Preparation for 1.66

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diddeecoy
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Post by diddeecoy » Fri Aug 19, 2005 8:29 am

I'm looking at the files for the patch not the full install, but Im thinking the readme refers to full install.

step 1 says .. dl these files

cep1patch.hak
cepanatomy.hak
cepbaseitem.hak
cepcreature.hak
cepplace.hak
cepportrait.hak
ceptexture.hak

but the list I have in the winRAR doesn't include all these, except one. I guess its because I have them already and they are not changed (looked in hak folder they are there). It does list

cep1patch.hak

so, I guess that one needs updating.



step 2 is the three hak files in the HotU folder, no problem.

step 3 is the new tlk, no problem, tlk folder for that one.(edit: this file also is unchanged)


Ive also got one on the list called

cep_crafting.erf

whats the deal with that one?(edit: erf subfolder for that, doh!, but it is also unchanged)
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Post by Naieth » Fri Aug 19, 2005 8:51 am

diddeecoy wrote:I'm looking at the files for the patch not the full install, but Im thinking the readme refers to full install.
Thanks!

*finishes the update*
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Post by HarveyH » Fri Aug 19, 2005 9:12 am

Because of me updating the webserver, the link posted by PJ might be unavailable for the next 30 minutes or so.

edit: finished
Last edited by HarveyH on Fri Aug 19, 2005 9:55 am, edited 1 time in total.
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Post by godloth2 » Fri Aug 19, 2005 9:30 am

YAARRRR !!!


Good work guy's you're the ]8) s
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Post by Nighthawk4 » Fri Aug 19, 2005 11:09 am

Thanks guys. I tried updating on my Linux box and it all seems OK.

I copied my existing nwn folder and then updated the copy, so now I have the choice of 1.65 or 1.66. This is much easier than on the XP box, as there are no Registry entries to worry about, so I could be sure it would update and run only the correct folder.

Both versions still run, with one of them offering me all of the remote sites which have updated (and not letting me into Avlis) and the other with most remote sites greyed out and still logging in to Avlis.

I ignored the 'missing' cep haks which were listed in the readme file but not in the patch - assuming they had not changed and so do not need to be updated. This seems successful so far.

I always dread the thought of patching NWN, for fear it will not work because I will have screwed it up somehow. A huge sigh of relief when it is done and it still works. No offence to those who create the Haks - it is my failure to follow the update instructions I worry about. :wink:

Just the XP box to deal with now - I will leave that until next week :lol:
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Post by Dralix » Fri Aug 19, 2005 11:31 am

I noticed the haks listed in the patch readme but not in the file, so I downloaded the full install. What do I care about bandwidth?

Anyway, as I extracted I noted the byte size and modification date before overwriting. They all had different modification dates, but only one had a different byte size. The "first" one, whichever that was.

Take this as you wish.
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Post by Nighthawk4 » Fri Aug 19, 2005 11:36 am

The CEP Open Day module runs OK, so I assume the other files did not need to be updated :wink:
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Post by Krishna » Fri Aug 19, 2005 12:25 pm

Redownloaded several times now and the heads aren't fixed for me.. any ideas? :?
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Post by Nighthawk4 » Fri Aug 19, 2005 12:32 pm

Krishna wrote:Redownloaded several times now and the heads aren't fixed for me.. any ideas? :?
Not sure if they will take effect until we update on the servers :?
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Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot. :P
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Post by Krishna » Fri Aug 19, 2005 12:43 pm

I was just checking it out in character creation. Still busted from what I saw, heh..
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Post by FurrorNos » Fri Aug 19, 2005 1:08 pm

Women only get necks with helmets on once you update to 1.66 i think.

I hope the CEP update makes it so the custom heads get necks with helmets, too...
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Post by beezel_bug » Fri Aug 19, 2005 1:11 pm

Krishna wrote:I was just checking it out in character creation. Still busted from what I saw, heh..
you did get the 1.66 update too? If not then I doubt they would be fixed yet
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Post by afterhours » Fri Aug 19, 2005 1:44 pm

Arnimane wrote:We're finally there!!!!! 8)



Now will someone kindly ask Themi unlock the dam door!

keep the door locked! at least for a week or so.........



just kidding
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Post by DejaRude » Fri Aug 19, 2005 1:48 pm

Want to thank all the hard workers and planners!

