Maybe we can KEEP a few arrows??

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Ed_99
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Maybe we can KEEP a few arrows??

Post by Ed_99 » Sun Sep 21, 2003 11:33 am

http://nwvault.ign.com/Files/scripts/da ... 5765.shtml

This looks good, and I like the concept! Probably not gonna be put in Avlis, but for some of you guys that might like something akin to this for your CoPaP world, or mod, it might keep your archers happy. :)
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Post by Radda » Sun Sep 21, 2003 4:15 pm

Daggerfall use to do that, I don't think I ever had to buy arrows in that game... This might not be such a good thing when thinking about a player economy, perhaps only be able to retreive a percentage of the arrows that hit, some might get broken.
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Post by Reinstag » Sun Sep 21, 2003 5:25 pm

Maybe only have this on archery targets?
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Ed_99
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Post by Ed_99 » Sun Sep 21, 2003 6:03 pm

archery targets would be great

I was thinking that perhaps not ALL spawns would use this in any given area, but a few of them - because not every enemy would have recoverable arrows. But I don't know if you can customize individual spawns within a group that way.

If you always get all of your arrows back, that is plain stupid. But perhaps a modder could balance it as he goes along. That takes time, but modders love using loads of time just to make stuff like this happen, right?? RIGHT?? :D
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Post by Titanium Dragon » Sun Sep 21, 2003 9:12 pm

Arrows should not be recoverable for the simple reason that A) most magic arrows are one shot only (as per the PHB) and B) its a bit of work to change it. Also C) it makes archery a heck of a lot cheaper, and D) most arrows would be broken by/snap off in/be stuck in their target (barbed arrows, anyone?). I don't really mind paying for ammo that much at all.
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Possible solution

Post by DM_Tim » Mon Nov 17, 2003 10:36 pm

This would require a lot of coding to work:
In the onDamaged event of ALL your monsters, you add code to check to see what hit them. You do that by...
- Call GetLastDamager() to find out who hit them.
- Call GetItemInSlot() to see if the attacker was using a missile weapon
- Use whatever logic to determine if a missle is recoverable
- Call GetItemInSlot() to get the resref of the missle used (make sure you look at the slot appropriate to the missile weapon type).
- Create a single instance of the missile in the targets inventory.

There, simple (heh).

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Lorewarden
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Post by Lorewarden » Tue Nov 18, 2003 1:16 am

For that matter if you really want to get anal about it..take a look at what kind of arrowheads are likely to exist.

Broadheads, or the medieval equivelant, are the classic triangle shape used in hunting, fairly useless against heavily armored targets they are good for animals and horses, these had anywhere between 2 and 4 cutting edges. Removing one of these from the victim required either surgery (i.e. cutting open) or pushing through. Pushing an arrow through could possibly damage the fletching as well as offer the chance of breaking the wooden shaft. Pulling guarantees losing the tip in the target. with the possible exception of perhaps the anglo-saxon broadhead which generally wasnt barbed but was a diamond shaped tip

Needle bodkins, which to me are slightly reminiscent of todays field points were designed to penetrate armor, they generally were long needle looking items with a diamond, square or triangular cross section. These could be pulled back out of the target but you would most likely leave the tip in the target, I have no doubt that initial impact would dull the tip, or possibly even curl it over hook like (a very small portion of the tip mind you) you certianly arent pushing it through the back armor of the target.

So you could make an argument that the number of arrows that could be recoverable would be very low...on the other hand, arrows that miss that do not strike a rock would be quite reusable, provided you can find them....I have lost arrows in banks of iceplant, open fields (where they literally shoot under the surface layer of grass) and it pains you to lose a nice aluminum shaft arrow!!

Its been a long long time since I had anything to do with archery and all of the above was from faded memory, so hopefully someone more knowledgable will chime in and tell me where I'm wrong.
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Post by Vergilius » Tue Nov 18, 2003 1:21 am

well, in PNP, arrows that hit the target are considered destoryed. Arrows that miss are entirely up to the DM on how he plays it. So far, most of my DMs have allowed you to search for the misses, and let you recover a % based on your search check to recover them. Again, along the lines of the Lorewarden's comment, this number is pretty minute.
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