Attention all: New Haks
Moderator: Event DM
- Jonezie
- Team Member; Retired with Honors
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Attention all: New Haks
Ladies and Gentlemen,
In preparation for 1.67, you will need to download a few new files. These are the new avlis, copap, and universal haks, as well as the 1.67-compatible version of the CEP. At this stage, all you need to do is follow the links below, download these files, and unzip them to your NWN/haks directory. Do not update NWN to version 1.67 yet, there will be another announcement when we actually update versions. I repeat, DO NOT UPDATE NWN TO VERSION 1.67 YET. You will still be able to play on Avlis without downloading these haks until we update to 1.67, but afterwards, they will be required by all players.
The files:
CEP 1.53 here
CoPaP 4.6 hak here
Universal 4.6 hak here
Avlis 1.4 hak here
Thank you,
The Avlis Team
In preparation for 1.67, you will need to download a few new files. These are the new avlis, copap, and universal haks, as well as the 1.67-compatible version of the CEP. At this stage, all you need to do is follow the links below, download these files, and unzip them to your NWN/haks directory. Do not update NWN to version 1.67 yet, there will be another announcement when we actually update versions. I repeat, DO NOT UPDATE NWN TO VERSION 1.67 YET. You will still be able to play on Avlis without downloading these haks until we update to 1.67, but afterwards, they will be required by all players.
The files:
CEP 1.53 here
CoPaP 4.6 hak here
Universal 4.6 hak here
Avlis 1.4 hak here
Thank you,
The Avlis Team
- Heronimous Fox
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Re: Attention all: New Haks
Is this avlis_main1_4.rar?Jonezie wrote:Avlis 1.4 hak here
Also, on the CEP 1.53 download page, it does say...
which says don't install CEP 1.53 until after you update to v1.67. Is it safe to extract it to the hak folder?CEP v1.53 only works for those that have NWN v1.67, Shadows of Undrentide, and Hordes of the Underdark. Please make sure you have all three before using this patch.
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- Darkfire
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yarr! Thanks team!
*hopes there is dynamic half ogres*
*hopes there is dynamic half ogres*

CoEMF

WrathOG777: This is a roleplaying game. There is no such thing as winning or losing. Only playing.
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WrathOG777: This is a roleplaying game. There is no such thing as winning or losing. Only playing.
Player of Dameon Nepirtas, Nel'Cial, and Pickle Mistbreeze
- Gumble Tinkertumble
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Well, I haven't been playing for a some time and I haven't checked this tread befor NWN asked me to update so I already installed the new version 1.67 and after that I installed all the other versions posted on this tread and I am still getting this massage:
"Client and Server versions do not match"
Please could someone tell me what I could do to start playing again on avlis because I like this server very very much and I like to start playing again...?
with regards,
Missian
"Client and Server versions do not match"
Please could someone tell me what I could do to start playing again on avlis because I like this server very very much and I like to start playing again...?
with regards,
Missian
- xenophile
- Prince of Bloated Discourse
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The fix is easy.Missian wrote:Well, I haven't been playing for a some time and I haven't checked this tread befor NWN asked me to update so I already installed the new version 1.67 and after that I installed all the other versions posted on this tread and I am still getting this massage:
"Client and Server versions do not match"
Please could someone tell me what I could do to start playing again on avlis because I like this server very very much and I like to start playing again...?
with regards,
Missian
Your client is at 1.67 now, regardless of what haks you download. You'll need the 1.67 to 1.66 revert patch from Bioware.
Download it here: http://nwn.bioware.com/support/patch_revert_hotu.html
Good luck.
Signature has been wiped do to invalid url reference...
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Fix
Thanks for the tip Xenophile, but I haven't been able to fix it with your tip due to my being stupit, because in the download for the revert patch is said that one shouldn't extract the patch to the hak map, but I was plain stupit so my version is still 1.67....
Do you perhaps have some other hint for me so that I can try it once more or am I fucked....
Thanks in advance
Missian
Do you perhaps have some other hint for me so that I can try it once more or am I fucked....

Thanks in advance
Missian
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Re: Fix
Well have just made a complete system format, and installed all the files back on it, so I was hoping I would get it right this time but no.... I still get the message "Server and Client versions do not match" But Now I have done everything ok.... so I have a question...Missian wrote:Thanks for the tip Xenophile, but I haven't been able to fix it with your tip due to my being stupit, because in the download for the revert patch is said that one shouldn't extract the patch to the hak map, but I was plain stupit so my version is still 1.67....
Do you perhaps have some other hint for me so that I can try it once more or am I fucked....![]()
Thanks in advance
Missian
What is the version needed to play on Avlis servers.... because I have v1.59 on the left side of my NWN launcher.... but I have downloaded the file: .....cepv152...... so It is suppose to be version 1.66 right.....?
Please can somebody help me solve this problem, I haven't got enough experience with computers updating and patching....
Please, with regards,
Missian
- Talwin Hawkins
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You need to be at version 1.66. See below:
http://nwn.bioware.com/support/patch_revert_hotu.html
Have fun.
http://nwn.bioware.com/support/patch_revert_hotu.html
Have fun.
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Yes!!! finaly....Talwin Hawkins wrote:You need to be at version 1.66. See below:
http://nwn.bioware.com/support/patch_revert_hotu.html
Have fun.
thanks alot...
greetings,
Missian
- darthjee
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Thanks for all Team ... just in time for my vacation 

