New XP System and CR

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Jazz
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Post by Jazz » Tue Jan 10, 2006 10:43 pm

Hmm maybe the whole idea with this new system was to weed out the epics on avlis so that only the absolute determined ones will make it.
That's total nonsense.
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Post by Hert Snyder » Tue Jan 10, 2006 10:54 pm

*shakes fist at your sig*


I'm not a paladin!!
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Post by downsystem » Tue Jan 10, 2006 11:03 pm

Meant that it may not been intentional, but the set exp set up might do that anyways. I havent yet got to the 30 something level like others yet but i can see ware it might be tough finding tough enough monsters that give exp. I can see right now epics tagging along really low level characters to the few epic challenge areas they got now in order to garner some experiance. This is what will happen.

uber character says to the pion " hey could you come with me on my epic adventure so i can make mad loot (exp), sure youll probable die a few times cause of the monsters were fighting, but maybe if your lucky and stay out of the way of any baddies you might just live."
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Post by Darkfire » Tue Jan 10, 2006 11:03 pm

Hert Snyder wrote:*shakes fist at your sig*


I'm not a paladin!!

*mutters gorethugs*
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Post by apandapion » Wed Jan 11, 2006 12:08 am

Fire Monkey wrote: I like the idea of epic having areas that challenge them and not going to lowbie areas. What I don't like is that epics need to goto dungeon XXX to find those areas. Given the emphasis on xp for things that are challenging to fight I think it would be better to add more lvl dependent spawns (that go upto epic levels) in general outside areas. This would mean that those "Random encounters" one finds travelling from A to B would provide a challenge (and xp) to epics as well as the lower levels. It would also give great potentials for patrols for various guilds.
Imagine if *insert your favorite high epic character here* accidently left a stray, though.

...on the Wilderness...
16th level warrior: "Hmm, an ultra super dwarven mercenary! I wonder how tough it is?"
Ultra Super Dwarven Mercenary: *Devastating Critical*
...above, in the canopies...
Elf 1: Did something just shoot past the canopy path?
Elf 2: It looked like a helmet, but spurting blood.
Elf 1: And I thought I heard something wet splatter on the underside of the bridge...
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Post by Fire Monkey » Wed Jan 11, 2006 12:32 am

apandapion wrote:
Fire Monkey wrote: I like the idea of epic having areas that challenge them and not going to lowbie areas. What I don't like is that epics need to goto dungeon XXX to find those areas. Given the emphasis on xp for things that are challenging to fight I think it would be better to add more lvl dependent spawns (that go upto epic levels) in general outside areas. This would mean that those "Random encounters" one finds travelling from A to B would provide a challenge (and xp) to epics as well as the lower levels. It would also give great potentials for patrols for various guilds.
Imagine if *insert your favorite high epic character here* accidently left a stray, though.

...on the Wilderness...
16th level warrior: "Hmm, an ultra super dwarven mercenary! I wonder how tough it is?"
Ultra Super Dwarven Mercenary: *Devastating Critical*
...above, in the canopies...
Elf 1: Did something just shoot past the canopy path?
Elf 2: It looked like a helmet, but spurting blood.
Elf 1: And I thought I heard something wet splatter on the underside of the bridge...
This is entirely possible. Look back in the history a little. Back when there were only 20 levels to play with those dwarf mercs were often bitched about as the worst of spawns, especially when lowbies bumped into ones that were spawned and left by higher lvls. I remember more than one threads worth of people bemoaning the fact that there character would never be able to tackle the elf and dwarf merc spawns. Of course then when the epic spawns came in people bitched about the fact that they were impossible too. Now we are worried that there arent enough challenging spawns around to get any xp! Its a funny old world :? .
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Post by Khaelindra » Wed Jan 11, 2006 5:41 am

Fire Monkey wrote:
apandapion wrote:
Fire Monkey wrote: I like the idea of epic having areas that challenge them and not going to lowbie areas. What I don't like is that epics need to goto dungeon XXX to find those areas. Given the emphasis on xp for things that are challenging to fight I think it would be better to add more lvl dependent spawns (that go upto epic levels) in general outside areas. This would mean that those "Random encounters" one finds travelling from A to B would provide a challenge (and xp) to epics as well as the lower levels. It would also give great potentials for patrols for various guilds.
Imagine if *insert your favorite high epic character here* accidently left a stray, though.

...on the Wilderness...
16th level warrior: "Hmm, an ultra super dwarven mercenary! I wonder how tough it is?"
Ultra Super Dwarven Mercenary: *Devastating Critical*
...above, in the canopies...
Elf 1: Did something just shoot past the canopy path?
Elf 2: It looked like a helmet, but spurting blood.
Elf 1: And I thought I heard something wet splatter on the underside of the bridge...
This is entirely possible. Look back in the history a little. Back when there were only 20 levels to play with those dwarf mercs were often bitched about as the worst of spawns, especially when lowbies bumped into ones that were spawned and left by higher lvls. I remember more than one threads worth of people bemoaning the fact that there character would never be able to tackle the elf and dwarf merc spawns. Of course then when the epic spawns came in people bitched about the fact that they were impossible too. Now we are worried that there arent enough challenging spawns around to get any xp! Its a funny old world :? .
Indeed lowbies getting pwned by spawns triggered by epics is old news. Divinia's first death was caused (at lvl 4 i think) by an elf merc casting Timestop-Wail, and was spawned by a high-level (Xal Mor: bastard mage, BASTARD!!! :twisted: ) who was following us invisibly to see if we were behaving (ignorant human party, in warzone travelling north, bla-bla...). Damn, that fight was over quick... :lol: :lol: :( :oops:
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Post by JJJ » Wed Jan 11, 2006 5:46 am

Imagine if *insert your favorite high epic character here* accidently left a stray, though.
What we need is for the spawns to understand the new xp code so that when they see the low level characters they'll think 'Not worth it, I ain't getting any xp for them as their CR is too low'
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Post by Aloro » Wed Jan 11, 2006 6:00 am

JJJ wrote:
Imagine if *insert your favorite high epic character here* accidently left a stray, though.
What we need is for the spawns to understand the new xp code so that when they see the low level characters they'll think 'Not worth it, I ain't getting any xp for them as their CR is too low'
Nah, they just kill easy PCs for the loot. :D

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