Ghost Elf & Hide

A forum to comment on any Avlis material you've read, and to ask questions about it.

Moderator: Event DM

Post Reply
Croton
Team Member; Retired with Honors
Posts: 5950
Joined: Mon Jun 09, 2003 4:29 pm
Location: (-4 GMT - Summer)

Ghost Elf & Hide

Post by Croton » Mon Feb 09, 2004 5:29 am

Just a quick question here. Because a Ghost Elf has a 5' green glow, does that make hiding impossible?

Would Hide in Plain sigh help?

anything else?

Thanks in advance.
User avatar
Malathyre
Sage
Posts: 2079
Joined: Wed Sep 24, 2003 8:47 pm
Location: Michigan, U.S.A. (GMT-5)
Contact:

Post by Malathyre » Mon Feb 09, 2004 5:38 am

As I understand it, light sources of anykind do not prevent one from hiding, they just apply penalties, or give spot check bonuses or something like that. You could walk around with a torch and still hide, as I understand it, you are just likely not going to be very successful. I have no idea what the penalties are, unfortunately, though I'm sure someone out there does.
"The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep!"--Your Horoscope for Today, Weird Al Yankovic
User avatar
Aloro
Team Member; Retired with Honors
Posts: 12805
Joined: Sat Dec 28, 2002 5:11 am
Location: Rainbow's End
Contact:

Re: Ghost Elf & Hide

Post by Aloro » Mon Feb 09, 2004 5:44 am

croton wrote:Just a quick question here. Because a Ghost Elf has a 5' green glow, does that make hiding impossible?

Would Hide in Plain sigh help?

anything else?

Thanks in advance.
Malathyre is correct. A light source (e.g. torch, ghost elf hide, some spell effects) lowers your Hide check, but does not prevent it. Likewise, hiding in a bright area is more difficult than hiding in a shadowy one.

Hide in Plain Sight does not modify your Hide check, but instead allows you to Hide while being observed.

- Aloro
Aleksandr Solzhenitsyn wrote:The meaning of earthly existence lies, not as we have grown used to thinking, in prosperity, but in the development of the soul.
Vergilius
Team Member; Retired with Honors
Posts: 8268
Joined: Sun May 04, 2003 2:37 am
Timezone: US Central
Location: Austin Texas, again

Post by Vergilius » Mon Feb 09, 2004 5:48 am

Actually, I'd kind of like to know how all the bonuses work.

From the owners manual:

"Wearing armor or using a torch inhibits this ability ((duh)), but low light CAN provide a bonus" ((emphasis mine)). Personally, I'd like to know what the heck they mean by that.
User avatar
Aloro
Team Member; Retired with Honors
Posts: 12805
Joined: Sat Dec 28, 2002 5:11 am
Location: Rainbow's End
Contact:

Post by Aloro » Mon Feb 09, 2004 6:00 am

They mean when the light is low, you get a bonus to Hide. They don't mean that ADDING low light helps one Hide. It's ambiguously worded and confusing. ;)

- Aloro
Aleksandr Solzhenitsyn wrote:The meaning of earthly existence lies, not as we have grown used to thinking, in prosperity, but in the development of the soul.
User avatar
Fuzz
Elder Sage
Posts: 4648
Joined: Fri Jul 04, 2003 4:36 am
Location: Kayvareh
Contact:

Post by Fuzz » Mon Feb 09, 2004 6:08 am

Aloro wrote:They mean when the light is low, you get a bonus to Hide. They don't mean that ADDING low light helps one Hide. It's ambiguously worded and confusing. ;)

- Aloro
To be precise, most lit items other than a torch incurs a -4 penalty on your hide check. A torch does -6, I think, plus it may incur a MS penalty too, but I'm not positive on that.

The -4 is for the standard 15 ft light range that most items have... I would think a larger range would increase the penalty.
<Sili> I've seen septic tanks with less shit in them than Fuzz.

<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.

<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.


The shape of things to come...
Vergilius
Team Member; Retired with Honors
Posts: 8268
Joined: Sun May 04, 2003 2:37 am
Timezone: US Central
Location: Austin Texas, again

Post by Vergilius » Mon Feb 09, 2004 6:24 am

Thanks, damn ambiguity, wait a minute! I can't complain, ambiguity was the greatest literary achievement of the past century and provides jobs for many literary critics!
Croton
Team Member; Retired with Honors
Posts: 5950
Joined: Mon Jun 09, 2003 4:29 pm
Location: (-4 GMT - Summer)

Post by Croton » Mon Feb 09, 2004 1:40 pm

I take it that the -4 modifier (or what ever it is) does not show up anywhere that it can be verified right?
Orleron
World Advisor, Co-founder
World Advisor, Co-founder
Posts: 15149
Joined: Fri Sep 14, 2001 9:48 pm
Timezone: GMT-5
Contact:

Post by Orleron » Fri Feb 27, 2004 4:27 pm

It's basically one of the things you should know before playing a Ghost Elf.... being a ghost elf rogue will not make you the best at hiding, cuz you freek'n GLOW! bwahaha

But not every race is good for every class, yunno?

Nor should it be.
"Truth has no form."
--Idries Shah
anticybr
Prince of Bloated Discourse
Posts: 188
Joined: Wed Jan 07, 2004 6:44 pm
Contact:

Post by anticybr » Fri Feb 27, 2004 4:29 pm

It's fun to try and rob houses when you glow in the dark!
There is no escape.
User avatar
FunkOdyssey
Sage
Posts: 1954
Joined: Wed Jan 22, 2003 2:46 pm
Location: Newington, CT (GMT -5)
Contact:

Post by FunkOdyssey » Fri Feb 27, 2004 5:09 pm

If the Hide penalty for a 15' radius of light is only -4, it stands to reason the Ghost Elf's 5' radius would be an insigificant penalty. Unless bioware uses the same -4 penalty for any type/intensity light source.
Kalipuppy
Whiney Peasant
Posts: 17
Joined: Sun Apr 11, 2004 4:02 pm
Location: Virginia, USA

Post by Kalipuppy » Fri Apr 30, 2004 6:36 pm

Anyone know how I can REMOVE the permanent "Light" source casted on my longbow (by a well intentioned friend)?

Kalipuppy
Dralix
Elder Sage
Posts: 4761
Joined: Thu Jul 17, 2003 6:08 pm
Location: FTP

Post by Dralix » Fri Apr 30, 2004 6:51 pm

I would ask the friend, or another mage. Surely they have some way of demagifying things.
User avatar
Draegloth
Scholar of Fools
Posts: 378
Joined: Tue Aug 05, 2003 6:02 am
Timezone: GMT -8
Location: Dundee, Oregon

Post by Draegloth » Sat May 01, 2004 12:16 am

could leave it in a persistent chest until server resets. That would do the trick. Otherwise as far as I know you are stuck with it. I could of sworn it was supposed to be dispellable but I have tried with no luck.
User avatar
CPU
Team Member; Retired with Honors
Posts: 5161
Joined: Sat Apr 05, 2003 4:27 pm
Location: NY. USA (-4GMT)

Post by CPU » Sat May 01, 2004 3:37 am

Draegloth wrote:could leave it in a persistent chest until server resets. That would do the trick. Otherwise as far as I know you are stuck with it. I could of sworn it was supposed to be dispellable but I have tried with no luck.
No it isn't dispellable (don't you ever read those little hints as the game is loading?), but your P-chest idea would definitely revert it back to it's original state after a reset. Good idea!
User avatar
Draegloth
Scholar of Fools
Posts: 378
Joined: Tue Aug 05, 2003 6:02 am
Timezone: GMT -8
Location: Dundee, Oregon

Post by Draegloth » Sat May 01, 2004 4:24 am

Straight from the spell description of continual flame:

"This creates a magical flame that burns as bright as a torch until dispelled."

Thats in game too not from pnp. But I have used dispell magic and greater dispell to no affect even though I cast continual flame at a much much lower level then I am now. But perhaps you could still rp it being dispelled find a mage to dispell it and then stick it in your chest and call it good.
Kalipuppy
Whiney Peasant
Posts: 17
Joined: Sun Apr 11, 2004 4:02 pm
Location: Virginia, USA

Post by Kalipuppy » Mon May 03, 2004 9:09 pm

The miraculous trick of using a persistant chest & a server reset to effect a dispell of the "Continual Flame" casted upon my longbow is so subtle and clever... and belies a depth of Magical Mechanics that.... if used in the wrong hands... could wreak havoc and chaos in all of the mystical worlds of swords & sorcery.

Bless you!

<bows>

Kalipuppy
Post Reply