From the players handbook:
True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means.
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True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means.
Yes.Halvar Yanocen wrote:When my low lvl cleric cast true seeing he get a bonus of +30 to his spot check. This means that it will take an epic rouge to hide from him. Is this intended?
Yes.Halvar Yanocen wrote:When my low lvl cleric cast true seeing he get a bonus of +30 to his spot check. This means that it will take an epic rouge to hide from him. Is this intended?
That's weird. I was made to believe the bonus was casterlevel*2. Is this changed? Can anyone confirm/refute this?Halvar Yanocen wrote:When my low lvl cleric cast true seeing he get a bonus of +30 to his spot check. This means that it will take an epic rouge to hide from him. Is this intended?
From the players handbook:True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means.
Yeah, Kharak gets a spot of 36. 16*2+4 (wis bonus)Khaelindra wrote: That's weird. I was made to believe the bonus was casterlevel*2. Is this changed? Can anyone confirm/refute this?
M.
Since Greater Sanctuary is supposed to turn you etherreal this would mean that a person with true seeing would be able to see you...., the subject can focus her vision into the Etherreal Plane (but not into extradimensional spaces).
Helm available in little bar NE of MikonaFunkOdyssey wrote:Helm of Light... Amulet of Light, what are those, and why do you assume that clerics are using them? I do not think there are many clerics out there regularly wearing items that increase their spot.
Again...if spotting is important to you...I assume you will put the skill points into it. If it's not important to you....then they shouldn't need the spell to act as a crutch.... especially a spell that has no true basis in DnD.FunkOdyssey wrote:You also assume the clerics are dumping 24 skill points into their Spot skill in order to max out a cross class skill.
Aleksandr Solzhenitsyn wrote:The meaning of earthly existence lies, not as we have grown used to thinking, in prosperity, but in the development of the soul.
Nope. 20th level caster has +40 bonus. 25th level caster has +50 bonus, etc, etc, etc.Titanium Dragon wrote:Does the spot bonus top out at level 20 like it does for most spells? Otherwise that would just be obscene.
I?m surprised to see ya jump in here buddy. In any event, as I mentioned, if spot is important to you then you should put skills points into it. If it?s not that important, then you have to rely on a crutch to fix the problem.Aloro wrote:Clerics don't generally put any points into Spot. They only have 2 skill points per level, and these generally go into Concentration, Heal, and Spellcraft. Hey, that's 3 skills, and only 2 skill points... not much leftover there.
They should. The items are out there. And in fact, I recommend there be more items? Why don?t torches give you a spot bonus? Why not a staff with twinkling lights on the end that gives a spot bonus? Why not some robes that give a spot bonus? Then?when you are worried about rogues sneaking about (not just standing around talking) you can switch into these items so that you would have a decent chance of spotting one. As it is, casters can keep the spell up 24 hours a day? they don?t need to make any accommodations?don?t need to switch any gear?.they can simply walk everywhere with uber-spot.Aloro wrote:No caster I know of uses items to boost their Spot.
Ok?let?s use this example. When?if ever?.have you ever not seen Val when you have TS up? I cannot remember a single instance?.ever. Through 20 levels of playing our characters?Char has always, always, always been able to spot Val. During the year + that we have been playing this game, there may have been one occasion, but honestly?. I can?t remember it (forgive my memoryAloro wrote: How about a real-life example comparing a 21st level cleric and 20th level rogue/shadowdancer?
So you're saying clerics should be able to do everything?Aloro wrote:Clerics don't generally put any points into Spot. They only have 2 skill points per level, and these generally go into Concentration, Heal, and Spellcraft. Hey, that's 3 skills, and only 2 skill points... not much leftover there.
No caster I know of uses items to boost their Spot.
Almost every stealthy rogue I know has multiple pieces of Hide gear. No, sorry, make that EVERY stealthy rogue I know.
High Dex rogues are likely to favor clothing over armor anyhow, so they can use their full Dex bonus. How is wearing clothing to boost their Hide skill a significant penalty? Clerics are likely to wear Periapts of Wisdom (for more spells and a higher spell DC). They're incredibly unlikely to wear an Amulet of Light. So this item for rogues is commonly used because it gives an advantage and costs little to no mechanical power loss, while the item for clerics is unlikely to ever be worn because it causes direct mechanical power loss in their area of greatest focus. Moreover, switching out a Periapt of Wisdom causes the bonus spells to be forgotten and removed from your spell lists, so clerics would never swap such items in and out.
If we're going to compare only the worst-case scenarios (casters with skill points they're not likely to spend and gear they're not likely to own), I think we get a skewed view of how True Seeing and Hide interact.
How about a real-life example comparing a 21st level cleric and 20th level rogue/shadowdancer?
Cha'reth's Spot has never been above +53. Val's Hide can get up to +68 with the equipment he has now (you didn't mention Camoflauge). With Epic Skill Focus, Val's Hide might shortly be +79.
Sure, this is a top-end comparison, but it's at least a realistic one, based on actual existing characters, their current equipment, and their development plans.
- Aloro
Mind numb....too much math....must eat jelly dougnut.... Dude, you the man...it took me like 2 fucking days to figure out my mathTitanium Dragon wrote:Even with a potion of camoflauge (which costs the rogue money and only lasts for a very short time (less than true seeing), the rogue only is winning out by 7. The rogue has devoted a feat and skill points to it, but the cleric will normally beat them by 4; that means that the rogue has about a 6 in 20 chance of beating the cleric on hide per round, or 3 in 10 - 30% chance in the first 6 seconds. Chance of lasting two rounds: 9%. Chance of not being seen for 3 rounds: 2.7%. The chance of you not being spotted within 30 seconds is 1%. Even with a potion of camoflauage and of cat's grace, the rogue would be beating the cleric by 7, so there is only a 4 in 20 chance that the cleric will spot them (roughly). Thus, a 20% chance per round, or an 80% chance of not being spotted. Second round, 64% chance rogue is still in the clear. Third round: 51.2%. Fourth: 41.9%. Fifth: 32.8%, or less than 1 in 3 chance. It cost the rogue 500 gold to have a 1 in 3 chance not to be spotted in the first 5 rounds.