Halberd, Scyth, Morning Star vrs damage resistance Items

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Spell Singer
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Halberd, Scyth, Morning Star vrs damage resistance Items

Post by Spell Singer » Thu Feb 20, 2003 4:11 pm

Yesterday when fighting "Jack" I noticed that he was absorbing 5 pts of damage from my halberd strikes. Now it is possible that he has a generic 5 pts absorption item but that seems most unlikely, I suspect simply a belt of the swordsman. I should have checked his body but didn't notice the damage reduction at the time.

Now a halberd does slashing and piercing damage and I understood that to mean you need to block both or else there is no reduction. The same is true of a scyth, and a morning star does blugoning and piercing.

Does anyone know if Bioware just messed this up? Or is my understanding of the way these weapons work wrong?

I will check this out when I can get a volunteer in game just to see.
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KinX
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Post by KinX » Thu Feb 20, 2003 4:27 pm

i think it's stuffed, i noticed the same with my morningstar. This is because i have a morningstar +3 and the +3 component is only bludgeoning damage.
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Post by timo » Thu Feb 20, 2003 6:54 pm

Did it say "damage resistance" or "damage reduction"?
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Re: Halberd, Scyth, Morning Star vrs damage resistance Items

Post by Reinstag » Thu Feb 20, 2003 7:40 pm

Spell Singer wrote:Yesterday when fighting "Jack" I noticed that he was absorbing 5 pts of damage from my halberd strikes. Now it is possible that he has a generic 5 pts absorption item but that seems most unlikely, I suspect simply a belt of the swordsman. I should have checked his body but didn't notice the damage reduction at the time.
I have an item that gives a generic 5 points damage reduction, so they do exist.
Now a halberd does slashing and piercing damage and I understood that to mean you need to block both or else there is no reduction. The same is true of a scyth, and a morning star does blugoning and piercing.

Does anyone know if Bioware just messed this up? Or is my understanding of the way these weapons work wrong?

I will check this out when I can get a volunteer in game just to see.
Its possible the damages is split half and half on these weapons. No idea really. Post the results of your test.
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Spell Singer
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Post by Spell Singer » Sat Feb 22, 2003 4:33 pm

test made...the belt of swordsman absorbs 5 pts from the attack... bioware goofed... :(

Odd though the damage bonus on my halberd is just listed as physical damage not of a specific type.
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Post by tindertwiggy » Sat Feb 22, 2003 9:40 pm

yah that was a boo boo. Belt of swordsman will work vs scythe too.
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KinX
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Post by KinX » Thu Mar 06, 2003 8:17 am

so that means all those weapons with two damage types only really to the first damage type huh?

eg Halberd only does slashing and morningstar only does bludgeoning
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Post by tlotig » Sat May 17, 2003 11:29 pm

either that or it soaks if either of the damage types match the DR,
completly opposite oh how it shoul work
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