Well I had the happy fortune to run into some PnP players and sit in on two sessions of their game this last couple of weeks and get a taste of what REAL D&D 3.5 is like. When dealing with things covered by NWN (spells, feats, combat bonuses & penalties, etc.) things were pretty comfy. Dealing with the DM face to face was fun and interesting.
The RP part of things was a bit messy because of filling in for characters for players that couldn't make it and not knowing how they played them and having to do things manually rather than having it managed by a game engine. Plus I think my presence there was disruptive since everyone liked to describe prior characters, adventures, faux pas, etc.

That was about 20-25% of the night.
The other 75-80%.
WOW!
I mean,
WWWWWOOOOOOOWWWWWWW!
Even for the basic things in the game, there are SO many tiny details related to movement and types of actions (free, movement, full, and ... I don't know even yet), other skills, the requirement to actually have the right spell components, and on and on and on and on.
What was really overwhelming was that I had no idea there was such extensive OTHER stuff that didn't fit into the DM being creative and the RP side of things. The realization that there were a dozen, two dozen? more? books that have material to be drawn from was dumbfounding. And the characters!!!! So many classes! So many combinations! Five class characters? HUH?! Just bewildering to this point. Plus I had no idea that things like Wild Mage, Fate spinner, and other such mage specialties on Avlis had their source in PnP so directly. I thought they were all created by Avlis DMs/builders/etc.

Seemingly hundreds of feats.
- Want to cast the same spell twice, at the same time? Pick a feat (Twin spell: complete arcane).
- Want to pick up monk levels after taking another class? Pick a feat (ascetic mage and the like: complete adventurer)
- Does your cleric have domain envy? No problem, take another one with a feat. (arcane disciple: complete divine)
- You're a bartender and don't have the right ale when a group of adventurers come into you place? No worries, pick a feat. (spontaneous brew: complete food services)


An endless list of spells. Many for just a particular class. Spread throughout the dozen(s of) books.



So I've been invited to create a character, two actually, as there are two DMs that alternate plot arcs so that one is working on his next part while the other is running a different set of characters through his.
Once I come up with two character concepts, I'm faced with how in bloody hell I'm going to actually figure out how to build him or her. Given the amazingly diverse set of books giving so many classes and feat and spells the whole thing is just daunting. The easiest route would be to build a straight ranger, or rogue, or sorcerer or whatever and figure a way through the maze of feats and spells and whatnot that way. There'd be SO much to learn going that route since there are so many differences between the PnP ones and what you can do in NWN. BUT the crazy assortment of classes that I'd never heard of before a couple weeks ago is just SO compelling. I'm not sure where to start.
It's all rather shocking. And exciting.




