aquasoup wrote:that should be 91k per quarter, of course it's 13weeks not 12 so 13x7k=91k
aquasoup wrote:XP cap per week seems limiting, when for weeks on end I can manage 2-3stolen hours per week, and once in a while I get a week where I can play as much as I like all day everyday *shrug*
Alot of the questing stuff already seems to be setup weekly. I'm actually honest enough to admit that part of the attraction of playing NWN is that I do want to see my character develop and evolve, aswell as using RP opportunities. Knowing that the same amount of hours doing the same balance of rp and adventuring but just spread less efficiently might mean achieving a quarter or less progress mob-wise will be a downer when it's already like that for quests.
The thing is, it's not about math. It's about ambiance.
The 7000xp weekly cap on monster kills is is far superior to a quarterly system. Think about it this way, your system theoretically allows someone
in one single day to generate 91,000 xp from killing creatures. (7,000 per week times 13 weeks) Sure, that's a LOT of pwnage to acheive in 24 hours, but even if a player spreads that out into 3 parts, they can effectively spend 3 sessions a quarter getting over 30K in kills. That kind of killing spree is simply bad to have around... you'd have to virtually eliminate any rp to get there, and your actions would spoil the world flavor for any PC or DM who observes it you action. Not to mention the fact that PG'ers will likely camp in certain spots to acheive such a feat, meaning that for 3 days those spots are effectively unplayable for the rest of the playerbase.
Not to mention the time-continuity of world events. You character starts as a pitiful lvl1 farmhand in the morning, unable to defend his homeland from an orcish invasion that's going on. By the end of the day, he's miraculously able to handle raiding parties all by himself. If my PC met you in the morning, he'd be saving your ass... then he meets you again in the evening and you're helping save his?
Besides, 7000xp is a whole heckuva lot to get in one week for kills alone. I'd like to hear from some playtesters to see how quickly they can reach the cap using the new system... I know it can be done, but I'm betting that doing so and maintaining consistent RP the whole time would be a lot harder than you would think. Anyone wanna take that challenge on the test server?
I do sympathize with aquasoup... very slightly. I am also an on-again, off-again player. More on than off lately, but I'm coming up on a rough spot soon. Instead of getting mad, though, I take a bit of pride in the fact that I'm not one of those all-day-every-day players... I have a life. That's healthy. But I fail to see the logic in suggesting that I am somehow owed xp for the time I was unavailable to play. I have a career that requires a weekend every now and then. I choose to go outside and see the sunshine sometimes. It's a sacrifice I make to keep myself healthy and alive. My PC hates it because he can't play without me, but I think he likes me better (and vice versa) after I've taken the break so neither of us bitch about the 'lost xp'.
Another thing, the fact that quest & cookies are out of the xp cap completely eliminates any cause for beef IMHO. As stated above, collectors' quests alone can push the 7000 cap much, much higher... and many of the things you collect require you to kill things as well. So your 7000k pwnage spree, if you plan it right, might turn into a 10 or 13K spree, who knows? Depends on how much of a PG'er you are. Me? I rp my butt off when I feel like it... I quest my butt off when I feel like it... I hunt my butt off when I feel like it... and I find the three pretty much balance out. There's so much to do in Avlis, why would you ever want to do nothing in a week but kill 7000xp worth of creatures? Craft, train animals, read the forums and pop into scheduled events (they're posted all the time), and if that isn't enough, then quest, quest, quest... you'll still get great xp without turning Avlis into an action server.
I, for one, am all for leaving the quest xp out of the cap as per the current test system. It will indeed continue to help players like me and aqua make the most of their on-time. Most of the quests are one-week cap, anyway, so at least you have to be somewhat savvy and do several quests over a week's time to quest-grind. As mentioned above, at least in the new system, PGers will have to use tactics to powerlevel their way to the top, giving their characters at least a semblance of intelligence rather than being simply mindless killing machines. It forces PG'ers to make RP choices! "Oh god, Thunk just killed his 7000th giant ant... now I actually have to make a decision... what do I do? Aaaaugh!"
I guess my biggest point is that 7000 rats is a shitload of kills in a week. Even 700 * 10xp kills a week is a lot in my opinion. I can't imagine getting 700 kills in a week with my main. Even if your character is a CN insane psychopath, there's more going on in his life than just killing things in some dungeon crawl. When your PC is on the way to the pwnage, stop and pick up dinner, take a crap, threaten somebody who walks in front of you... whatever, just rp it out... maybe you'll get a cap-free cookie, even!