CEP Compatible Hakpaks are now complete!

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Themicles
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CEP Compatible Hakpaks are now complete!

Post by Themicles » Mon May 31, 2004 7:52 pm

First I want to state that Avlis HAS NOT implimented these haks at the time of this posting, but this announcement is to allow you to download them ahead of time.

That's right. The CoPaP and Universal hakpaks, as well as the CoPaP TLK, are now fully CEP compliant! Once these haks are implimented on the Avlis servers, you WILL need the CEP.

Here are the new version numbers and filenames:
CoPaP Hak version 4.2 (CoPaPHak4_2.hak)
CoPaP TLK version 3.3 (CoPaPTlk_3_3.tlk)
Universal Hak version 4.2 (UniversalHak_4_2.hak)
CEP Version 1.01

On top of making the hakpaks CEP compatible, I've also made new base items for the Avlis custom icons so that we can have more room to expand, without worrying about the CEP, or BioWare, overriding them. Of course, this means that existing crafting items will need to be modified, or remade, but its worth the lack of future hassle.

I've also made three new base item groups for new fish icons that I've made myself.
Small Fish (8 icons) (Base Weight 0.5 lbs)
Medium Fish (5 icons) (Base Weight 10 lbs)
Large Fish (4 icons) (Base Weight 19.4 lbs)

For builders, heres an image that documents the names of the real life fish that the icons are based on, as well as recommended weights. Due to some unknown reason, I could not set the Large Fish category to have a base weight of 30 lbs, as the document suggests. Also a note for builders... DO NOT USE AVLIS MISC LARGE YET. It will crash your toolset due to a lack of any icons for that base item.

-Themicles
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And some wise words from a wise man. :P
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Post by Gaelyn Faerstryd » Mon May 31, 2004 7:55 pm

Cool! Thanks Themicles :) :) :)
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Post by Thalarian Arc'Thass » Mon May 31, 2004 8:06 pm

The link to CEP works, but the three others in the above post don't.
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Post by _Wake_ » Mon May 31, 2004 8:06 pm

Neat fishy's :) I just DL'ed all three np :)
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Post by Lafferty » Mon May 31, 2004 8:22 pm

Thalarian Arc'Thass wrote:The link to CEP works, but the three others in the above post don't.
all provided links work fine for me

And thanks a lot Them...
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Post by Fifty » Mon May 31, 2004 8:28 pm

[voiceset=montyburns]Excellent[/voiceset]
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Post by Thalarian Arc'Thass » Mon May 31, 2004 9:22 pm

mmh.. dunno, my browser was the problem I guess.. works fine now.

Thanks a lot for all the work!
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Post by Nighthawk4 » Mon May 31, 2004 9:29 pm

Well done Themicles.

Just a thought - if CEP is not in use yet, how come there is a Brownie just north of Elf Gate please?

Aren't they part of CEP, or are they just HotU? :?
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Post by Jordicus » Mon May 31, 2004 9:29 pm

HoTU
You see things and you say, "Why?" But I dream things that never were and say, "Why not?" George Bernard Shaw
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Post by Titanium Dragon » Mon May 31, 2004 9:30 pm

Jordicus wrote:HoTU
Actually I'm pretty sure they're a part of the preexisting Avlis haks.
Gilkin> ouch. how often do you roll a 20?
Cath> once every 20 rolls?
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Post by Themicles » Mon May 31, 2004 9:30 pm

FOR BUILDERS:

Module Hakpak order:

CoPaPHak4_2.hak
cep1patch.hak
cep2da.hak
cepanatomy.hak
cepbaseitem.hak
cepcreature.hak
cepplace.hak
cepportrait.hak
ceptexture.hak
UniversalHak_4_2.hak

This order is VERY important.
It is also VERY important to have the CoPaP TLK 3.3 attached to the module! If you do not, you will have a LOT of broken NPCs after making new ones, or even just VIEWING their properties...
A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future.

And some wise words from a wise man. :P
Orleron wrote:You have to excuse Themi. Tact, diplomacy, and softness are not his best traits, but he does not mean anything by his writing. He's a nice guy. You just get used to it after a while because he doesn't seem to learn. :)
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Post by frogmella » Mon May 31, 2004 9:32 pm

lovely fish. thanks to you and the team for all your hard work.
f
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Post by Jordicus » Mon May 31, 2004 9:37 pm

Titanium Dragon wrote:
Jordicus wrote:HoTU
Actually I'm pretty sure they're a part of the preexisting Avlis haks.
nope.. HoTU 1.62 content along with SeaHag
You see things and you say, "Why?" But I dream things that never were and say, "Why not?" George Bernard Shaw
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Post by Titanium Dragon » Mon May 31, 2004 9:42 pm

Just out of curiousity, is CEP 1.01 fully back compatible with the 1.00 version?
Gilkin> ouch. how often do you roll a 20?
Cath> once every 20 rolls?
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Post by Jordicus » Mon May 31, 2004 9:47 pm

Titanium Dragon wrote:Just out of curiousity, is CEP 1.01 fully back compatible with the 1.00 version?
AFAIK, no.. they made some 2da changes to fix certain bugs that were discovered..
You see things and you say, "Why?" But I dream things that never were and say, "Why not?" George Bernard Shaw
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Post by markschouten » Mon May 31, 2004 9:51 pm

Great job! I hope that we'll update to CEP soon. :D
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Post by Aloro » Mon May 31, 2004 10:00 pm

markschouten wrote:Great job! I hope that we'll update to CEP soon. :D
--> psst... look here.

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Post by Leaving Hope » Mon May 31, 2004 10:01 pm

A big happy thanks to Themicles for all his hardwork. Also, thanks to Jordicus who is hosting these files.

I got all three files very quickly with no problems.

Best,
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Post by Leaving Hope » Mon May 31, 2004 10:04 pm

Aloro wrote:psst... look here.
Poor Le'Or--always the guinea pig.
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Post by Aloro » Mon May 31, 2004 10:05 pm

Leaving Hope wrote:Poor Le'Or--always the guinea pig.
I prefer to think of it as "Lucky Le'Or - first to get massive updates". :D

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Post by 4x4_Ender » Mon May 31, 2004 10:12 pm

does the new .tlk file still go in the tlk folder like the older one??
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Post by Jordicus » Mon May 31, 2004 10:12 pm

4x4_Ender wrote:does the new .tlk file still go in the tlk folder like the older one??
yes
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Post by Aloro » Mon May 31, 2004 10:12 pm

By the way... thanks to Themi, Jordi, and Maska, for putting this all together for us.

The CEP introduces a huge and exciting range of new options, which I am personally very excited to see. A plethora of placeables, as well as a ton of toys, and even a myriad of monster models, will allow us a lot of new flexibility in building. I do not exaggerate when I say this change is as big as either of the expansion packs, in its own right.

So thanks once more to Themi for doing this, and to Jordi and Maska for helping him. :D

- Aloro
Aleksandr Solzhenitsyn wrote:The meaning of earthly existence lies, not as we have grown used to thinking, in prosperity, but in the development of the soul.
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Post by Metalskate99 » Mon May 31, 2004 10:45 pm

Wow! The fish icons will be a great addition to Avlis. I've always looked at the bait and tackle stand in Ferrel whenever I walk by it and wondered what the fishing was like in Avlis. :)
Are the names going to be the same as in the picture?
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Post by Draegloth » Tue Jun 01, 2004 12:08 am

Seems the site is either overloaded or down because I cant get to it. Anywhere else we can download these?
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