Ghost Elf & Hide
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Ghost Elf & Hide
Just a quick question here. Because a Ghost Elf has a 5' green glow, does that make hiding impossible?
Would Hide in Plain sigh help?
anything else?
Thanks in advance.
Would Hide in Plain sigh help?
anything else?
Thanks in advance.
- Malathyre
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As I understand it, light sources of anykind do not prevent one from hiding, they just apply penalties, or give spot check bonuses or something like that. You could walk around with a torch and still hide, as I understand it, you are just likely not going to be very successful. I have no idea what the penalties are, unfortunately, though I'm sure someone out there does.
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- Aloro
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Re: Ghost Elf & Hide
Malathyre is correct. A light source (e.g. torch, ghost elf hide, some spell effects) lowers your Hide check, but does not prevent it. Likewise, hiding in a bright area is more difficult than hiding in a shadowy one.croton wrote:Just a quick question here. Because a Ghost Elf has a 5' green glow, does that make hiding impossible?
Would Hide in Plain sigh help?
anything else?
Thanks in advance.
Hide in Plain Sight does not modify your Hide check, but instead allows you to Hide while being observed.
- Aloro
Aleksandr Solzhenitsyn wrote:The meaning of earthly existence lies, not as we have grown used to thinking, in prosperity, but in the development of the soul.
- Aloro
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They mean when the light is low, you get a bonus to Hide. They don't mean that ADDING low light helps one Hide. It's ambiguously worded and confusing. 
- Aloro

- Aloro
Aleksandr Solzhenitsyn wrote:The meaning of earthly existence lies, not as we have grown used to thinking, in prosperity, but in the development of the soul.
To be precise, most lit items other than a torch incurs a -4 penalty on your hide check. A torch does -6, I think, plus it may incur a MS penalty too, but I'm not positive on that.Aloro wrote:They mean when the light is low, you get a bonus to Hide. They don't mean that ADDING low light helps one Hide. It's ambiguously worded and confusing.
- Aloro
The -4 is for the standard 15 ft light range that most items have... I would think a larger range would increase the penalty.
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No it isn't dispellable (don't you ever read those little hints as the game is loading?), but your P-chest idea would definitely revert it back to it's original state after a reset. Good idea!Draegloth wrote:could leave it in a persistent chest until server resets. That would do the trick. Otherwise as far as I know you are stuck with it. I could of sworn it was supposed to be dispellable but I have tried with no luck.
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Straight from the spell description of continual flame:
"This creates a magical flame that burns as bright as a torch until dispelled."
Thats in game too not from pnp. But I have used dispell magic and greater dispell to no affect even though I cast continual flame at a much much lower level then I am now. But perhaps you could still rp it being dispelled find a mage to dispell it and then stick it in your chest and call it good.
"This creates a magical flame that burns as bright as a torch until dispelled."
Thats in game too not from pnp. But I have used dispell magic and greater dispell to no affect even though I cast continual flame at a much much lower level then I am now. But perhaps you could still rp it being dispelled find a mage to dispell it and then stick it in your chest and call it good.
The miraculous trick of using a persistant chest & a server reset to effect a dispell of the "Continual Flame" casted upon my longbow is so subtle and clever... and belies a depth of Magical Mechanics that.... if used in the wrong hands... could wreak havoc and chaos in all of the mystical worlds of swords & sorcery.
Bless you!
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Kalipuppy
Bless you!
<bows>
Kalipuppy