Rounds/hours question
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- Brock Fanning
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Rounds/hours question
Does anyone know how many rounds are in an hour? (in NWN of course)
- Titanium Dragon
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Ah, I thought you meant turns.
In NWN the default is 1 hour = 2 RL minutes. Some servers do NOT run on this time; however, Avlis does use this standard. As a round lasts 6 seconds, and there are 120 seconds in 2 RL minutes...
In PnP, there are 10 rounds in a minute and 10 minutes in a turn. There are 6 turns in an hour. Just because this is the next logical question and someone will ask it, so I'm answering preemptively.
In NWN the default is 1 hour = 2 RL minutes. Some servers do NOT run on this time; however, Avlis does use this standard. As a round lasts 6 seconds, and there are 120 seconds in 2 RL minutes...
In PnP, there are 10 rounds in a minute and 10 minutes in a turn. There are 6 turns in an hour. Just because this is the next logical question and someone will ask it, so I'm answering preemptively.
Gilkin> ouch. how often do you roll a 20?
Cath> once every 20 rolls?
Cath> once every 20 rolls?
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Reminds me of how annoyingly confusing the spell durations in NWN are. You've got: round/level, minute/level, hour/level... I think there are some that are 10 minutes per level too right? *brain explodes*
Am I right in thinking that a minute is the same as a turn? Wait a second, hmm.. That would mean 10 minutes is more than an hour... *brain explodes again*
Am I right in thinking that a minute is the same as a turn? Wait a second, hmm.. That would mean 10 minutes is more than an hour... *brain explodes again*
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yes, its still very confusing. IN fact, I find it a lot easier just to play the game rather than looking up to figure out how long some spell is going to last.Brock Fanning wrote:Reminds me of how annoyingly confusing the spell durations in NWN are. You've got: round/level, minute/level, hour/level... I think there are some that are 10 minutes per level too right? *brain explodes*
Am I right in thinking that a minute is the same as a turn? Wait a second, hmm.. That would mean 10 minutes is more than an hour... *brain explodes again*
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Back in 1st and 2nd ed. Pnp, a round was comprised of 10 segments and was a minute long. There were 10 rounds in a turn and 6 turns in an hour. Did this change for 3rd ed?Titanium Dragon wrote:In PnP, there are 10 rounds in a minute and 10 minutes in a turn. There are 6 turns in an hour. Just because this is the next logical question and someone will ask it, so I'm answering preemptively.
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Yes, it changed. I always thought it was silly anyway, taking an entire minute and all i did was swing once? Right.Someone Else's Problem wrote:Back in 1st and 2nd ed. Pnp, a round was comprised of 10 segments and was a minute long. There were 10 rounds in a turn and 6 turns in an hour. Did this change for 3rd ed?Titanium Dragon wrote:In PnP, there are 10 rounds in a minute and 10 minutes in a turn. There are 6 turns in an hour. Just because this is the next logical question and someone will ask it, so I'm answering preemptively.
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Fighters do it face to face, Rogues may do it from behind, Rangers can do it from a distance, Wizards do it from out of nowhere, Clerics may not do it at all, Barbarians may do it in a rage, Sorcerers can do it on a whim, Bards on a note, but Paladins have to pay for it!
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They were probably just keeping in line with 3e, some spells in 3e are minutes/lvl.Dirk Cutlass wrote:To add to the confusion I noticed that some of the newer spell descriptions (i.e. from HotU) appear to be given in minutes / level or similar rather than rounds! Ye gads whatever next?
~S
Fighters do it face to face, Rogues may do it from behind, Rangers can do it from a distance, Wizards do it from out of nowhere, Clerics may not do it at all, Barbarians may do it in a rage, Sorcerers can do it on a whim, Bards on a note, but Paladins have to pay for it!
"You have a way with words... like a sage with a two-by-four" ~ Ava
"You have a way with words... like a sage with a two-by-four" ~ Ava
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Not that it really matters, but it wasn't just one swing, it was a series of "moves" that resulted in one chance to have an effective attack (or more at higher levels).Strangg wrote: Yes, it changed. I always thought it was silly anyway, taking an entire minute and all i did was swing once? Right.
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Best regards,
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Like i said, still silly. As my "effective attack" still missed more often than not(speaking of lower levels here), so it wasn't that effective now was it? I always thought that cheeze explination of why you only got in 1 swing in rounds that were so long was crap. Thats why i like the 6 second round as apposed to the 60 second round.j5hale3 wrote:Not that it really matters, but it wasn't just one swing, it was a series of "moves" that resulted in one chance to have an effective attack (or more at higher levels).Strangg wrote: Yes, it changed. I always thought it was silly anyway, taking an entire minute and all i did was swing once? Right.
~S
Best regards,
~S
Fighters do it face to face, Rogues may do it from behind, Rangers can do it from a distance, Wizards do it from out of nowhere, Clerics may not do it at all, Barbarians may do it in a rage, Sorcerers can do it on a whim, Bards on a note, but Paladins have to pay for it!
"You have a way with words... like a sage with a two-by-four" ~ Ava
"You have a way with words... like a sage with a two-by-four" ~ Ava
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Well I rolled up a wizard to test out some of these spells on Elysia. Results: As has been said, an hour/level spell translates into 2 real-life minutes per level, and a round/level spell translates into 6 real-life seconds per level. The funny thing is that the minute/level, turn/level, and 10minute/level spells ALL translate into 1 real-life minute per level. So there is no in-game difference between the durations of these spells. I guess Bioware decided to give them different descriptions just to create the illusion that they were being faithful to PnP D&D.
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