Devestating Critical
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- Two-Tongue
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In my honest opinion,
The devistating critical feat is a huge let down for players who enjoy CvC at all. I come here from a server that was really highly focused on CvC and role play; and after a few tests, this feat was banned before HotU was even implemented.
That and the popular demand and the colaborated opinions of many of the hardcore CvCers there that it took a lot of the enjoyment out of the many if not all CvC battles that took place.
I am new here and I probably should probably check out how it all goes on the server before voicing my opinion as I got no idea about how this server's CvC is yet (Still reading up on all the rules and histories, hehe).
Although according to the previous posts here it seems the feat is a little bit of a problem in CvM? It is quite a damn feat to have I must say.
IMO should be banned without question unless it could be edited a little bit (Though since its hardcoded, I'm sure it cant).
'Two-Tongue' Roberts
The devistating critical feat is a huge let down for players who enjoy CvC at all. I come here from a server that was really highly focused on CvC and role play; and after a few tests, this feat was banned before HotU was even implemented.
That and the popular demand and the colaborated opinions of many of the hardcore CvCers there that it took a lot of the enjoyment out of the many if not all CvC battles that took place.
I am new here and I probably should probably check out how it all goes on the server before voicing my opinion as I got no idea about how this server's CvC is yet (Still reading up on all the rules and histories, hehe).
Although according to the previous posts here it seems the feat is a little bit of a problem in CvM? It is quite a damn feat to have I must say.
IMO should be banned without question unless it could be edited a little bit (Though since its hardcoded, I'm sure it cant).
'Two-Tongue' Roberts
Me, I'm dishonest. And you can always trust a dishonest man to be dishonest, honestly. It's the honest ones you have to look out for. Because you never know when they'll do something....stupid.
*Jack Sparrow, Pirates of the Caribbean
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- Paul
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Re: Devestating Critical
Holy Shit!Khaelindra wrote: I saw a Wemic scythe-wielder created who, 6 weeks later, had 21 fighter levels and Devastating critical under his belly.

I must be doing something wrong. I have been at it for about 6 weeks as well and I still need at least another week before I can even start thinking about level 7.
- Aloro
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Re: Devestating Critical
Sure, they do.Vanor wrote:D&D Rules don't really account for things like Wemic PC's.

3rd edition DMG, pp. 22-25, "Variant: Monsters as Races". There's an ECL system laid out in detail, with examples like Goblin, Gnoll, Kobold, Centaur, Minotaur, Werewolf, and Hill Giant.
The ECL system we use is pretty close to the official one.
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Thinking some more of it, I believe the problem is that a low-magic items world such as Avlis really encourages min-maxing characters. I mean, if immunity to critical hits items would be possible to acquire, perhaps not everyone would run for a dual-wielding kukri or katana build. Right now it seems if you make a new character, he is either a caster, or a STR fighter going for the WP/dev. critical build and dual wielding keen weapons, or you are just plain stupid (or to give credits to a few bright exemples, you play this game solely for the fun of roleplaying, never have issues anyone else can kick your butt in a few seconds etc.)
Dual wield two regular kukris with a ranger/WM build, with dev. critical as soon as you reach epic: 6 attacks per round, critical threat 13-20. Improves to 10-20 with keen weapons. Show my anything not immune to critical hits that can stand more than 3 rounds
Dual wield two regular kukris with a ranger/WM build, with dev. critical as soon as you reach epic: 6 attacks per round, critical threat 13-20. Improves to 10-20 with keen weapons. Show my anything not immune to critical hits that can stand more than 3 rounds

