Taking an XP hit from death

Moderator: Event DM

I would rather:

Do the death quest whereever rather than loose XP whatever
41
47%
Happily loose the XP as the run is perceived to be too far on wilderness/deglos
21
24%
Do death quest on Mikona/Elysia whatever as the naked run appears shorter
12
14%
Have a harder death penalty it's not hard enough
14
16%
 
Total votes: 88
User avatar
Heronimous Fox
Elder Sage
Posts: 4984
Joined: Thu Jan 02, 2003 11:12 am
Location: At AGM of Whiners Inc.

Taking an XP hit from death

Post by Heronimous Fox » Mon Dec 13, 2004 9:05 am

Quick question based on last nights high death rate.

People seem to be swayed away from doing the death quest by the length of time taken to get back to their body.......

and is this 'perceived' issue server dependent.

The issue of where players reappear has occured many times before, the alternative would be, MAYBE, to use the groves scattered around avlis as an idea.
Use Gnome Machine Time, support your local gnome
Unoffical supporter of the unoffical sponsor of Nirika
Manuel the White wrote: Just do a search for "you are going to die motherfucker" and you'll probably find it.
Player of: Heronimous Fox - politician and diplomat; Nia D'Joon - knitter and midwife; Zavnuk - Dubunat pastry chef and racontuer 'Flambes a speciality'; Deek Kurandas - "I taught everything Zach nose", seeker of Mistys secret passage and best friend of Krack Hamster
User avatar
Gorgon
Father of Avlis EE
Posts: 6637
Joined: Fri Oct 17, 2003 10:14 pm
Timezone: PST -8
Location: Vancouver, BC, Canada

Post by Gorgon » Mon Dec 13, 2004 9:17 am

Do death quest on Mikona/Elysia whatever as the naked run appears shorter

This is the complete opposite for me. I'll do it on Deglos or Ferrell... Only died once on Le'Or, I think. Mikona, the wilderness and Elysia were always too unstable.

If it is an event, or I'm with a party and the only one who dies, then I'll take the raise to keep things moving. You can always get more xp.
Last edited by Gorgon on Mon Dec 13, 2004 9:19 am, edited 1 time in total.
"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (1942-2018) --


Sprucing up ye olde NWN | NWN:EE Wiki | ~Avlis Theme Song~
User avatar
Salis
Prince of Bloated Discourse
Posts: 176
Joined: Tue Nov 09, 2004 1:25 pm
Location: Denmark (but not Danish!)

verbiage

Post by Salis » Mon Dec 13, 2004 9:18 am

don't know i'd quite agree with the word 'happily' there. ;)

Last night I spent close to an hour trying to finish my death quest before giving up (dont know if the bug was server related or i just got supremely unlucky). :( xp from crafting comes pretty slowly and it was a cow of a choice to forfeit it.

on the funny side, i learnt not to kill the animals in the NG death plane. the other animals dont like it and neither does the terminator looking guy with the big swords. Naked PC vs terminator looking guy with big swords.

but the roasted falcon wings were worth it!

/soggy boot salis
Enverex
Sage
Posts: 2060
Joined: Thu Jun 03, 2004 3:05 pm
Location: Worcester, UK
Contact:

Post by Enverex » Mon Dec 13, 2004 9:22 am

The only time when I am tempted to do be raised rather than do the death run (I don't feel the ease of being raised is worth the XP hit) is when I am either in North TNanshi or the Underdark entrance right next to where it enters into Elysia. Both spawn me in MChek when I die and it's just not funny. Because now, not only do you have to run back to Mikona and wait for a boat, you have to catch it to Ferrell, and then go back from there. It easily takes upwards of 30 minutes to get back to your corpse. 1hr + with any lag.
User avatar
Katika
Scholar of Fools
Posts: 361
Joined: Wed Jul 28, 2004 10:24 am
Location: Perth Australia (gmt +8)

Post by Katika » Mon Dec 13, 2004 9:30 am

None of the above - It's not about the XP or time for my Char.

Raised if available (for RP & continuity rather than time issue)
Death run otherwise.
Halia Stonefire
Ordained Member Order of Gorethar
Alchemy Instructor
Cleric in Residence Ferrell
Member Deglos Brigade

Baloth Half-Tusk: [Tell] hehe, On Land, Sea, and Air. . . The Order of Gorethar stands ready to battle the toughest of monsters, the most vile of undead, and, to get cats out of trees.

