SHS 1.7.3.4

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IceThorn
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SHS 1.7.3.4

Post by IceThorn » Mon Dec 25, 2006 1:03 am

The latest Spell Hooking System release, SHS 1.7.3.4, is now imported into all running Avlis modules, and it'll be live in each module on the next reset/reload. Many people worked hard on coding, testing, and importing these fixes and upgrades. Thanks to:

apandapion
beezle_bug
bigbadandugly
dougnoel
Eef
Froggy
Loki70
Kinarr
MadK@
Micah Ormane
Nob
Pathos Street
PsiOmega

and any one I forgot (sorry, send me a PM and I'll edit you in :) ).

So what is SHS 1.7.3.4? It's an upgrade to 37 spells and several spell-related systems.

The list of spells and systems upgraded and links to descriptions is here:

http://wiki.avlis.org/Magic_System#Vers ... g_Fixes:_3

Three system fixes went in a couple months ago:

* Artificing listed in the emote menu crafting list
* Pale Master levels accounted for when artificing
* Scroll Scribing costing 25% less real xp and giving 20% more crafting xp.

The 37 spells that were upgraded with this release are:

* Acid Fog - Hooked and added blinding and concealment cloud FX.
* Animate Dead - Hooked, added more choices of minions via the emote menu, and figured in PM levels.
* Aura of Vitality - Hooked.
* Bigby’s Clenched Fist - Hooked.
* Bigby’s Crushing Hand - Hooked and fixed Grapple and Fortitude checks.
* Bigby’s Forceful Hand - Hooked, reduced the knockdown duration, and allowed a Discipline check.
* Call Lightning - Hooked and added metamagic energy/elemental substitution.
* Contagion - Hooked.
* Death Ward - Hooked.
* Dimension Door - Disabled in Player Housing (like psionic ability), fixed to allow party members to jump through per description, and fix lag-induced looping.
* Dominate Animal - Hooked.
* Dominate Person - Hooked.
* Drown - Hooked.
* Elemental Shield - Hooked.
* Enervation - Hooked and allow undead targets to receive temporary hit points.
* Entangle - Reduced the duration (so doesn't last forever) and re-enabled Woodland Stride.
* Flame Arrow - Fixed to allow targeting of allies to imbue equipped bow and arrows instead of having to cast directly on the arrows.
* Greater Spell Breach - Hooked.
* Gust of Wind - Hooked.
* Hammer of the Gods - Hooked.
* Healing Sting - Hooked.
* Hold Monster - Hooked.
* Horizikaul’s Boom - Hooked and added metamagic energy/elemental substitution.
* Infestation of Maggots - Hooked.
* Lesser Spell Breach - Hooked.
* Magic Fang - Fixed.
* Magic Tattoo - Fixed.
* Mass Camouflage - Hooked.
* Neutralize Poison - Hooked.
* Prayer - Hooked.
* Quillfire - Hooked.
* Remove Blindness and Deafness - Hooked.
* Remove Curse - Hooked.
* Remove Disease - Hooked.
* Scintillating Sphere - Hooked and added metamagic energy/elemental substitution.
* Stinking Cloud - added concealment cloud FX.
* Web - Hooked as an Avlis AoE and re-enabled Woodland Stride.

Another system that's now live with SHS 1.7.3.4 is Arcane Archer Imbue Arrow:

* Allow Arcane Archers (AAs) to imbue arrows with spells instead of just the default ''Fireball'' (more like PnP).
* You can cast the spell on either a single arrow or a stack. If on a stack, 1 is removed and you get a single arrow with the onHit property of the spell at the caster level of the PC. In both cases, the arrow is automatically equipped.
* Only works with arcane spells [not divine] and only those that make sense on an arrow. For example, no ''Magic Missile'' because the missile effects still come from the caster rather than the arrow and ''Meteor Swarm'' because it centers on the caster and not the arrow.
* The duration is the number of Arcane Archer levels in rounds. That's stretching the PnP version a bit, which states that the arrow must be fired in the same round that the spell is cast. That's doable if you're quick, but this system went with rounds per level to give some time for planning. A level 10 AA would have a minute to fire their arrow with the spell active.

Also, about half the new 1.68 Spell Pack spells should be scribable to scrolls. If it allows you to target the scroll with the spell, then you can now scribe it. The other half should be fixed with a 2da file fix in the near future.

Merry Christmas and Happy New Year!
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ninja
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Post by ninja » Mon Dec 25, 2006 1:33 am

That is AWESOME!

Well done and thanks for the hard work everyone!
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Post by Ghostie » Mon Dec 25, 2006 1:38 am

Definitely, thanks a lot guys and girls for your hard work. You all rock! :good: :drink: :l33t:
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IceThorn
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Post by IceThorn » Mon Dec 25, 2006 8:23 am

Hmm, after the module reloads and SHS 1.7.3.4 goes active, you'll probably see this yellow feedback line each time you cast:

Code: Select all

x2_pc_umdcheck::X2_UMD():Return Value: 1
I don't know why it's doing that, but please ignore it until we can fix it (within a day or two).
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