I HATE THE NEW TROLLS.
At what point did Bioware decide it was acceptable to make trolls that don't require fire or acid damage to be killed? WTF? IMO, this was a big part of the PnP game, as well as all the "Baldur's Gate" series. I always kept a mage around with a few Burning Hands and Flame Arrow spells at the ready, and made durn sure I was prepared before I'd go traipsing into a Troll Mound.
Since I'm "passable" at C++, and only know NWScript from reading source code off Builder sites, I thought I'd ask folks who use it if it would be possible to do something like having a script fire off at the OnDeath event that would assess the (I think it's called...) "Class 1 Property" of the last damage type to determine if that damage was from a "Fire" or "Acid" source and, if not, would return the Troll to 5-10 hp?
Would this be insane code-overhead for any server w/ Trolls on it because the module would have to keep track of all Trolls that were live? It seems to me that since most of them are "random spawn-in" and this would be an "OnDeath event" only, it wouldn't eat up too much memory.
Comments? Is what I've proposed viable w/ NWScript or completely outside of the realm of possibility?
Bye Now,
Jerry Cornelius
P.S.: And WHEN did "Carrion Crawlers" stop being long green worms and turn into piddly little Mr. Potato-Head Dog looking things?
