For some reason I can't get gold-only dropoffs. I tried to hard code a set amount of gold that is spawned on a creature onSpawn, and onDeath, but the gold only drops off when there's a gem or anything else dropping along aswell. Any idea why this is ? I tried the CreateGold function aswell.
Code: Select all
int Treasure = d20();
if(Treasure <= 10) dbCreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, FloatToInt(GetChallengeRating(OBJECT_SELF)) * d6() + 15);
if(Treasure <= 15) CreateGem (OBJECT_SELF, GetLastKiller(), TREASURE_MEDIUM, FloatToInt(GetChallengeRating(OBJECT_SELF)) * d2());
}
- As you gaze unknowingly into the seemingly infinite depths of the optics of this altogether passionate embodiment of insatiability, you experience a gradual realisation that the heavily-embellished vocabulary scattered lavishly throughout the sentence you are currently reading is indisputably nothing greater than a generous ration of masculine bovine faeces.