I have made a small testmod before to test what impulses players choose to react to. In a previous testmod I found that treasure is a very strong impulse, will override almost anything else. Also pop up text and certainty (players choose a door they can look through over a solid door) are strong.
With the imput, I have made a new testmod. Its really small, done in five minutes. In each room you can make one choice only, only one way to go. So no exploring before chosing.
Please, those that want to help, download it, walk through it, and write down what choice you made...and put it here, or pm, or email.
It would greatly help me in my leveldesign research and project.
here is the file link: http://www2.hku.nl/~hanbas/nonweb/Hanneke/choices2.mod
Leveldesign: how do players react?
Moderator: Event DM
- girlysprite
- Elder Sage
- Posts: 3659
- Joined: Mon Apr 12, 2004 2:38 pm
- Location: In my little pony ranch
- Contact:
Leveldesign: how do players react?
Gaming doesn't make people voilent, lag does
<Dimotane> I think deep down, when we're honest with ourselves... we're all a pregnant male elf.
<Dimotane> I think deep down, when we're honest with ourselves... we're all a pregnant male elf.
- Li'll Divvil
- Team Member; Retired with Honors
- Posts: 6491
- Joined: Tue Oct 05, 2004 6:57 pm
- Timezone: GMT +1
- DM Avatar: Tobin
- Location: Dutchie in Germany
- Contact:
- girlysprite
- Elder Sage
- Posts: 3659
- Joined: Mon Apr 12, 2004 2:38 pm
- Location: In my little pony ranch
- Contact: