Extracting Items from Character bics
Moderator: Event DM
- Nighthawk4
- Assist DM
- Posts: 25898
- Joined: Fri Feb 07, 2003 8:32 pm
- Timezone: GMT
- DM Avatar: DruEl
- Location: The Home of the Bard of Avon
- Contact:
Extracting Items from Character bics
I want to modify some items (clothing for example), which are currently being worn or carried by my characters.
I have tried a variety of different tools, including the Toolset, Leto, NWhak.exe, NWNExplorer.exe, etc. but I still cannot find a way to extract these items.
I can get items out of a HAK or an ERF, but not a BIC.
Can this be done please?
I have tried a variety of different tools, including the Toolset, Leto, NWhak.exe, NWNExplorer.exe, etc. but I still cannot find a way to extract these items.
I can get items out of a HAK or an ERF, but not a BIC.
Can this be done please?
Life is never as bad as you think it is, although that doesn't help at the time.
Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot.
- Sindol
- Team Member; Retired with Honors
- Posts: 6479
- Joined: Mon Jan 06, 2003 4:23 pm
- Location: Nijmegen - Netherlands (GMT+1)
- Contact:
Yeah, the easiest way is just to recreate the item:
- Create the item as you want it in the toolset.
- Dump this item somewhere on the floor in an empty mod area.
- Close the toolset, open the mod in player mode.
- Log in with your char.
- Drop the old item, pick up the new.
- Export your character again.
- Bob's your uncle (aka: done)
Should not cost more than a few minutes.
- Create the item as you want it in the toolset.
- Dump this item somewhere on the floor in an empty mod area.
- Close the toolset, open the mod in player mode.
- Log in with your char.
- Drop the old item, pick up the new.
- Export your character again.
- Bob's your uncle (aka: done)
Should not cost more than a few minutes.
So much fun,
yet so little time to enjoy it.
- Sindol
yet so little time to enjoy it.
- Sindol
- CPU
- Team Member; Retired with Honors
- Posts: 5161
- Joined: Sat Apr 05, 2003 4:27 pm
- Location: NY. USA (-4GMT)
What I do to extract EXACT duplicates of unique Avlis Items is to first export the character with the item you want to "erf" while on-line playing Avlis.
Then I make (or have premade) a simple MOD. Nothing special, could just be a small 4 tile room with no doors or furniture.
Then I run it like a normal single player game importing a saved character instead of creating a new one. The imported character is of course, the one you exported from Avlis, that has the item in his inventory. That unique Avlis item your saved character is holding? Have him drop it on the ground. Save the game like you would normally using the "Save Game" function.
Then go into the c:\NeverwinterNights\NWN\saves folder and look for the saved game folder you made above.
Go into that folder and rename the .sav file as a .mod file. Move the .mod file to your c:\NeverwinterNights\NWN\modules folder. Start the toolset, open the new mod file, and the item your character placed on the floor will be there. export it as an .erf file.
I do need to tell you that this .SAV file converted to a MOD File will load into the Toolset, but NOT run as a stand-alone module. So this is really only good to faithfully recreate Avlis items as ERFs.
Did that make sense? Good luck.
Then I make (or have premade) a simple MOD. Nothing special, could just be a small 4 tile room with no doors or furniture.
Then I run it like a normal single player game importing a saved character instead of creating a new one. The imported character is of course, the one you exported from Avlis, that has the item in his inventory. That unique Avlis item your saved character is holding? Have him drop it on the ground. Save the game like you would normally using the "Save Game" function.
Then go into the c:\NeverwinterNights\NWN\saves folder and look for the saved game folder you made above.
Go into that folder and rename the .sav file as a .mod file. Move the .mod file to your c:\NeverwinterNights\NWN\modules folder. Start the toolset, open the new mod file, and the item your character placed on the floor will be there. export it as an .erf file.
I do need to tell you that this .SAV file converted to a MOD File will load into the Toolset, but NOT run as a stand-alone module. So this is really only good to faithfully recreate Avlis items as ERFs.
Did that make sense? Good luck.
- Nighthawk4
- Assist DM
- Posts: 25898
- Joined: Fri Feb 07, 2003 8:32 pm
- Timezone: GMT
- DM Avatar: DruEl
- Location: The Home of the Bard of Avon
- Contact:
- Strangg
- Team Member; Retired with Honors
- Posts: 4174
- Joined: Wed Jul 17, 2002 11:25 am
- Location: Heaven
- Contact:
I tried this a few days back and it wouldnt' work, maybe the update changed things.CPU wrote: I do need to tell you that this .SAV file converted to a MOD File will load into the Toolset, but NOT run as a stand-alone module. So this is really only good to faithfully recreate Avlis items as ERFs.
Did that make sense? Good luck.
Or the toolshit hates me.
~S
Fighters do it face to face, Rogues may do it from behind, Rangers can do it from a distance, Wizards do it from out of nowhere, Clerics may not do it at all, Barbarians may do it in a rage, Sorcerers can do it on a whim, Bards on a note, but Paladins have to pay for it!
"You have a way with words... like a sage with a two-by-four" ~ Ava
"You have a way with words... like a sage with a two-by-four" ~ Ava
- CPU
- Team Member; Retired with Honors
- Posts: 5161
- Joined: Sat Apr 05, 2003 4:27 pm
- Location: NY. USA (-4GMT)
I just did this this past week for a set of armor, renaming the .sav to .mod and moving it into the module folder. Edited fine in toolset. Extracted an .erf file fine. Maybe I did not describe it clear enough to be reproducable? Nighthawk4 did you do this and did it work for you, or do I have some mutant version toolset?Strangg wrote:I tried this a few days back and it wouldnt' work, maybe the update changed things.CPU wrote: I do need to tell you that this .SAV file converted to a MOD File will load into the Toolset, but NOT run as a stand-alone module. So this is really only good to faithfully recreate Avlis items as ERFs.
Did that make sense? Good luck.
Or the toolshit hates me.
~S
FYI, I did attach the Copachak and universal haks associated with Avlis to the mod. maybe that might make a difference if the item you wanted to erf is not in the normal NWN game mod?