Personally I find this quite interesting at a number of levels. The first is that even a game like the Sims attracts enough punks that a problem has occured in the first place.As if general ennui weren't enough, another plague has beset the Sims Online - the mob. The San Jose Mercury News reprted that, in the absence of any government or internal policing, a group called the Sims Shadow Government has taken over to allegedly address the anarchic behaviour of some players. Sims creator Will Wright admitted that Maxis is powerless to stop this development. Predictably, the situation is getting ugly, as shadow government representatives meet outside the game to plot revenge against wrongdoers.
The second is that Maxis "is powerless to stop this". Not sure if it's because people are paying to play, so that ties their hands or what.
The third is that punishment within the game can occur. Given the nature of the Sims game, I'm a bit unsure how justice is being administered. It's intriguing however that people have figured out a way to do so.
The final, and most important thing in my opinion, is the fact that a group has formed. The nature of the game is such that it's been a complete free-for-all, and relies on the players working together cooperatively. In reaction to whatever problems have occured, Law has sprung up. Now putting aside the issue of whether or not the Law will ultimately be self serving and become corrupted, it has some interesting potential implications for Avlis in terms of RPing alignments. Given the fact that the formation of this Law is relatively spontaneous,, and others are apparently joining it (albeit in a covert fashion is seemingly implied) what if any effect do you think this would have for True Neutrals?
I've recently talked with a few people regarding TNs and how the way in which TN seems to be frequently played. The play style I've seen (and I'm not just limiting this to Avlis, but PnP experience as well) is almost a Do-a-good-thing here-now-do-a-bad-thing-there approach to maintaining "balance". I think this approach is rather limited in scope, and would result in a flip-flopping person of a potentially ridiculous degree. Live one day in the city, one day out in the woods. One day eat meat only, one day vegetables only, one day nothing at all, one day a combination of all of these. One day plant a tree, one day kill one. And so forth.
Now, some people would say that's taking it to the extreme and being ridiculous, but while they are in part correct, in part they're wrong. Overall it is ridiculous, and this type of behaviour would be more the province of a mentally ill individual, as opposed to a set of moral and ethical values as alignments are intended to be. Yet as I've said before I've seen plenty examples of this type of behaviour on a limited scale. This group should/should not be banned from the city because of the Lawful/Chaotic or Good/Evil trend of[fill in the blank]. This creature needs to be destroyed because it causes the balance to tilt towards...
One of the other things that's been brought up specifically in relation to Avlis, is the role of the Equalizers. Under the system that I see many TNs employ, it would result in them fighting for M'Chek until M'chek wins, and then fighting for T'Nanshi until they win, and then flipping back to M'Chek. Back and forth endlessly. In fact, some people feel this is EXACTLY what would/should happen. I think that this view is what happens when looking at the issue of Balance in the short-term, as opposed to the long-term view.
So this leaves me wondering... all you TNs out there... do you look at things from a Long/Short -term view? When you're trying to maintain "Balance" what Balance is it exactly that you're maintaining? Do I need to be ready to beat you because one day you're my friend, the next day my enemy? Just how far do you carry maintaining the "Balance"?