:D :D :D :D

*cheer!*

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Post by dannyschil » Fri Aug 19, 2005 2:58 pm

Uuhm about that cepv152_patch.

I read the readme file and I know I need the HotU map.
My question is wenn I place them hak's into the hakmap is says I already have them, only all three some kb's less?

What should I do?

Wierd I seem to have everything already just smaller then the new files?

I havent got any idea what you guys are normaly talking about but I"m trying to keep up.

ANYONE?
Last edited by dannyschil on Fri Aug 19, 2005 4:55 pm, edited 1 time in total.
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Post by teleri » Fri Aug 19, 2005 4:31 pm

Krishna wrote:Redownloaded several times now and the heads aren't fixed for me.. any ideas? :?
The Fix will NOT take effect till the server converts to NWN1.66 and CEP 1.52 till then the fix is NOT in.

(: This is from evidience found while doing my own update.
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Post by BaldManFromHell » Fri Aug 19, 2005 5:46 pm

Whoo Hooo cant wait.
Mutters something unintelligable underbreath
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Post by Buddha » Fri Aug 19, 2005 6:40 pm

Ok, I decided to experiment. First, I downloaded the patch for 1.52. Upon examination, as others have noted, most of the extra cep haks it mentions are missing (cepanatomy, cepplace, etc.). Rather than bother myself about whether or not they had changed these files, I downloaded the full install. Just a couple to ten minutes with DSL, no sweat.

I installed per the instructions. I also dropped all of the new Avlis server-side placeholder haks in the hak directory. Then I logged on to Elysia. Good news -- no problems that I could see. At least I didn't get rejected for non-matching haks.

Now I DID leave all of the original haks in there as well. Way I see it, I can still play Avlis for the few days to a week that it takes to go 1.66, then all I have to do is hit the update button to be back on when we make the switch.

So if you're waiting, IMO no need. Install away.

Disclaimer: Your computer may vary. Buddha is in no way liable for you fecking up your NWN game, not being able to log onto Avlis, going crazy and climbing a water tower with a high-powered rifle on a shooting spree.
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Post by dhocott » Sat Aug 20, 2005 10:09 am

Thanks for all the hard work. :good:
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Post by afterhours » Sat Aug 20, 2005 2:06 pm

i don't know if it matters but rather than download the patch i decided to download, and replace, all of the 1.52 haks..... put them in my hak folder (as well as the new avlis haks) and everything works fine.

i am unsure about this crafting erf (edf whatever), and so i did nothing with that save put it in an empty folder.
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Post by gwydion2 » Sat Aug 20, 2005 2:35 pm

remember one of the files goes in the tlk folder
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Post by Li'll Divvil » Sat Aug 20, 2005 3:46 pm

Wipes drool from face. Oh yes here we go. Three Cheers for the Team
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Re: Preparation for 1.66

Post by Gorgon » Sat Aug 20, 2005 5:48 pm

PlasmaJohn wrote: The hakset contains 9 haks avlis_ext_1.hak - avlis_ext_9.hak. To better organize some of our server and development resources, we need to employ some 'server-side' haks. Unfortunately clients still need a placeholder hak. Therefore, please copy all of them to your NWN/haks folder.
Are these going to be added to the hak list for builders, or can we just use the current list with the latest files (and the cep1patch152.hak at the top of the cep stuff)? Being placeholder files, I assume there isn't anything us normal folk will have access to anyway. The player housing thread seems to have the most complete Avlis list here.
viewtopic.php?t=32510
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Post by Nighthawk4 » Sat Aug 20, 2005 6:00 pm

afterhours wrote:i don't know if it matters but rather than download the patch i decided to download, and replace, all of the 1.52 haks..... put them in my hak folder (as well as the new avlis haks) and everything works fine.

i am unsure about this crafting erf (edf whatever), and so i did nothing with that save put it in an empty folder.
I don't think you need the erf. They go in an erf folder, but are only required if you are using the Toolset to make your own modules. :wink:
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Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot. :P
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Post by dannyschil » Sat Aug 20, 2005 10:21 pm

*waves desperate*
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