I don't suffer from Insanity......I enjoy it!
User avatar
Nighthawk4
Assist DM
Assist DM
Posts: 25898
Joined: Fri Feb 07, 2003 8:32 pm
Timezone: GMT
DM Avatar: DruEl
Location: The Home of the Bard of Avon
Contact:

Post by Nighthawk4 » Mon Dec 13, 2004 9:36 am

Katika wrote:None of the above - It's not about the XP or time for my Char.

Raised if available (for RP & continuity rather than time issue)
Death run otherwise.
Good answer :wink:
Life is never as bad as you think it is, although that doesn't help at the time.
Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot. :P
User avatar
Dirk Cutlass
Elder Sage
Posts: 4691
Joined: Mon Jan 27, 2003 9:42 am
Location: GMT

Post by Dirk Cutlass » Mon Dec 13, 2004 9:37 am

Don't quite know what it is you're talking about Fox, and your poll doesn't really seem ideal either, but I'll a few random comments anyway.

1) dying anywhere is bad
2) dying 2 transitions away from the re-spawn point is a lot nicer than dying at opposite ends of the server
3) dying whilst alone in a dungeon is the worst (particularly if you are item-dependant, e.g. fighter, monk, or possibly rogue with poor hide/sneak skills).
4) doing quest and naked run whilst the rest of your party sits around twidling their thumbs waiting for you is just bad manners in my book - I'd always take the hit and get raised (unless maybe I'd had a bad day, and it was my Nth death :evil: )

As for servers, some are definitly worse than others:

Deglos: Big, dangerous, but if you know where you are you can get back... unless you're down a dangerous dungeon somewhere, and then your'e in deep. Of course, knowing where you are is half the problem in Deglos! If you're alone, you're in very deep because the server is often quite and trying to find help is difficult. On the plus side, invis potions are available from several places.

Wilderness: Big, and the re-spawn point at Equaloria Keep can be a long walk if you died in NE T'Nanshi. But Invis potions are at hand and body retrival is usually more of a chore than a nightmare. If you're alone down the LRC or Underdark, then you could be in trouble - but maybe you shouldn't have been there alone :roll:

Eysia: Is there anywhere dangerous in Elysia ? :shock: (just kidding). But there is enough population around that getting an invis spell or potion from someone isn't too hard, or more help if you need it.

Ferrell: Ditto above. OK as long as you're not down some hole alone ... but you're not likely to die anywhere other than a hole are you (e.g. Salt Mines, Rift, etc.). As far as I know invis potions are not for sale, and if there is nobody about it can be quite hellish.

Mikona: Usually enough people around to seek help for body recovery. As far as I know invis potions are not for sale to general public (although they are in a certain place IIRC).

LeOr: No experience of this.
User avatar
Fifty
Demigod of Posts
Posts: 8831
Joined: Mon May 26, 2003 8:45 am
Location: London Town
Contact:

Post by Fifty » Mon Dec 13, 2004 9:51 am

Personally I'll always do my naked run as Kered can cast extended invisibility, extended haste or extended (forgot what it is called, where you retreat quickly?) and a few other helpful buffs. That means reaching my corpse is rarely a problem, as long as I know where it is. Laen also has items to duplicate the above.
Wyrmwing
Team Member; Retired with Honors
Posts: 5827
Joined: Mon Aug 25, 2003 6:41 pm
Location: Croissant Country
Contact:

Post by Wyrmwing » Mon Dec 13, 2004 10:02 am

Hmm.. I'd say it mostly depends on circumstance. Granted, Arborea is nice and pleasant in terms of getting exp back and still being raised, but when Elysium was still the place to hang out after death, I'd do the naked run if died somewhere along, while exploring, and rather get raised while in the middle of a group plot or something similar. All other possibilities fell somewhere in between.
Sadako Sasaki wrote:I will write peace on your wings, and you will fly all over the world.
User avatar
Nevyn
Scholar
Posts: 1076
Joined: Sat Jul 17, 2004 11:31 am
Location: Perth West Australia (GMT +8)
Contact:

Post by Nevyn » Mon Dec 13, 2004 10:08 am

So So..

I would prefer to see a small penalty for doing the death quest rather than gettin all XP back and similar XP hit for Res.

Just my 2c worth
"No greater love hath a man than he lay down his life for his brother. Not for millions, .. not for glory, not for fame. For one person, .. in the dark .. where no one will ever know .. or see."

