Funny toolset happenings!
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- Kandi_Nulein
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Funny toolset happenings!
Or...
Get WTFPWNed in your own dungeon playroom by two Demi-Liches you didn't even know were there, or intended to be there...
HOW?
Yeah it took me one run through to work it out too, but it was piss funny to wander around your own player housing only to find it had been inhabited by two floating skulls fresh out of a strip from OotS!!
Soo, what was it? Turns out that if you don't check the scripting on that previously thought of 'pile of bones' that you place in your secret 'this is my getaway tunnel'TM then you get the liches taking up residence.
I can totally understand too, cos I have a really plush cottage decced out in all the fancy...well you get the idea.
Funniest unintentional thing I ever saw..."WFT where did those liches come fr..." *pile of dust*
Get WTFPWNed in your own dungeon playroom by two Demi-Liches you didn't even know were there, or intended to be there...
HOW?
Yeah it took me one run through to work it out too, but it was piss funny to wander around your own player housing only to find it had been inhabited by two floating skulls fresh out of a strip from OotS!!
Soo, what was it? Turns out that if you don't check the scripting on that previously thought of 'pile of bones' that you place in your secret 'this is my getaway tunnel'TM then you get the liches taking up residence.
I can totally understand too, cos I have a really plush cottage decced out in all the fancy...well you get the idea.
Funniest unintentional thing I ever saw..."WFT where did those liches come fr..." *pile of dust*
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Currently playing: Roxxy (Kandi's ward), Flutterbye, a half sylph psion with a doll named Norman and Mungo Buggins, a rotund Hin with a pie eating problem.
Currently playing: Roxxy (Kandi's ward), Flutterbye, a half sylph psion with a doll named Norman and Mungo Buggins, a rotund Hin with a pie eating problem.
- PsiOmega
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Re: Funny toolset happenings!
Ah yes. There are some wonderful placeables that spawn skeletons, zombies, liches or whatever else when a PC gets close enough.
Plenty of more surprises to be found.
Plenty of more surprises to be found.
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Re: Funny toolset happenings!
I so would love something like that happening to me if I ever get my own place. Not something too powerful though, I want a surprise, not to get permanently screwed...
- Pathos Street
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Re: Funny toolset happenings!
What about a nearly-invincible combat dummy that chases after you? 

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- gwydion2
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Re: Funny toolset happenings!
Yeah, this is why you load up your player housing module at home and walk through it a lot before you submit it.
I found the gargoyle spawning rocks in my temple design that way
I found the gargoyle spawning rocks in my temple design that way

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- Kandi_Nulein
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Re: Funny toolset happenings!
Hehehe!! Either that or the placeable plant/bloodstain/carpet/whatever is something like 10' off the ground! Besides, it's fun to walk through your own creations.gwydion2 wrote:Yeah, this is why you load up your player housing module at home and walk through it a lot before you submit it.
I found the gargoyle spawning rocks in my temple design that way
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Currently playing: Roxxy (Kandi's ward), Flutterbye, a half sylph psion with a doll named Norman and Mungo Buggins, a rotund Hin with a pie eating problem.
Currently playing: Roxxy (Kandi's ward), Flutterbye, a half sylph psion with a doll named Norman and Mungo Buggins, a rotund Hin with a pie eating problem.
Re: Funny toolset happenings!
I've checked houses where a placeable has moved unexpectedly and have had to write the player to ask "is this what you wanted?"
Also, uhm, make sure your doorway is facing the same direction as the doorway of the house on the exterior? Especially if you have two or three floors, make sure they are all facing the right way and that the stairs match up.
Also, uhm, make sure your doorway is facing the same direction as the doorway of the house on the exterior? Especially if you have two or three floors, make sure they are all facing the right way and that the stairs match up.

