ranged touch attacks suck!

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downsystem
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ranged touch attacks suck!

Post by downsystem » Sat May 13, 2006 7:32 am

i was wondering what exactly goes into what changes or modifies your ranged touch AC. Is it possible to give a formula that includes all the various things that change it.
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Jonezie
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Post by Jonezie » Sat May 13, 2006 7:56 am

Your touch AC is your normal AC without its armor bonus, shield bonus, or natural AC bonus:

Base + Stat Bonuses + Deflection Bonus + Dodge Bonus + AC from tumble (In NWN)

So, for example, a certain character has a normal AC of 32:
10 Base
+ 2 Leather Armor
+ 3 Armor Enhancement Bonus
+ 2 Large Shield
+ 1 Shield Enhancement Bonus
+ 6 DEX
+ 3 Natural AC Bonus
+ 2 Deflection Bonus
+ 1 Dodge Bonus
+ 2 Tumble
= 32 AC

Touch AC is less:
10 base
+6 DEX
+2 Deflection Bonus
+ 2 Tumble
+ 1 Dodge Bonus
= 21 AC

The difference is even more pronounced if you rely on heavy armor and/or a tower shield...ie/ Fighter types
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Tigg
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Post by Tigg » Sat May 13, 2006 10:01 am

the expertise feats will add to the touch AC too... boy I really love those feats :D
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Ranged touch

Post by Ravingmad » Sat May 13, 2006 11:46 am

Most if the time if you are not in combat you can forget your dex, dodge ac and tumble ac
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Jonezie
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Re: Ranged touch

Post by Jonezie » Sat May 13, 2006 11:59 am

Ravingmad wrote:Most if the time if you are not in combat you can forget your dex, dodge ac and tumble ac
Yep. If you are flatfooted, you lose all of that, which is a killer for DEX based characters. If you have Uncanny dodge, however (Class feat for rogues, assasins, shadowdancers, and barbarians), you keep your DEX bonus.
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Post by Grunt » Sat May 13, 2006 1:50 pm

Ranged Touch Attacks are the cheese. :evil:

Try avoiding a ranged touch attack vs Entanglement, Confusion, or even Death. It's wonderful, because Ranged Touch Attacks have NO save. Your save is to avoid being touched...from far away...

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Post by loki70 » Sat May 13, 2006 1:54 pm

That and with enough creatures on you, they will get a 20, eventually. You can have an AC of 65, and get snuffed out with no save. Trust me, I know *sighs*
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Post by downsystem » Sat May 13, 2006 2:50 pm

What about spells like displacement, or invisibility that give concealment. Will concealments 50% help you avoid a ranged touch attack 50% of the time.
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Post by Jonezie » Sat May 13, 2006 2:53 pm

downsystem wrote:What about spells like displacement, or invisibility that give concealment. Will concealments 50% help you avoid a ranged touch attack 50% of the time.
It should. No idea if it actually does in NWN.
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Post by Nob » Sat May 13, 2006 3:01 pm

It does.
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Post by chilingsworth » Sat May 13, 2006 4:24 pm

I love ranged touch attacks, especially for the Harm spell... :twisted:
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Post by itsabughunt » Sat May 13, 2006 4:44 pm

downsystem wrote:What about spells like displacement, or invisibility that give concealment. Will concealments 50% help you avoid a ranged touch attack 50% of the time.
Yeah, it works fine. This is about the only thing that helps my fighter/psion.
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Post by aldo ixnay » Sun May 14, 2006 1:52 am

It's always great to have Protection from Alignment, a will save modifier 36+ and still get confused by a ranged touch attack. :roll:
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Post by Li'll Divvil » Sun May 14, 2006 5:09 am

loki70 wrote:That and with enough creatures on you, they will get a 20, eventually. You can have an AC of 65, and get snuffed out with no save. Trust me, I know *sighs*
+1 :cry:
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Post by Tigg » Sun May 14, 2006 6:21 am

heh.. builder's trick of last resort to make sure someone with l33t AC and immunities can't solo their spawns, I suppose... kind of 'cheap' I agree but I don't envy the spawn-makers' task of making things 'just hard enough' for like 'every' party.
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