Player of:
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Scientia Filia Hericus
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- Buddha
- Head of Development
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FWIW, those of you that have been on a while and have cluttered \hak folders may be interested in this. I went into my hak folder and deleted the following files, without any ill effects:
avlis_main1_2.hak
avlis_main1_3.hak
copaphak4_4.hak
copaphak4_5.hak
universalhak_4_3.hak
universalhak_4_5.hak
That's 164,418KB of files, with the big bastards being the universalhaks. Like I said, no ill effects on my side -- logged on to Elysia just fine -- but you may want to wait for confirmation from Jonezie or someone more knowledgeable than me to make sure it doesn't Fook something up. I've got backups just in case...
avlis_main1_2.hak
avlis_main1_3.hak
copaphak4_4.hak
copaphak4_5.hak
universalhak_4_3.hak
universalhak_4_5.hak
That's 164,418KB of files, with the big bastards being the universalhaks. Like I said, no ill effects on my side -- logged on to Elysia just fine -- but you may want to wait for confirmation from Jonezie or someone more knowledgeable than me to make sure it doesn't Fook something up. I've got backups just in case...

You can delete all those haks, but you'll be unable to open any older module, so if you're a toolsetting person, don't delete them.
Playing as: Sir Douglas Hope of Gorethar, old school paladin | Krator Blackfist, gold mage | Warren, half nymph barbarian
- Buddha
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Hey, I said "...wait for someone more knowledgeable than me."Krator wrote:You can delete all those haks, but you'll be unable to open any older module, so if you're a toolsetting person, don't delete them.

Ok, ok ... that's just about anyone. Anyway, I just deleted them from lappy, as that's where I have storage limitations. The desktop is my toolsetting machine, and it has gobs and gobs of storage space, so I left them there. Thanks for the clarification, though, Krator.
- Nighthawk4
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Minor problems since update:
1. They run as if they just crapped themselves - I hope the override for that is fixed soon.
2. I miss the open hands override - does it still work?
3. The Bowstrings are nice - no more override for that.
4. My DM Avatar uses a head model which got removed several patches ago - I used an override to return him to his original bearded form. Now I can't work out which files are needed to do that. I copied all of the files with "head" in the name from my old override folder, but he is still bald and tattooed - horrible.
Can anyone advise which files I need please? What format are the required filenames?
Thanks.
While I am about it, a big thanks to all those who worked so hard on the update. Great work guys.
1. They run as if they just crapped themselves - I hope the override for that is fixed soon.

2. I miss the open hands override - does it still work?
3. The Bowstrings are nice - no more override for that.
4. My DM Avatar uses a head model which got removed several patches ago - I used an override to return him to his original bearded form. Now I can't work out which files are needed to do that. I copied all of the files with "head" in the name from my old override folder, but he is still bald and tattooed - horrible.
Can anyone advise which files I need please? What format are the required filenames?

Thanks.
While I am about it, a big thanks to all those who worked so hard on the update. Great work guys.

Life is never as bad as you think it is, although that doesn't help at the time.
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- PsiOmega
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With the latest patch BioWare fixed the issue which made it possible to become headless (usually seen using the changelings ability) by simply selecting one which exists for you.
So to get the head you like you'll have to override the one that shows up. Only problem is that it'll change the appearance on everyone who have selected that head as well.
So to get the head you like you'll have to override the one that shows up. Only problem is that it'll change the appearance on everyone who have selected that head as well.
Science is a candle in the dark.
Docendo discimus.
Docendo discimus.
- Gorgon
- Father of Avlis EE
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Pre-Hotu animations are here: http://nwvault.ign.com/View.php?view=ha ... ail&id=251Nighthawk4 wrote:Minor problems since update:
1. They run as if they just crapped themselves - I hope the override for that is fixed soon.![]()
2. I miss the open hands override - does it still work?
3. The Bowstrings are nice - no more override for that.
4. My DM Avatar uses a head model which got removed several patches ago - I used an override to return him to his original bearded form. Now I can't work out which files are needed to do that. I copied all of the files with "head" in the name from my old override folder, but he is still bald and tattooed - horrible.
Can anyone advise which files I need please? What format are the required filenames?![]()
Thanks.
While I am about it, a big thanks to all those who worked so hard on the update. Great work guys.
Seem to work fine
*edit* From the instructions:
UPDATE: One of the files in this ZIP should be tossed away; it's the file called 'a_ba_casts.mdl' as it will override the Whirlwind Attack animation. Throwing it away will not affect any other animations, so you will still keep ALL the original ones + the Whirlwind animation this way.
Hands override still works: http://nwvault.ign.com/View.php?view=mo ... ail&id=311
*there is one with all the CEP hands as well, but they don't seem to work without modifying a hak.
"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (1942-2018) --
Sprucing up ye olde NWN | NWN:EE Wiki | ~Avlis Theme Song~
-- Stephen William Hawking (1942-2018) --
Sprucing up ye olde NWN | NWN:EE Wiki | ~Avlis Theme Song~