Servers are NOT down, but serverstatus is screwed

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Orleron
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Servers are NOT down, but serverstatus is screwed

Post by Orleron » Tue Sep 30, 2003 4:04 am

Patch 1.32 destroys the ability of the current serverstatus script to work. We are aware of the problem and are working around it. You will have to look on gamespy or try some trial and error in the meantime.
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Scurvy_Platypus
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Post by Scurvy_Platypus » Thu Oct 02, 2003 8:21 am

Don't know if it's of any use.....

http://nwvault.ign.com/Files/scripts/da ... 8910.shtml
This is an alteration of Papillon' original php web status script to work with the 1.32 changes. Version 1.32 broke the original script, and closed off the player list queries. I include a nwnx database updating system in an erf that must be added to your module. NOTE: Requires mySQL database (Access may work with sql changes). The system updates a database table via nwnx, every heartbeat, or every couple of heartbeats (code included, pick one). The table tracks levels, classes, xp, dm or not, and a bunch of other things are stored on first entry. It uses a last_seen value to show who is currently on.
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Post by Brannor » Thu Oct 02, 2003 9:19 am

FYI ASE does not work either.
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