Turns and Rounds
Moderator: Event DM
- Zonr_0
- CCC
- Posts: 1818
- Joined: Tue Aug 03, 2004 12:40 am
- Timezone: PST GMT -8
- Location: Seattle
- Contact:
Turns and Rounds
what's the difference? I thought they were the same, but it appears that spells that are 1 turn/level llast longer then spells of 1 round/level. I know what a round is, I've played enough pnp for that, but turns?
Thanks in advance!
Thanks in advance!
- Stormhammer
- Team Member; Retired with Honors
- Posts: 2830
- Joined: Mon Jun 14, 2004 1:38 am
- DM Avatar: DraNar
- Location: Ohio, GMT -4
- Zonr_0
- CCC
- Posts: 1818
- Joined: Tue Aug 03, 2004 12:40 am
- Timezone: PST GMT -8
- Location: Seattle
- Contact:
A round is 6 seconds, I know that for sure. I was thinking a turn was something like that but not sure.Buddha wrote:*digs WAAAY back in his brain*Stormhammer wrote:if i recall...
ten rounds= 1 turn
a round= 6 seconds or something
so 1 turn= 1 min
Actually, I think it is:
1 round = 1 minute
1 turn = 10 rounds or 10 minutes...
Anyone got a PHB?
anyway, thanks for all the responses!

- Stormhammer
- Team Member; Retired with Honors
- Posts: 2830
- Joined: Mon Jun 14, 2004 1:38 am
- DM Avatar: DraNar
- Location: Ohio, GMT -4
- KaiRal Windspar
- Elder Sage
- Posts: 3635
- Joined: Fri Jun 11, 2004 5:36 am
- Location: Seattle
- Contact:
- Stormhammer
- Team Member; Retired with Honors
- Posts: 2830
- Joined: Mon Jun 14, 2004 1:38 am
- DM Avatar: DraNar
- Location: Ohio, GMT -4
- Jonezie
- Team Member; Retired with Honors
- Posts: 3905
- Joined: Wed Jun 09, 2004 7:05 am
- Location: Melbourne (GMT +10)
Garius is correct, game hours are 4 minutes long in RL.
1 Round = 6 RL seconds
1 Turn = 10 Rounds = 1 RL minute
1 Game Hour = 4 turns = 4 RL minutes
A note on spell durations:
Durations mesaured in rounds/turns are fairly obvious.
Durations measured in minutes are based on RL minutes.
Durations measured in hours is based on game hours.
1 Round = 6 RL seconds
1 Turn = 10 Rounds = 1 RL minute
1 Game Hour = 4 turns = 4 RL minutes
A note on spell durations:
Durations mesaured in rounds/turns are fairly obvious.
Durations measured in minutes are based on RL minutes.
Durations measured in hours is based on game hours.
- KaiRal Windspar
- Elder Sage
- Posts: 3635
- Joined: Fri Jun 11, 2004 5:36 am
- Location: Seattle
- Contact:
- Khaelindra
- Master Sage
- Posts: 7001
- Joined: Tue May 13, 2003 3:02 pm
- Timezone: GMT+1
- Location: Almere, the Netherlands(GMT+1, GMT+2 in summer)
So yes, a duration of 10 minutes per level is actually longer than a duration of 1 hour per level...2,5 hours per level to be precise...Jonezie wrote:Garius is correct, game hours are 4 minutes long in RL.
1 Round = 6 RL seconds
1 Turn = 10 Rounds = 1 RL minute
1 Game Hour = 4 turns = 4 RL minutes
A note on spell durations:
Durations mesaured in rounds/turns are fairly obvious.
Durations measured in minutes are based on RL minutes.
Durations measured in hours is based on game hours.

Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
- mortzestus
- Team Member; Retired with Honors
- Posts: 3964
- Joined: Wed Sep 17, 2003 4:34 pm
- Location: Madrid, Spain (GMT +1)
- drunkenpig
- Apprentice Scholar
- Posts: 697
- Joined: Wed Oct 27, 2004 2:51 am
- Location: Clayton, NC (GMT -5 Oct-March, GMT -4 April-Sept)
- Contact:
They delay works out to you never having to wait more than 20 minutes to catch a ferry.mortzestus wrote:On the other hand, i know for a fact that the delay is 24 minutes rather than 12.KaiRal Windspar wrote:Then what's up with the ferrys? I know for a fact that the delay between ferrys is not 24 minutes RL.
If you arrive at 7:01, 20 RL minutes later is 12:01
7:01 wait 4 minutes 8:01
8:01 wait 4 minutes 9:01
9:01 wait 4 minutes 10:01
10:01 wait 4 minutes 11:01
11:01 wait 4 minutes is 12:01
you now have 4 minutes to catch the boat or you wait another 20 minutes.
- Tony Wazz
- Sage
- Posts: 1856
- Joined: Fri Jul 02, 2004 7:02 pm
- Timezone: GMT -6
- Location: Harvard, Illinois,USA ...GMT -6/-5
- Contact:
I'm not sure I would complain or bring attention to there being no RL delay in the ferries. You really want to stare at a blank screen for 20 minutes because you took the boat? Seems that would suck the fun right out of the game.
THen again Hala has the ships go on a "Flight" to get to where they are going. 5 minutes ( there abouts) of staring at you character on a ship with a few NPC's and nothing to do except maybe go get some RL laundry or dishes done.....yay....Was a nice effect for realism, but was real boring for a game ment for fun.
THen again Hala has the ships go on a "Flight" to get to where they are going. 5 minutes ( there abouts) of staring at you character on a ship with a few NPC's and nothing to do except maybe go get some RL laundry or dishes done.....yay....Was a nice effect for realism, but was real boring for a game ment for fun.
- Dirk Cutlass
- Elder Sage
- Posts: 4691
- Joined: Mon Jan 27, 2003 9:42 am
- Location: GMT
I'm pretty sure that when I last played PnP D&D (Advanced Dungeons and Dragons as it was then), then a round was 1 minute, a turn 10 minutes and an hour.. well an hour.Zonr_0 wrote:A round is 6 seconds, I know that for sure. I was thinking a turn was something like that but not sure.Buddha wrote:*digs WAAAY back in his brain*Stormhammer wrote:if i recall...
ten rounds= 1 turn
a round= 6 seconds or something
so 1 turn= 1 min
Actually, I think it is:
1 round = 1 minute
1 turn = 10 rounds or 10 minutes...
Anyone got a PHB?
anyway, thanks for all the responses!
It was very irksome to think that those characters that had 1 attack per round, actually only managed to make one attack in a whole 60 seconds! The rationalle given by the D&D people was that you spend a lot of combat actually getting into position, circling the enemy, and waiting for the right opportunity, so the 1 attack per round was 1 good attack per round, rather than just flailing aroud with arms etc. As for spells, well, to be able to cast 1 spell per 6 seconds (as it is now) ... actually seems way to fast too me, especially when you consider components, drawing circles on the ground and doing all the hand guestures, etc. But, heh... its only time at the end of the day.
- Pathos Street
- King of Avlis Charades
- Posts: 4883
- Joined: Mon Oct 11, 2004 11:33 pm
- Timezone: CDT (GMT -5)
- Location: Hawkeye State
The trick is to go with a friend. Then the ride isn't long enoughTony Wazz wrote:THen again Hala has the ships go on a "Flight" to get to where they are going. 5 minutes ( there abouts) of staring at you character on a ship with a few NPC's and nothing to do except maybe go get some RL laundry or dishes done.....yay....Was a nice effect for realism, but was real boring for a game ment for fun.

-
- Scholar of Fools
- Posts: 313
- Joined: Mon May 24, 2004 10:50 am
- Location: Australia, Brisbane (GMT +10)
The airships have been updated so it doesnt require those laggy scripts.Tony Wazz wrote:THen again Hala has the ships go on a "Flight" to get to where they are going. 5 minutes ( there abouts) of staring at you character on a ship with a few NPC's and nothing to do except maybe go get some RL laundry or dishes done.....yay....Was a nice effect for realism, but was real boring for a game ment for fun.
It's just "Enter Airship" "Exit Airship" and then you're at your destination
<Fuzz> thankfully, no one quotes me
<GairusWHO> I think so... but don't quote me on that.
<NWDuneAuron> in other news, study proves studies don't prove anything!