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Jonezie
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Changes

Post by Jonezie » Wed Feb 15, 2006 12:47 pm

Teh Team wrote:Two small changes will occur in the coming weeks.

Pick Pockets
Some code has been created that allows only small items to be pickpocketed from PCs. No more worries about your PC losing a suit of plate mail to another player's rogue. Whenever you save your PC's location, the code will go through your inventory and set to "unpickpocketable" items that shouldn't be able to be stolen. So if you buy a suit of armor and don't want it filched, best to save your location soon after you buy it.

Also, you will find that many more humanoid NPCs will have items that you can filch from them.

Lycanthropy
Some of you have probably noticed that the werecreatures in Mikona have been dropping their bites. This was a small bug that cropped up while testing the new lycanthropy curse code. The bug will be fixed shortly, and testing will continue.

FAQ
Q: What 'small items' can be pickpocketed from PCs?
A:
Image

Q: What changes have been made to the lycanthropy code?
A: The code has been completely rewritten, to remove some bugs that existed with the old version. Once the testing has been completed, more details on the system will be revealed.

Q: I heard that PCs will eventually be able to become actual lycanthropes, with full control of their abilities. When will this be added?
A: When it gets done.

Q: Can you give us some kind of ETA?
A: No.

Q: But...
A: No.

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Post by Ghostie » Wed Feb 15, 2006 12:56 pm

:lol:

Sounds awesome about the lycanthropy prospects, can't wait to see those.

*goes to store small items in magic bags*
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Alphonse
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Post by Alphonse » Wed Feb 15, 2006 1:01 pm

I'm hoping people wont think that the 'pickpocket gentlemans agreement' can be cast aside now.

I'm sure very few people could cope with a +3 or better ring being stolen from them.

I'm also assuming it doesnt include the items currently being worn in the pickpocketable items?

Edit :added missing words
Last edited by Alphonse on Wed Feb 15, 2006 1:37 pm, edited 1 time in total.
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Post by Pekarion » Wed Feb 15, 2006 1:32 pm

Great that the pp change is in! no more OOC returning of tower shields, and no more speculation on what is pickpocketable and not!
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Post by Jazz » Wed Feb 15, 2006 1:43 pm

*cheers for the best change: the official FOIG stamp*

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Post by Xandor Amakiir » Wed Feb 15, 2006 1:47 pm

Cant wait to put points in pickpocket :)...

And one question, in reading were creatures, cats and dogs and more ?
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Post by Snow » Wed Feb 15, 2006 2:03 pm

Xandor Amakiir wrote:And one question, in reading were creatures, cats and dogs and more ?
Weregoats :shh:

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Post by pincushionman » Wed Feb 15, 2006 2:05 pm

WTF does "dropping their bites" mean? Their teeth fall out? :P
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Post by RCon » Wed Feb 15, 2006 2:14 pm

pincushionman wrote:WTF does "dropping their bites" mean? Their teeth fall out? :P
Basically, yes. There was an in-game item "were-creature bite" or something that would drop. PCs could pick up said item.

* If you have one, trash it!

* DO NOT attempt to equip the item! Equipping it WILL fry your BIC file, and your PC will need to be restored.
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Re: Changes

Post by GHENGIZ.KHAN » Wed Feb 15, 2006 2:16 pm

Teh Team wrote: Image
But...
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Re: Changes

Post by Alphonse » Wed Feb 15, 2006 2:16 pm

GHENGIZ.KHAN wrote:
Teh Team wrote: Image
But...
NO!!! :D
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Post by sinn » Wed Feb 15, 2006 2:26 pm

great work on the pickpocket stuff..

also I cant wait to see the first werecow, those are finaly going in right... after all the testing that was done in beta form .... :D
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Post by Xeo » Wed Feb 15, 2006 2:32 pm

Image
Silk wrote: I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.

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Post by Hamlet » Wed Feb 15, 2006 2:59 pm

... I am so happy! :shock:

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Post by Brayon » Wed Feb 15, 2006 3:07 pm

Hey thanks for the changes!!!

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Post by anodynes » Wed Feb 15, 2006 3:10 pm

RCon wrote:
There was an in-game item "were-creature bite" or something that would drop. PCs could pick up said item.
Picking one up will lower your charisma to 3 and cause you to slur your words beyond recognition. :shock:

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Re: Changes

Post by Moonyju » Wed Feb 15, 2006 3:20 pm

Teh Team wrote: Image
I LOVE that one!!
Snow wrote:
Xandor Amakiir wrote: And one question, in reading were creatures, cats and dogs and more ?

Weregoats :shh:
Hee!!! Don't tell Gurky!!! :shh: :fouet:
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Post by dhocott » Wed Feb 15, 2006 4:56 pm

SWEET :good:
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Post by Croton » Wed Feb 15, 2006 5:38 pm

Seems like a nice change, great work as always..


One question...is there any noticable difference in lag with regards to having to go through a large inventory?

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Post by Humanist » Wed Feb 15, 2006 7:45 pm

Very nice! Hurray! :D
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Post by Heronimous Fox » Wed Feb 15, 2006 7:48 pm

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Post by Jhevon » Wed Feb 15, 2006 11:43 pm

*raves teh Team*
Last edited by Jhevon on Thu Feb 16, 2006 12:04 am, edited 1 time in total.

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Post by Elong Singalong » Wed Feb 15, 2006 11:50 pm

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Post by Orleron » Thu Feb 16, 2006 1:11 am

anodynes wrote:
RCon wrote:
There was an in-game item "were-creature bite" or something that would drop. PCs could pick up said item.
Picking one up will lower your charisma to 3 and cause you to slur your words beyond recognition. :shock:

This is a misguided rumor. Equipping the werebite will not turn you into Xeo.

:P :P
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Post by Final Shinryuu » Thu Feb 16, 2006 1:12 am

...Orleron made a funny!

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