Rounds/hours question

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Brock Fanning
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Rounds/hours question

Post by Brock Fanning » Thu Feb 12, 2004 4:37 am

Does anyone know how many rounds are in an hour? (in NWN of course)
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Post by Titanium Dragon » Thu Feb 12, 2004 4:46 am

2. In PnP its 6.
Gilkin> ouch. how often do you roll a 20?
Cath> once every 20 rolls?
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Post by Vergilius » Thu Feb 12, 2004 4:49 am

A round is 6 seconds in length.

IN NWN an hour is 2 minutes long.

60 seconds/minute =10 rounds per minute. A NWN hour is consequently 20 rounds.
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Post by Brock Fanning » Thu Feb 12, 2004 5:00 am

Thanks much.

I was wondering how long 100 rounds is, because that's how long a single Bardsong lasts with the Lasting Inspiration feat. Five hours, very nice...
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Post by Titanium Dragon » Thu Feb 12, 2004 5:01 am

Ah, I thought you meant turns.

In NWN the default is 1 hour = 2 RL minutes. Some servers do NOT run on this time; however, Avlis does use this standard. As a round lasts 6 seconds, and there are 120 seconds in 2 RL minutes...

In PnP, there are 10 rounds in a minute and 10 minutes in a turn. There are 6 turns in an hour. Just because this is the next logical question and someone will ask it, so I'm answering preemptively.
Gilkin> ouch. how often do you roll a 20?
Cath> once every 20 rolls?
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Post by Brock Fanning » Thu Feb 12, 2004 5:08 am

Reminds me of how annoyingly confusing the spell durations in NWN are. You've got: round/level, minute/level, hour/level... I think there are some that are 10 minutes per level too right? *brain explodes*

Am I right in thinking that a minute is the same as a turn? Wait a second, hmm.. That would mean 10 minutes is more than an hour... *brain explodes again*
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Post by Vergilius » Thu Feb 12, 2004 5:38 am

Brock Fanning wrote:Reminds me of how annoyingly confusing the spell durations in NWN are. You've got: round/level, minute/level, hour/level... I think there are some that are 10 minutes per level too right? *brain explodes*

Am I right in thinking that a minute is the same as a turn? Wait a second, hmm.. That would mean 10 minutes is more than an hour... *brain explodes again*
yes, its still very confusing. IN fact, I find it a lot easier just to play the game rather than looking up to figure out how long some spell is going to last.
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Post by Someone Else's Problem » Thu Feb 12, 2004 9:13 am

Titanium Dragon wrote:In PnP, there are 10 rounds in a minute and 10 minutes in a turn. There are 6 turns in an hour. Just because this is the next logical question and someone will ask it, so I'm answering preemptively.
Back in 1st and 2nd ed. Pnp, a round was comprised of 10 segments and was a minute long. There were 10 rounds in a turn and 6 turns in an hour. Did this change for 3rd ed?
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Post by Dirk Cutlass » Thu Feb 12, 2004 9:14 am

To add to the confusion I noticed that some of the newer spell descriptions (i.e. from HotU) appear to be given in minutes / level or similar rather than rounds! Ye gads whatever next?
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Post by Strangg » Thu Feb 12, 2004 1:09 pm

Someone Else's Problem wrote:
Titanium Dragon wrote:In PnP, there are 10 rounds in a minute and 10 minutes in a turn. There are 6 turns in an hour. Just because this is the next logical question and someone will ask it, so I'm answering preemptively.
Back in 1st and 2nd ed. Pnp, a round was comprised of 10 segments and was a minute long. There were 10 rounds in a turn and 6 turns in an hour. Did this change for 3rd ed?
Yes, it changed. I always thought it was silly anyway, taking an entire minute and all i did was swing once? Right.



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Post by Strangg » Thu Feb 12, 2004 1:10 pm

Dirk Cutlass wrote:To add to the confusion I noticed that some of the newer spell descriptions (i.e. from HotU) appear to be given in minutes / level or similar rather than rounds! Ye gads whatever next?
They were probably just keeping in line with 3e, some spells in 3e are minutes/lvl.


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Post by j5hale3 » Thu Feb 12, 2004 2:26 pm

Strangg wrote: Yes, it changed. I always thought it was silly anyway, taking an entire minute and all i did was swing once? Right.
~S
Not that it really matters, but it wasn't just one swing, it was a series of "moves" that resulted in one chance to have an effective attack (or more at higher levels).

Best regards,
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Post by Strangg » Thu Feb 12, 2004 3:06 pm

j5hale3 wrote:
Strangg wrote: Yes, it changed. I always thought it was silly anyway, taking an entire minute and all i did was swing once? Right.
~S
Not that it really matters, but it wasn't just one swing, it was a series of "moves" that resulted in one chance to have an effective attack (or more at higher levels).

Best regards,
Like i said, still silly. As my "effective attack" still missed more often than not(speaking of lower levels here), so it wasn't that effective now was it? I always thought that cheeze explination of why you only got in 1 swing in rounds that were so long was crap. Thats why i like the 6 second round as apposed to the 60 second round.



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Post by Melakin Skywieder » Thu Feb 12, 2004 3:27 pm

easier way to save the confusion....don't use spells :D
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Post by Brock Fanning » Thu Feb 12, 2004 4:26 pm

Well I rolled up a wizard to test out some of these spells on Elysia. Results: As has been said, an hour/level spell translates into 2 real-life minutes per level, and a round/level spell translates into 6 real-life seconds per level. The funny thing is that the minute/level, turn/level, and 10minute/level spells ALL translate into 1 real-life minute per level. So there is no in-game difference between the durations of these spells. I guess Bioware decided to give them different descriptions just to create the illusion that they were being faithful to PnP D&D.
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Post by Titanium Dragon » Thu Feb 12, 2004 8:20 pm

Ten minutes a level and a turn per level are the same thing.
Gilkin> ouch. how often do you roll a 20?
Cath> once every 20 rolls?
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Post by Brock Fanning » Fri Feb 13, 2004 1:37 am

True, and so is 1 minute/level (in NWN at least)
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