- DAnjal Veskandar Rai
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*points at a wizard*myzmar wrote:Thinking some more of it, I believe the problem is that a low-magic items world such as Avlis really encourages min-maxing characters. I mean, if immunity to critical hits items would be possible to acquire, perhaps not everyone would run for a dual-wielding kukri or katana build. Right now it seems if you make a new character, he is either a caster, or a STR fighter going for the WP/dev. critical build and dual wielding keen weapons, or you are just plain stupid (or to give credits to a few bright exemples, you play this game solely for the fun of roleplaying, never have issues anyone else can kick your butt in a few seconds etc.)
Dual wield two regular kukris with a ranger/WM build, with dev. critical as soon as you reach epic: 6 attacks per round, critical threat 13-20. Improves to 10-20 with keen weapons. Show my anything not immune to critical hits that can stand more than 3 rounds
- Glocknal
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Yeah we have a ton of those running around Avlis these days...Ive only seen one character with Dev crit, and he is a long time player and certianly isnt min/maxed.myzmar wrote:
Dual wield two regular kukris with a ranger/WM build, with dev. critical as soon as you reach epic: 6 attacks per round, critical threat 13-20. Improves to 10-20 with keen weapons. Show my anything not immune to critical hits that can stand more than 3 rounds
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Good luck -getting- to 20th level with a strength based PC using 1-4dmg weapons and no sneaks.myzmar wrote:
Dual wield two regular kukris with a ranger/WM build, with dev. critical as soon as you reach epic: 6 attacks per round, critical threat 13-20. Improves to 10-20 with keen weapons. Show my anything not immune to critical hits that can stand more than 3 rounds
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I know him, and I know that. We don't have a tone right now, but might have one day. I know at least 3 mid-level (10+) players doing the build. Btw, I don't blame them/anyone, nothing wrong about this, its nothing more than a clever use of game mechanics and we all do this to some extent. I am just curious of the consequences.Glocknal wrote:Yeah we have a ton of those running around Avlis these days...Ive only seen one character with Dev crit, and he is a long time player and certianly isnt min/maxed.
Don't tempt me, I won't do it anywayEmprod wrote:Good luck -getting- to 20th level with a strength based PC using 1-4dmg weapons and no sneaks.

But I seriously doubt it is that hard when you start with 23 strength, what difference 1-10 or 1-4 base dmg then. Even monks can kill things, ya know..

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- DAnjal Veskandar Rai
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You said: anything that can survive more then 3 rounds. Said nothing about immunity to criticalsmyzmar wrote:I said, "not immune to critical hits". Aren't you all casters immune to everything?DAnjal Veskandar Rai wrote:*points at a wizard*

*cough* necromancy *cough*
Insta-death right back atcha.
Just trying to make the point that no build is so uber that it controls everyone else. Dev. crit won't change that.
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DAnjal Veskandar Rai wrote:You said: anything that can survive more then 3 rounds. Said nothing about immunity to criticals
myzmar wrote:Show my anything not immune to critical hits that can stand more than 3 rounds

If I ever edit a post it most probably cause of the typos. I make a hell lot of them when I write.
1) Unless you find a bard keen weapons are very rare.myzmar wrote: Dual wield two regular kukris with a ranger/WM build, with dev. critical as soon as you reach epic: 6 attacks per round, critical threat 13-20. Improves to 10-20 with keen weapons. Show my anything not immune to critical hits that can stand more than 3 rounds
2) A medium level Ranger/Wm that melee's in avlis is going to be smashed into the ground, by a lot of monsters.
3) There are many monsters and high level casters that even the best fighters around will need a 20 to hit. So even if your theroretical crit range is 10+ you will still need a roll of 20 to hit and another 20 to crit.
4) You got to catch a mage your trying to hit. Many are not fooloish enough just to stand there.
Minds are like parachutes, they have to be open to work.
Fighters can use it as many times as they want. Mages can do it a few times then need to rest. But that doesn't matter does it, nothing is supposed to be balanced.... apart from Firebrand... and Bigbys.... and Isacs Storms.... and.... etc etc. Don't come out with "Its not supposed to be balanced" and then start trying to balance one side of the equasion.girlysprite wrote:Long live dev critical. So many people complain about mages being overpowered. Now fighters have their little thing of their own. whats wrong with it?
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Enverex wrote:Fighters can use it as many times as they want. Mages can do it a few times then need to rest. But that doesn't matter does it, nothing is supposed to be balanced.... apart from Firebrand... and Bigbys.... and Isacs Storms.... and.... etc etc. Don't come out with "Its not supposed to be balanced" and then start trying to balance one side of the equasion.girlysprite wrote:Long live dev critical. So many people complain about mages being overpowered. Now fighters have their little thing of their own. whats wrong with it?

Is this a mage complaining that fighters are too powerful?
