Post
by robocod » Tue May 27, 2008 3:06 pm
I don't currently play a wizard, but used to. I also tried adding wizard levels at a late stage to a fighter PC (at lvl 21). So I have some feeling of what you are talking about.
Regardless of whatever "flavour" of mage you choose (steel-caster, spell-sword, support mage, self-buffer or whatever) you will come across one limitation...
At low level mages suck. They get very few spells, and they don't do very much (low damage, effect, duration, etc.). On the other hand your character is lvl 21 - epic! At epic level it maybe takes a month (or several) to gain each level. So, consider this, at lvl 21 you take your first mage level. The hp it gives you is 1d4, you can cast only 2 or 3 1st lvl spells with your INT, and they don't do much (probably best is protection from evil, mage armor, or something, maybe one of the new ones - I'm not familiar with them). So, basically for an epic character that level didn't actually gain you very much. Now consider it will take a month or 2 to get the next mage level.. what do you get.. another d4 hp, 1 more spell (1st level), etc.. See what I'm getting it. The progression and time taken before you get anything useful will be painfully slow. At last that is what I found... it was like I was wasting levels, at levl 21 I could have taken more fighter feats or rogue levels and got something more useful, but taking a mage level at that high a level seems like a waste (my opinion).
Of course, when you get say 5 lvls under your belt, you have access to better spells, and some of them might start to be of real practical use (GMW? Flame weapon?) although they are limited in power, duration, etc. You only really start to get real benefit at say 10 lvls of mage... and at 20 lvls of mage you will rock, but the epics levels don't come fast, and unless you are just going for RP aspect, I think you will find it hard going to keep motivated.
(I found it hard, and in the end dropped that character after 3 mage levels... felt like I was going backward... spawns where getting harder, expectations from peers where higher, but my mage levels just didn't add anything that wasn't already avaialble in bottle form*).
However, if you do take it, one skill I would invest in is spellcraft. Every 5 points adds +1 save vs spells, pluse the ability to read scrolls higher than you can cast inately. Maybe you already have UMD that helps here also.
The other thing that mage gives you is access to the mage orders, and there is some fantastic RP to be head there. Particularly as you will be a rather unusual mage.
Good luck with whatever you try.
* Just about every spell is available in bottle-form now. It makes my current barbarian awesome, but I can't help feeling that it takes something away from the casters. On the other hand, the fact that I can self-buff with potions, means that they can be their own man and not be the "party buffer"... so I suppose it goes both ways.
Last edited by
robocod on Tue May 27, 2008 4:55 pm, edited 1 time in total.