Hak order required for Avlis development
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- Dirk Cutlass
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Hak order required for Avlis development
Please can someone list the order of Avlis haks that I need to use for toolset development for Avlis. (There was a post about this somewhere - but preliminary search did not find it).
Thanks in advance.
Thanks in advance.
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Different servers use different haks for that. For example, the Deglos list is here. (The ones after the haks for all servers).
viewtopic.php?p=363161#363161
This list is old in regards to the Avlis/CoPaP haks, so use the current order list posted in the housing thread, and add everything after the universalhak_4_x
I don't know about the order on other servers.
viewtopic.php?p=363161#363161
This list is old in regards to the Avlis/CoPaP haks, so use the current order list posted in the housing thread, and add everything after the universalhak_4_x
I don't know about the order on other servers.
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- CPU
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It is the same. When you make your module in the Module Creation Wizard you select what tileset you wish to use during the Area Wizard portion. The choices are listed, you select one. You should see a list like this:NecroZombie wrote:That reference doesn't include the Haks needed for exterior tilesets.
Anyone know where (and in what order) we can that information?
Beholder Caves
Castle Interior
Cave Ruins
City Exterior
City Interior
Crypt
Desert
Drow Interior
Dungeon
Forest
Frozen Wastes
Illithid Interior
Microset
Ruins
Rural
Rural Winter
Sewers
Underdark
I highlighted some of the external areas available.
Some of the extra haks required for specific servers (for example in Mikona you need to attach the, "NWAlleys11.hak". These go on the very bottom of the hack list:
avlis_main1_2
copaphak4_4
cep1patch150
cep1patch
cep2da
cepanatomy
cepbaseitem
cepcreature
cepplace
cepportrait
ceptexture
universal_4_3
nwalleys11
List of required HAKs by server:
Mikona: nwalleys11
Wilderness: drylands
Le'Or: treecity_2
Deglos: (in this order)
mountaincity
rockcitysou
rockcity
velsmines
abyss
gestaltcaves
lavacaves
rocky_mountains
Ferrell: cfr_cg04_1.30
Elysia: none
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Player Housing Information - This answers most questions people have. Please read this before asking.
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If all the Avlis mod's don't have all the hak's attached, I assume when building housing you have to stick to what's there in CPU's list?
I have some housing planned that has interior and exterior areas.
It'd be cool to sticky a post about what haks are available for housing on which mods and keep it updated. And to know if CPU's is accurate.
I have some housing planned that has interior and exterior areas.
It'd be cool to sticky a post about what haks are available for housing on which mods and keep it updated. And to know if CPU's is accurate.
- CPU
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<center>Do not do this.</center>NecroZombie wrote:one more question.....
Hypothetically speaking... what order would I put them in, if I wanted to use ALL of the exterior haks?
For example: You cannot use the treecity hak for a house you are making in Mikona. Or use the Mikona alleyways in Deglos. Your housing module MUST match up with the server module in terms of haks used.
If this is for a personal project, and having nothing to do with Avlis? I could not tell you which resourses would conflict with others. You will have to test the hak order yourself. I don't know.
Last edited by CPU on Thu Mar 17, 2005 4:14 am, edited 1 time in total.
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- CPU
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Yes, exactly. For example: the Deglos haks are not attached to the Mikona Module. Therefore, if you include them in your Mikona character's home and build housing areas using the Deglos Haks, you would have wasted all your time! They can't be loaded / run in Mikona because those haks do not exist on that server as a game resource there.Emprod wrote:If all the Avlis mod's don't have all the hak's attached, I assume when building housing you have to stick to what's there in CPU's list?
At that point, we'd sadly have to send the house back to you so you could make the areas using only the current haks on that module.
I plan to add this into the Player Housing thread as there is no definitive single source for this information. Alot of it may be obvious, but, at least, it will make it easier for those building private homes in Deglos!Emprod wrote:It'd be cool to sticky a post about what haks are available for housing on which mods and keep it updated.

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Update ...
HAKS needed for all servers:
- avlis_main1_2
- copaphak4_4
- cep1patch150
- cep1patch
- cep2da
- cepanatomy
- cepbaseitem
- cepcreature
- cepplace
- cepportrait
- ceptexture
- universal_4_3
List of specific HAKS required per server:
Mikona:
- nwalleys11
Wilderness:
- drylands
Le'Or:
- treecity_2
Deglos:
- mountaincity
- rockcitysou
- rockcity
- velsmines
- abyss
- gestaltcaves
- lavacaves
- rocky_mountains
Ferrell:
- cfr_cg04_1.30
Elysia:
none
Visimontium:
- jpx_master_a
- jpx_forest
- jpx_mountains
- rockcitysou
- rockcity
- velsmines
- gestaltcaves
- lavacaves
- ci_blank_tin01
Kuras:
- kuras_temp (before avlis_main1_2)
- tm_tilesets-v91b
- tw010
- fortress
- dracon_temp
TLK file:
copaptlk_3_4
HAKS needed for all servers:
- avlis_main1_2
- copaphak4_4
- cep1patch150
- cep1patch
- cep2da
- cepanatomy
- cepbaseitem
- cepcreature
- cepplace
- cepportrait
- ceptexture
- universal_4_3
List of specific HAKS required per server:
Mikona:
- nwalleys11
Wilderness:
- drylands
Le'Or:
- treecity_2
Deglos:
- mountaincity
- rockcitysou
- rockcity
- velsmines
- abyss
- gestaltcaves
- lavacaves
- rocky_mountains
Ferrell:
- cfr_cg04_1.30
Elysia:
none
Visimontium:
- jpx_master_a
- jpx_forest
- jpx_mountains
- rockcitysou
- rockcity
- velsmines
- gestaltcaves
- lavacaves
- ci_blank_tin01
Kuras:
- kuras_temp (before avlis_main1_2)
- tm_tilesets-v91b
- tw010
- fortress
- dracon_temp
TLK file:
copaptlk_3_4