B5 - Comes the Inquisitor
User avatar
Nighthawk4
Assist DM
Assist DM
Posts: 25898
Joined: Fri Feb 07, 2003 8:32 pm
Timezone: GMT
DM Avatar: DruEl
Location: The Home of the Bard of Avon
Contact:

Post by Nighthawk4 » Mon Dec 13, 2004 10:09 am

Fifty wrote:Personally I'll always do my naked run as Kered can cast extended invisibility, extended haste or extended (forgot what it is called, where you retreat quickly?) and a few other helpful buffs. That means reaching my corpse is rarely a problem, as long as I know where it is. Laen also has items to duplicate the above.
Do you mean Expeditious Retreat? :wink:
Life is never as bad as you think it is, although that doesn't help at the time.
Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot. :P
User avatar
Khaelindra
Master Sage
Posts: 7001
Joined: Tue May 13, 2003 3:02 pm
Timezone: GMT+1
Location: Almere, the Netherlands(GMT+1, GMT+2 in summer)

Post by Khaelindra » Mon Dec 13, 2004 10:15 am

I always hate standing over a body, scroll at the ready, and getting a message like "please don't raise me, i want to do the quest" then have to wait for 30-60 minutes until the character in question has made his/her way back to the corpse. It's not only OOC to not raise the person, it's also bloody annoying to have to wait a long time with an entire party because of the xp-scrooginess. It's not that bad if it's a straightforward deathquest and a 3-area leisure walk back to the corpse, but in most instances... :roll:

Consequently i always accept an offered raise if deathplaned myself too. If alone, i have little choice of course, but when in a party, the party-play is most important, and having people wait for 30 minutes in a 3-hour event is simply rude. All my characters have Expeditious Retreat and Invisibility, so i'd probably get there walking as well, but it's the principle of staying IC (who would not Raise someone because "they surely prefer to try and get out themselves"?) and keeping the momentum in the action.
Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer

AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."

Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.


Everybody Loves Paula (tm)
Hamlet
Team Member; Retired with Honors
Posts: 12871
Joined: Tue Jul 20, 2004 8:52 am
Location: AFK
Contact:

Post by Hamlet » Mon Dec 13, 2004 10:15 am

I had spent too much time in Hala where death penalties are minimal if any. I really am frustrated on Equaloria being the sole place of ressurection in Wilderness.

I will not take, I will have.
—Kurt Villainova

Wyrmwing
Team Member; Retired with Honors
Posts: 5827
Joined: Mon Aug 25, 2003 6:41 pm
Location: Croissant Country
Contact:

Post by Wyrmwing » Mon Dec 13, 2004 10:21 am

Hamlet wrote:I really am frustrated on Equaloria being the sole place of ressurection in Wilderness.
A certain group of people have another option available to them ;)
Sadako Sasaki wrote:I will write peace on your wings, and you will fly all over the world.
Enverex
Sage
Posts: 2060
Joined: Thu Jun 03, 2004 3:05 pm
Location: Worcester, UK
Contact:

Post by Enverex » Mon Dec 13, 2004 10:28 am

Wyrmwing wrote:
Hamlet wrote:I really am frustrated on Equaloria being the sole place of ressurection in Wilderness.
A certain group of people have another option available to them ;)
Thats not really viable for 95% of people. Not to mention it would be blatant metagaming to join the TNanshi army simply to change your respawn location.
Wyrmwing
Team Member; Retired with Honors
Posts: 5827
Joined: Mon Aug 25, 2003 6:41 pm
Location: Croissant Country
Contact:

Post by Wyrmwing » Mon Dec 13, 2004 10:30 am

Enverex wrote:
Wyrmwing wrote:
Hamlet wrote:I really am frustrated on Equaloria being the sole place of ressurection in Wilderness.
A certain group of people have another option available to them ;)
Thats not really viable for 95% of people. Not to mention it would be blatant metagaming to join the TNanshi army simply to change your respawn location.
Then why do you think I hadn't mentioned just which group (your assumption is not completely true btw) had said option available to them, hmm?
Sadako Sasaki wrote:I will write peace on your wings, and you will fly all over the world.
Starslayer_D
Master Sage
Posts: 5178
Joined: Thu Oct 24, 2002 7:35 pm
Location: Germany (+1 GMT)
Contact:

Post by Starslayer_D » Mon Dec 13, 2004 10:30 am

The death system would be better if the deathquest deposited you closer to your corpse.