Dame Moira Celyn (Windspar) Callindraes - Just a little bit...
- Kandi_Nulein
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Re: Funny toolset happenings!
You have to map the exterior too? Wasn't aware of that...Marleh wrote:I've checked houses where a placeable has moved unexpectedly and have had to write the player to ask "is this what you wanted?"
Also, uhm, make sure your doorway is facing the same direction as the doorway of the house on the exterior? Especially if you have two or three floors, make sure they are all facing the right way and that the stairs match up.
Member of The Plethora Fanclub!
Currently playing: Roxxy (Kandi's ward), Flutterbye, a half sylph psion with a doll named Norman and Mungo Buggins, a rotund Hin with a pie eating problem.
Currently playing: Roxxy (Kandi's ward), Flutterbye, a half sylph psion with a doll named Norman and Mungo Buggins, a rotund Hin with a pie eating problem.
Re: Funny toolset happenings!
That all depends on what you are asking for with your submission. If you have chosen an existing house, then make sure your door faces the same way the exterior house does.
For example, I once worked on a submission where the inside of the house had a door on the south and a door on the west. But the exterior house they wanted the submission to be linked to had a door to the south and a door to the north. Essentially, your character would exit a house facing west, and would appear outside facing north. That sort of thing is usually pretty disorienting* and its a lack of continuity that sets my teeth on edge.
*Unless you've a frequent Elysian character, then it might not bother you so much.
For example, I once worked on a submission where the inside of the house had a door on the south and a door on the west. But the exterior house they wanted the submission to be linked to had a door to the south and a door to the north. Essentially, your character would exit a house facing west, and would appear outside facing north. That sort of thing is usually pretty disorienting* and its a lack of continuity that sets my teeth on edge.
*Unless you've a frequent Elysian character, then it might not bother you so much.
Dame Moira Celyn (Windspar) Callindraes - Just a little bit...
- spool32
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Re: Funny toolset happenings!
Marleh wrote: Essentially, your character would exit a house facing west, and would appear outside facing north. That sort of thing is usually pretty disorienting* ...
*Unless you've a frequent Elysian character, then it might not bother you so much.
Hey! I resemble that remark!
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- Ringwraith
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Re: Funny toolset happenings!
Don't resent it at all?spool32 wrote:Marleh wrote: Essentially, your character would exit a house facing west, and would appear outside facing north. That sort of thing is usually pretty disorienting* ...
*Unless you've a frequent Elysian character, then it might not bother you so much.
Hey! I resemble that remark!

Re: Funny toolset happenings!
Why should you resent it? Its true. How else do you explain leaving the Northern Residential District to the north and end up facing east at Elf Gate? Now I know that Elysia is supposed to be shaped like a circle, and that can be a touch difficult to manage in a toolset that doesn't allow for diagonal lines, so I understand a bit of suspension of disbelief ICLY, but to the player it still can be very disorienting. I used to know a player or two who avoided Elysia specifically because of this.
In another example, the Nobles District, the Parks District, and the Outer Champions Keep are essentially supposed to be a square within a square within a square. But for years the Parks District was turned 90% counterclockwise. If you entered the area from the south of the Nobles district, you appeared in the Parks area in the east. This was finally fixed when the Jechrani refugee camp was put in.
In another example, the Nobles District, the Parks District, and the Outer Champions Keep are essentially supposed to be a square within a square within a square. But for years the Parks District was turned 90% counterclockwise. If you entered the area from the south of the Nobles district, you appeared in the Parks area in the east. This was finally fixed when the Jechrani refugee camp was put in.
Dame Moira Celyn (Windspar) Callindraes - Just a little bit...
- maxinion
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Re: Funny toolset happenings!
Ye gods, this had bothered me. Glad it finally was fixed.Marleh wrote:In another example, the Nobles District, the Parks District, and the Outer Champions Keep are essentially supposed to be a square within a square within a square. But for years the Parks District was turned 90% counterclockwise. If you entered the area from the south of the Nobles district, you appeared in the Parks area in the east. This was finally fixed when the Jechrani refugee camp was put in.
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Re: Funny toolset happenings!
I also hate Elysia!
Always consider alignment as a tool, not a straitjacket that restricts the character.
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Re: Funny toolset happenings!
You or your character? Don't confuse the two.Moredo wrote:I also hate Elysia!

Dame Moira Celyn (Windspar) Callindraes - Just a little bit...
- Ringwraith
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Re: Funny toolset happenings!
I was referring to the fact the phrase is usually 'I resent that remark', not resemble.

