Two-Weang Fighting
aka, Dirty Fighting
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Post by Xeo » Wed Dec 19, 2007 10:11 am

Extended Spell
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Post by Moredo » Wed Dec 19, 2007 10:50 am

Extended Spell is very good, also the Epic Skill Focus ones are good. For a fighter knockdown is a must.
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Post by AyounTheDark » Wed Dec 19, 2007 11:14 am

Epic dodge is one of my favs (and hates on NPC's), Knockdown and extended spell too. Blindfight is awesum as well.
Feats I miss are Halo, Improved Halo and Epic Halo of the Saints, as well as Innocence, Epic sound-effects and a few others.

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Post by Starslayer_D » Wed Dec 19, 2007 12:42 pm

Improved evasion or how a rogue survives lots of angry evokers.
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