But death runs, especially on laggy servers can take over an hour.
ashzz: at the very core of the problem is that good characters and organizations can do much more EVIL in the name of good than evil can do evil.
Daerthe: There is only room for so much realism before things start to get silly
User avatar
Fifty
Demigod of Posts
Posts: 8831
Joined: Mon May 26, 2003 8:45 am
Location: London Town
Contact:

Post by Fifty » Mon Dec 13, 2004 10:33 am

Nighthawk4 wrote:
Fifty wrote:Personally I'll always do my naked run as Kered can cast extended invisibility, extended haste or extended (forgot what it is called, where you retreat quickly?) and a few other helpful buffs. That means reaching my corpse is rarely a problem, as long as I know where it is. Laen also has items to duplicate the above.
Do you mean Expeditious Retreat? :wink:
That is the one. All I could think of was exponential retreat, and I knew that wasn't right. :)
Arandil
Elder Sage
Posts: 4637
Joined: Mon Dec 30, 2002 2:33 pm

Post by Arandil » Mon Dec 13, 2004 11:27 am

Exponential retreat is the one where you get faster the further away you are from the point of casting. Eventually you reach light speed and die.
Good spell though.
:wink:
Arandil.
User avatar
Alphonse
Master Sage
Posts: 5302
Joined: Wed Nov 03, 2004 8:26 am
Location: GMT

Post by Alphonse » Mon Dec 13, 2004 11:32 am

Arandil wrote:Exponential retreat is the one where you get faster the further away you are from the point of casting. Eventually you reach light speed and die.
hahaha
Irreverence Awards 05 :most Ineffectual PC, honourable mention for most likely to give/recieve Spite

Islands of the Lost Head DM
User avatar
longbow
Scholar of Fools
Posts: 318
Joined: Sun Mar 07, 2004 9:15 pm
Location: scotland (gmt +1)

Post by longbow » Mon Dec 13, 2004 11:38 am

IC there is no way that anyone would be able to ask you if you want raised or not, so if you're travelling with a party and die and they raise you against 'your wishes' then you really just have a couple of options :
i. suck up the xp loss and get on with it
ii. find other travelling companions
iii. learn to duck or run away

if i'm alone and die its usually cause i did something stupid so i deserve the long haul back to wherever my body is.

i do view the respawn on the wilderness server as badly placed for those that are base in the le'or end of the server. but the is purely for the reasons of it dumping you in enemy territory and nothing to do with the inconvience of the long walk.

and lets face it, life is easier/safer knowing that your character is coming back no matter what so i think we can have no complaint about dying being a major pain in the ass.
User avatar
Talwin Hawkins
Team Member; Retired with Honors
Posts: 3980
Joined: Fri Aug 27, 2004 7:56 pm
Timezone: GMT+1
Location: London - England GMT

Post by Talwin Hawkins » Mon Dec 13, 2004 11:47 am

Its shitty in the fact that you are dumped in or near the warzone, and if you dont know the way you actually do hit the warzone, which is banned :shock:

So your right long walk is fine. warzone is shitty.

IMO of course.
Woodsmaster Talon Blade
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
Deider wrote: Michelle Pfeiffer - I'd drink her bathwater.
http://twitter.com/AJDSullivan
User avatar
Alphonse
Master Sage
Posts: 5302
Joined: Wed Nov 03, 2004 8:26 am
Location: GMT

Post by Alphonse » Mon Dec 13, 2004 11:48 am

Talwin Hawkins wrote:Its shitty in the fact that you are dumped in or near the warzone, and if you dont know the way you actually do hit the warzone, which is banned :shock:

So your right long walk is fine. warzone is shitty.

IMO of course.
particularly if ye get dumnped on the wrong side o the warzone
Irreverence Awards 05 :most Ineffectual PC, honourable mention for most likely to give/recieve Spite

Islands of the Lost Head DM
User avatar
girlysprite
Elder Sage
Posts: 3659
Joined: Mon Apr 12, 2004 2:38 pm
Location: In my little pony ranch
Contact:

Post by girlysprite » Mon Dec 13, 2004 11:50 am

maybe raise can be changed so that you at least get a part, or all of your xp back.
Gaming doesn't make people voilent, lag does

<Dimotane> I think deep down, when we're honest with ourselves... we're all a pregnant male elf.
User avatar
Talwin Hawkins
Team Member; Retired with Honors
Posts: 3980
Joined: Fri Aug 27, 2004 7:56 pm
Timezone: GMT+1
Location: London - England GMT

Post by Talwin Hawkins » Mon Dec 13, 2004 11:51 am

yeah,thinking about it Mcheks got it good :D
Woodsmaster Talon Blade
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
Deider wrote: Michelle Pfeiffer - I'd drink her bathwater.
http://twitter.com/AJDSullivan
Post Reply