I need a script that I can attach in a conversation, and when run, will make the NPC speaking in that conversation vanish. Vanish as in destroyed, gone, whatever.
So, anyone care to help me out?

Moderator: Event DM
Code: Select all
void main()
{
DestroyObject(OBJECT_SELF);
}
Code: Select all
void main()
{
DestroyObject(OBJECT_SELF);
}
Code: Select all
void main()
{
SetIsDestroyable(TRUE);
DestroyObject(OBJECT_SELF, 0.5);
}
It wasn't marked immortal or plot, that thought crossed my mind too.Jonezie wrote:Hrm...the only things that spring to mind are if you've flagged the NPC as undestroyable, or the conversation is getting in the way somehow. I don't have toolset access right at the moment so i can't look for myself, but a couple of suggestions:
Code: Select all
void main() { SetIsDestroyable(TRUE); DestroyObject(OBJECT_SELF, 0.5); }