toolset.. empty rooms
Moderator: Event DM
-
- Knight of Useless Drivel
- Posts: 71
- Joined: Mon Aug 07, 2006 1:07 am
toolset.. empty rooms
I'm playing with the toolset some more.
any time I try to put terrain in the tiles it comes stock with all kinds of furniture and objects that I can not remove, is there a way to make them come EMPTY so I can populate them how I wish?
also, is it possible to mix and match tilesets? some of them only have a couple things you can use, not really enough to make an area, but would be nice if I could switch the tileset i'm using without making a new area from scratch
any time I try to put terrain in the tiles it comes stock with all kinds of furniture and objects that I can not remove, is there a way to make them come EMPTY so I can populate them how I wish?
also, is it possible to mix and match tilesets? some of them only have a couple things you can use, not really enough to make an area, but would be nice if I could switch the tileset i'm using without making a new area from scratch
-
- Demigod of Posts
- Posts: 7598
- Joined: Thu Jun 17, 2004 7:30 pm
- Timezone: GMT-5
- Location: Maryland, USA
Unfortunately the rooms are that way and yes it can be very annoying. You can either try to keep placing the tile or changing it as there are different combinations for the same tile. Other than that you have to be creative with placeables or try to lay rooms out in certain ways. I know that for example that by placing a certain kind of terrain type.. say a door on the edge of a room seems to wipe out the furniture in the nearby tiles. But then you are stuck with a doorway that you probably dont' want there. However, from there you can use placeables to cover the doorway or some other creative idea. It generally takes a lot of playing around with and seeing what has what affect on other things.
-D
-D
[Celedor Dedwend: [Talk] *turns around and shakes ass before giving it a sharp slap*
Celedor Dedwend: [Party] ((this is my finest RP beyond a shadow of a doubt.. my zenith if you will))
Fydonya Ivythorn: [Party] that's sad celedor..
-
- Knight of Useless Drivel
- Posts: 71
- Joined: Mon Aug 07, 2006 1:07 am
There are several ways to work around these stock placed items. IG, you might want to check out the Shelter of Hope Hospital, which was built with interconnected corridors that gave a lot of open and uncluttered space.
You can also use different placeables to place directly over or in front of an offending stock item, hiding it completely.
If you can't get rid of a chair, you may as well make it useable by placing a copy of the invisible object with the sitdown script 'under' the offending stock chair. This was used in many of the houses sold in Visi, if you get a chance to see one of those.
For the stock cupboards and and bookshelves, you can use this same invisible object, renamed "armoire" or "kitchen cupboard" and make it a p-chest, as a way to keep the flow of the area instead of having a chest of drawers stick out into the room in front of a stock cupboard.
There are several other ways to trick the toolset, it just takes a bit of patience and fiddling with the different terrain options.
You can also use different placeables to place directly over or in front of an offending stock item, hiding it completely.
If you can't get rid of a chair, you may as well make it useable by placing a copy of the invisible object with the sitdown script 'under' the offending stock chair. This was used in many of the houses sold in Visi, if you get a chance to see one of those.
For the stock cupboards and and bookshelves, you can use this same invisible object, renamed "armoire" or "kitchen cupboard" and make it a p-chest, as a way to keep the flow of the area instead of having a chest of drawers stick out into the room in front of a stock cupboard.
There are several other ways to trick the toolset, it just takes a bit of patience and fiddling with the different terrain options.
Dame Moira Celyn (Windspar) Callindraes - Just a little bit...
-
- Knight of Useless Drivel
- Posts: 71
- Joined: Mon Aug 07, 2006 1:07 am
i thought of the doubling up a real placeable over a stock one, is it just the PITA I think it would be or can you kind of have it 'snap on' and fit over it easy?
or just use a bigger one?
I'm building a little house right now to mess with the toolset.
when i'm done maybe i'll put the file somewhere so you guys can tell me I suck
or just use a bigger one?
I'm building a little house right now to mess with the toolset.
when i'm done maybe i'll put the file somewhere so you guys can tell me I suck

-
- Knight of Useless Drivel
- Posts: 71
- Joined: Mon Aug 07, 2006 1:07 am
-
- Knight of Useless Drivel
- Posts: 71
- Joined: Mon Aug 07, 2006 1:07 am
ok, I've found it and tried it, but placing a chair over the chair literally puts it floating in midair, placing just barely offcenter makes it jut out a bit, but being invisible that wont matter.
will it make sitting noticably different ?
speaking of which, I made the chair 'usable' and tried it, cant sit. So I look again and check the script page. ugh I hate that. I have to pick a script for it I guess but there are tons of them and the names dont really help me any
bleh.
however i'm not doing bad. I'm going one tile at a time, put a door in, then i make the key for the door if needed, etc. now i'm going to the chair and trying to figure out how to make that work.
thanks for the invisible object tip though, regardless of problems i'm having with getting my test char to SIT, containers I doubt would really have any problem like this
having a lot of fun though. eventually I'll get good at this and maybe apply for QA
will it make sitting noticably different ?
speaking of which, I made the chair 'usable' and tried it, cant sit. So I look again and check the script page. ugh I hate that. I have to pick a script for it I guess but there are tons of them and the names dont really help me any
bleh.
however i'm not doing bad. I'm going one tile at a time, put a door in, then i make the key for the door if needed, etc. now i'm going to the chair and trying to figure out how to make that work.
thanks for the invisible object tip though, regardless of problems i'm having with getting my test char to SIT, containers I doubt would really have any problem like this

