This update provides a lot of new patching to the polymorph ability, and we've been anxiously awaiting the things it fixes. Now that we've incorporated it server side, what should players do?
The good news is that most of you probably have automatic updates turned on and are likely at .37-15 already. If not, feel free to head to wherever you got your game (Steam or GoG) and get the .37-15 patch.
Game on.
.37-5:
### Added
- EffectPolymorph can now have a customized polymorph removal VFX and can set an ability modifier and caster level for the 3 polymorph spells cast from it
### Fixed
- Polymorph: The save DC for the 3 polymorph spell-like abilities is now set to 10 + Innate Spell Level + Ability Modifier (the ability to use is set in EffectPolymorph or defaulting to the class who used the polymorph ability/spell, falling back to class slot 0 if necessary).
- Polymorph: The caster level of the 3 polymorph spell-like abilities is tied to the caster level of the polymorph effect by default, rather than being based on class slot 0 of the character.
- Polymorph: Clientside Levelups are disabled while polymorphed, and serverside now correctly validates against pre-polymorph racial type and statistics in case of legacy clients (although with certain custom content this fallback may still be buggy).
- Polymorph: bonus spell slots should no longer be lost or unreadied while polymorphed.
- Polymorph: Dying while polymorphed now properly applies pre-polymorphed item effects such as ability bonuses.
- Polymorph: Save games no longer re-apply temporary HP on each load of the game/re-entry into MP server.
- Polymorph: Save games now save out the state of the creatures pre-polymorph making valid BICs in save game files.
- Polymorph: Creature weapon proficiency is applied as a bonus feat effect not as an actual feat addition.
- Polymorph: Polymorph-applied items are saved to the BIC consistently on logout/save game and reused when polymorph is applied on load/login rather than fresh items being applied.
- Polymorph: Loading a save game when polymorphed no longer causes extra OnPlayerEquip/Unequip events to fire (note: logging into an MP game still has odd events fire, excepting the OnPlayerUnEquip no longer fires for the player's items when the polymorph effect loads, due to the order of BIC -> temporary user resource data).
- Polymorph: The effect is no longer removed and reapplied on BIC export, meaning linked effects do not end, and events for item equips do not fire unnecessarily on saving the game or exporting player BIC.
- Polymorph: NATURALACBONUS is now actually a base natural AC change rather than a dodge AC effect, replacing NPCs' base natural AC if present when polymorphed (PCs do not get any base natural AC so this is a slight buff).
.37-8:
### Fixed
- Polymorph: Fixed bonus spell slots being lost when using Shifter polymorph abilities.
.37-15:
### Fixed
- Quickbar slots with equipped items are saved correctly during polymorph.
- EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel.