Carpet and that twitchy look

Moderator: Event DM

Post Reply
User avatar
Katroine
Team Member; Retired with Honors
Posts: 8171
Joined: Thu Feb 14, 2002 3:55 am
Timezone: Mountain
Location: Remote Bunker

Carpet and that twitchy look

Post by Katroine » Tue Jun 14, 2005 2:47 am

There's a light carpet in the CEP floor coverings. I used it as a full length floor covering but it keeps doing that look like it is laid over sand or something.
I know EDGE in Elysia has a similar carpet, if not the same, and it does not do that. Anyone wanna give me a pointer on how to remove it or fix it?
Thanks in advance.
It's chaos, be kind.
User avatar
Grunt
Team Member; Retired with Honors
Posts: 9579
Joined: Sat Jun 05, 2004 12:37 am
Timezone: I AM A TIME LORD
Location: Boston, MA

Re: Carpet and that twitchy look

Post by Grunt » Tue Jun 14, 2005 2:51 am

Katroine wrote:There's a light carpet in the CEP floor coverings. I used it as a full length floor covering but it keeps doing that look like it is laid over sand or something.
I know EDGE in Elysia has a similar carpet, if not the same, and it does not do that. Anyone wanna give me a pointer on how to remove it or fix it?
Thanks in advance.
I am thinking you're talking about "flickering"?

Check the Z axis of it and bump it up by .01 (so instead of being .00 or .01 make it .02 and see if that fixes it)

If there is a covering that is below it, it should be above it so they don't share the same space... Also if you lay carpets down to "tile" them make sure they don't overlap. just zoom in and adjust the X and Y until they meet but don't overlap by even a pixel line otherwise you'll get a visible seam...

Thaylis Beign: Morgan, did you cast recitation?
Morgan Thornheart: Yes
Thaylis Beign: *nods*
Morgan Thornheart: Aarilax blesses you all. Now get the fuck out of here.
User avatar
Katroine
Team Member; Retired with Honors
Posts: 8171
Joined: Thu Feb 14, 2002 3:55 am
Timezone: Mountain
Location: Remote Bunker

Post by Katroine » Tue Jun 14, 2005 2:56 am

They are all bumped up to .01 or .02 as someone told me to alternate to get rid of it, but I still have it.
Yeah, flickering like.
It's chaos, be kind.
User avatar
Gorgon
Father of Avlis EE
Posts: 6637
Joined: Fri Oct 17, 2003 10:14 pm
Timezone: PST -8
Location: Vancouver, BC, Canada

Post by Gorgon » Tue Jun 14, 2005 4:13 am

With many of those carpets (and other things with the shimmer effect) you can go -0.01 (or even lower) and it fixes them without losing the carpet in the floor. Just watch if you are trying to cover something else that it doesn't poke through.
"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (1942-2018) --


Sprucing up ye olde NWN | NWN:EE Wiki | ~Avlis Theme Song~
User avatar
CPU
Team Member; Retired with Honors
Posts: 5161
Joined: Sat Apr 05, 2003 4:27 pm
Location: NY. USA (-4GMT)

Post by CPU » Tue Jun 14, 2005 4:41 pm

Make sure to alternate the height like a chessboard when covering a large area:

0X0X0
X0X0X
0X0X0
X0X0X

0 = on floor
X= 0.01.
Avlis Housing Director
PM: Avlis Player Housing
Player Housing Information - This answers most questions people have. Please read this before asking.
User avatar
Katroine
Team Member; Retired with Honors
Posts: 8171
Joined: Thu Feb 14, 2002 3:55 am
Timezone: Mountain
Location: Remote Bunker

Post by Katroine » Tue Jun 14, 2005 5:01 pm

OXOX to you all for the good advice. :)

I got it now, I was doing alternating sides but forgot the tops and bottoms.

Danke.
It's chaos, be kind.
Post Reply