having a lot of fun though. eventually I'll get good at this and maybe apply for QA
-
- Demigod of Posts
- Posts: 7598
- Joined: Thu Jun 17, 2004 7:30 pm
- Timezone: GMT-5
- Location: Maryland, USA
If its a player house and you're looking to put chairs in that dont' already have a script for sitting down attached, you might have to be careful about adding scripts and such. I don't know to what extent adding scripts to objects are. Your best bet is to place the chair.. or stool or any object that might be a seat and then put the invisible chair placeable on it where you think the seat will be (if it doesn't have a script attached to the chair already). Don't be afraid to test out your mod often either. Stick a starting point in it someplace, save and then either preview it from the toolset or load it up in single player mode. From there you can see how your chair object will work. A lot of times you might find that it needs tweaking (ie changing its position either by clicking and moving it or by right clicking and adjusting the x,y,z location). It takes a bit of playing around with things to see what they do. And again.. save often as different versions in case you really mess something up and need to go back a version or two. Good luck!
[Celedor Dedwend: [Talk] *turns around and shakes ass before giving it a sharp slap*
Celedor Dedwend: [Party] ((this is my finest RP beyond a shadow of a doubt.. my zenith if you will))
Fydonya Ivythorn: [Party] that's sad celedor..
*points up*make it useable by placing a copy of the invisible object with the sitdown script 'under' the offending stock chair.


This is how most couches are made sittable, by using the invis object.
The sitdown script should be put in the OnUsed command. It is already loaded in the Housing Example Mod, just type S in the command window and it will appear.
Right click on the invisible object, choose the option "Adjust location"
A window will pop up that gives you complete control over the horizontal, the vertical, and the bearing, or which way it faces. You can now drop the invis object down 'below' the chair.
The blue arrow that appears when you select the invis object tells you what direction the character would sit on the chair. When using the invis object, make sure that the z axis is at 0.00, flat to the ground. If not, the character will sit in the direction of the default setting, which is always due north.
Dame Moira Celyn (Windspar) Callindraes - Just a little bit...
-
- Knight of Useless Drivel
- Posts: 71
- Joined: Mon Aug 07, 2006 1:07 am
-
- Knight of Useless Drivel
- Posts: 71
- Joined: Mon Aug 07, 2006 1:07 am
- p0m
- Scholar
- Posts: 1364
- Joined: Tue May 10, 2005 12:02 am
- Timezone: +10
- DM Avatar: Wintermute
- Location: Brisbane, Australia
- Contact:
The arrow faces the direction in which the PC will sit. The sitting script goes on the OnUsed option and you have to make sure the PC can actually reach the arrow facing side of the chair.Lucentdepths wrote:i found the 'sitting' script and still all the character will do is stand there and look dumb.
the blue arrow points to the BACK of the chair by the way, no clue how to move that. rotating the object moves it, but then again it moves the rest of the object too
Player of: Dannar Sunrise/Blighte
Gennor Visson
Jert Vilodel
Gennor Visson
Jert Vilodel
thats the point, its supposed to move the entire object. Its an invisible object, swing it round whichever way you want to sit, it doesn't mind.Lucentdepths wrote:i found the 'sitting' script and still all the character will do is stand there and look dumb.
the blue arrow points to the BACK of the chair by the way, no clue how to move that. rotating the object moves it, but then again it moves the rest of the object too
Check to make sure that you really did put that script in the OnUsed command window, its relatively easy to choose the window above or below.
Dame Moira Celyn (Windspar) Callindraes - Just a little bit...
- A Wanderer
- Apprentice Scholar
- Posts: 510
- Joined: Sun Jul 03, 2005 8:13 pm
- Location: Sacramento, Ca
You can adjust where the 'front' of the object is without having it move on the z axis by right clicking it and adjusting its location that way. Use the small clock looking area of the location adjust interface. This way you can turn objects that are 'imbedded' in another object without them popping out of the object they're 'imbedded' in.
Also download the Avlis player house scripts if you want an easy sitdown script. Link is in my sig.
Also download the Avlis player house scripts if you want an easy sitdown script. Link is in my sig.
nethervoid - Since '97 [UO|EQ|SB|SWG|PS|HZ|NWN|VG|WoW]
Playing:
Grrom Blackmane - Battlecleric of Gorethar
Wanderer - Ranger of Dru'El
Unofficial Player Housing FAQ
Playing:
Grrom Blackmane - Battlecleric of Gorethar
Wanderer - Ranger of Dru'El
Unofficial Player Housing FAQ