Dialogue line without conversation box?

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szabot
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Dialogue line without conversation box?

Post by szabot » Tue Feb 28, 2006 7:05 pm

I want just a single line of dialogue to appear when someone clicks on an NPC, but without having a dialogue box appear. Anyone know how to do this?

So, for example, Character clicks on NPC. Above the head of NPC, Character sees "NPC looks at you funny." And that's it. No dialogue box opening up.

Thanks for any help.
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Post by Czarcasm » Tue Feb 28, 2006 7:13 pm

Add a conversation to the NPC with one node for the NPC, nothing else.
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Post by szabot » Tue Feb 28, 2006 8:22 pm

Ah, simple enough - thanks. :)
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Post by szabot » Wed Mar 01, 2006 1:06 am

Ok, that was easy enough. Thanks.

However, the NPC walks a path along various waypoints. Now he stops walking once spoken to. Is there a way to make him continue along his path after being spoken to?

Thanks again.
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Post by szabot » Wed Mar 01, 2006 11:20 pm

Anyone know? :(
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Post by Czarcasm » Wed Mar 01, 2006 11:34 pm

In the conversation editor, look for the grey box in the lower right corner. You should see two black left-right arrows in the upper right of that box. Click the right arrow until you see the "Current File" tab and click on it. The white boxes under "Normal" and "Aborted" should read "nw_walk_wp" If the Aborted one is something different, it probably won't work. That's the only thing I can think of for now.
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Post by szabot » Thu Mar 02, 2006 5:16 am

Czarcasm wrote:In the conversation editor, look for the grey box in the lower right corner. You should see two black left-right arrows in the upper right of that box. Click the right arrow until you see the "Current File" tab and click on it. The white boxes under "Normal" and "Aborted" should read "nw_walk_wp" If the Aborted one is something different, it probably won't work. That's the only thing I can think of for now.
Hm, they both read "nw_walk_wp" - thanks though.
:(
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