Can it all be done with spell-hooking? What about spells.2da changes, do I need to do anything there?
The spells I am thinking off need radial options.. how do I do that?
Thanks in advance for any tips / pointers.

Moderator: Event DM
Since you asked for a PM, I figured I would. I am working on meteor swarm and it seems to work, and has code in there for elemental substition.IAkrai wrote:It really depends on what sort of changes you need.
Changes to spells.2da are done if you need to change some internal aspect of the spell, like Meta Magic features, affected target, range and such.
Regular script changes can be done in the AvlisSpellhook file.
I am not sure if you can add bio radial options, but you can easily add menu options (like in Gate).
If you want to work on spells, please pm me and we can talk about it.
Any help is greatly appreciated