Okay, I'll try to explain what I'm looking for. I'm trying to find a list of the different animations so that I can create some custom NPC moves.
Example: I want to make a priest-in-training alternate between worshipping and reading. I think I can write a script for that with my limited ability, but I need to know what those actions are called first. I checked out the NWN Lexicon, and I might be missing something, but I couldn't find what I'm looking for there. Is there some comprehensive list somewhere?
(PS-That would be an on heartbeat, right? And I could randomize it too?)
Thanks, this girl is FAR from a programmer.
Scripting dictionary/translation
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- Knight of Useless Drivel
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This might help:
http://www.baal-spy.org/NWN/
They've got a very comprehensive list of the names and basic descriptions of all the visual effects and animations.
Bye Now,
Jerry Cornelius - Many PU's were changed to NAPU's on that day!
http://www.baal-spy.org/NWN/
They've got a very comprehensive list of the names and basic descriptions of all the visual effects and animations.
Bye Now,
Jerry Cornelius - Many PU's were changed to NAPU's on that day!
- Aloro
- Team Member; Retired with Honors
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Avoid heartbeats at all costs... they are wretched hogs of CPU cycles. In a PW, heartbeats are the knell of death.
For animations, I'd suggest using triggers, so e.g. the cleric would kneel and pray for a bit then read when a PC walks by.
To find all the available animations, go into the toolset, open up a script, type "animat" in the box in the upper right, and then click on "constants". This will produce a list of all constants with "animat" in their names (standard animations all start with ANIMATION_).
Finally, the single best reference for any scripter is the NWN Lexicon ( http://www.reapers.org/nwn/reference/ ).
- Aloro
For animations, I'd suggest using triggers, so e.g. the cleric would kneel and pray for a bit then read when a PC walks by.
To find all the available animations, go into the toolset, open up a script, type "animat" in the box in the upper right, and then click on "constants". This will produce a list of all constants with "animat" in their names (standard animations all start with ANIMATION_).
Finally, the single best reference for any scripter is the NWN Lexicon ( http://www.reapers.org/nwn/reference/ ).
- Aloro