Devestating Critical

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Two-Tongue
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Post by Two-Tongue » Tue Jul 27, 2004 8:21 am

In my honest opinion,

The devistating critical feat is a huge let down for players who enjoy CvC at all. I come here from a server that was really highly focused on CvC and role play; and after a few tests, this feat was banned before HotU was even implemented.

That and the popular demand and the colaborated opinions of many of the hardcore CvCers there that it took a lot of the enjoyment out of the many if not all CvC battles that took place.

I am new here and I probably should probably check out how it all goes on the server before voicing my opinion as I got no idea about how this server's CvC is yet (Still reading up on all the rules and histories, hehe).

Although according to the previous posts here it seems the feat is a little bit of a problem in CvM? It is quite a damn feat to have I must say.
IMO should be banned without question unless it could be edited a little bit (Though since its hardcoded, I'm sure it cant).


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Re: Devestating Critical

Post by Paul » Tue Jul 27, 2004 5:05 pm

Khaelindra wrote: I saw a Wemic scythe-wielder created who, 6 weeks later, had 21 fighter levels and Devastating critical under his belly.
Holy Shit! :shock:

I must be doing something wrong. I have been at it for about 6 weeks as well and I still need at least another week before I can even start thinking about level 7.
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Post by Arandil » Tue Jul 27, 2004 5:37 pm

No, you are doing something right. The other guy will be on the watchlist as a powergamer....
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Re: Devestating Critical

Post by Aloro » Tue Jul 27, 2004 5:45 pm

Vanor wrote:D&D Rules don't really account for things like Wemic PC's.
Sure, they do. :)

3rd edition DMG, pp. 22-25, "Variant: Monsters as Races". There's an ECL system laid out in detail, with examples like Goblin, Gnoll, Kobold, Centaur, Minotaur, Werewolf, and Hill Giant.

The ECL system we use is pretty close to the official one.

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Post by terryrayc » Tue Jul 27, 2004 5:47 pm

heh, did you see on the list of 1.63 items the line that says

- dev crit now works on bows
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Post by myzmar » Tue Jul 27, 2004 6:04 pm

Thinking some more of it, I believe the problem is that a low-magic items world such as Avlis really encourages min-maxing characters. I mean, if immunity to critical hits items would be possible to acquire, perhaps not everyone would run for a dual-wielding kukri or katana build. Right now it seems if you make a new character, he is either a caster, or a STR fighter going for the WP/dev. critical build and dual wielding keen weapons, or you are just plain stupid (or to give credits to a few bright exemples, you play this game solely for the fun of roleplaying, never have issues anyone else can kick your butt in a few seconds etc.)

Dual wield two regular kukris with a ranger/WM build, with dev. critical as soon as you reach epic: 6 attacks per round, critical threat 13-20. Improves to 10-20 with keen weapons. Show my anything not immune to critical hits that can stand more than 3 rounds :twisted:
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Post by DAnjal Veskandar Rai » Tue Jul 27, 2004 6:22 pm

myzmar wrote:Thinking some more of it, I believe the problem is that a low-magic items world such as Avlis really encourages min-maxing characters. I mean, if immunity to critical hits items would be possible to acquire, perhaps not everyone would run for a dual-wielding kukri or katana build. Right now it seems if you make a new character, he is either a caster, or a STR fighter going for the WP/dev. critical build and dual wielding keen weapons, or you are just plain stupid (or to give credits to a few bright exemples, you play this game solely for the fun of roleplaying, never have issues anyone else can kick your butt in a few seconds etc.)

Dual wield two regular kukris with a ranger/WM build, with dev. critical as soon as you reach epic: 6 attacks per round, critical threat 13-20. Improves to 10-20 with keen weapons. Show my anything not immune to critical hits that can stand more than 3 rounds :twisted:
*points at a wizard*
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Post by Glocknal » Tue Jul 27, 2004 6:29 pm

myzmar wrote:
Dual wield two regular kukris with a ranger/WM build, with dev. critical as soon as you reach epic: 6 attacks per round, critical threat 13-20. Improves to 10-20 with keen weapons. Show my anything not immune to critical hits that can stand more than 3 rounds :twisted:
Yeah we have a ton of those running around Avlis these days...Ive only seen one character with Dev crit, and he is a long time player and certianly isnt min/maxed.

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Post by Emprod » Tue Jul 27, 2004 7:08 pm

myzmar wrote:
Dual wield two regular kukris with a ranger/WM build, with dev. critical as soon as you reach epic: 6 attacks per round, critical threat 13-20. Improves to 10-20 with keen weapons. Show my anything not immune to critical hits that can stand more than 3 rounds :twisted:
Good luck -getting- to 20th level with a strength based PC using 1-4dmg weapons and no sneaks.
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Post by myzmar » Tue Jul 27, 2004 8:29 pm

Glocknal wrote:Yeah we have a ton of those running around Avlis these days...Ive only seen one character with Dev crit, and he is a long time player and certianly isnt min/maxed.
I know him, and I know that. We don't have a tone right now, but might have one day. I know at least 3 mid-level (10+) players doing the build. Btw, I don't blame them/anyone, nothing wrong about this, its nothing more than a clever use of game mechanics and we all do this to some extent. I am just curious of the consequences.
Emprod wrote:Good luck -getting- to 20th level with a strength based PC using 1-4dmg weapons and no sneaks.
Don't tempt me, I won't do it anyway :wink:

But I seriously doubt it is that hard when you start with 23 strength, what difference 1-10 or 1-4 base dmg then. Even monks can kill things, ya know.. :D
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Post by myzmar » Tue Jul 27, 2004 8:31 pm

DAnjal Veskandar Rai wrote:*points at a wizard*
I said, "not immune to critical hits". Aren't you all casters immune to everything? :lol:
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Post by girlysprite » Tue Jul 27, 2004 10:54 pm

Long live dev critical. So many people complain about mages being overpowered. Now fighters have their little thing of their own. whats wrong with it?
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Post by DAnjal Veskandar Rai » Wed Jul 28, 2004 11:21 am

myzmar wrote:
DAnjal Veskandar Rai wrote:*points at a wizard*
I said, "not immune to critical hits". Aren't you all casters immune to everything? :lol:
You said: anything that can survive more then 3 rounds. Said nothing about immunity to criticals ;)

*cough* necromancy *cough*
Insta-death right back atcha.

Just trying to make the point that no build is so uber that it controls everyone else. Dev. crit won't change that.
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Post by myzmar » Wed Jul 28, 2004 11:42 am

DAnjal Veskandar Rai wrote:You said: anything that can survive more then 3 rounds. Said nothing about immunity to criticals ;)
myzmar wrote:Show my anything not immune to critical hits that can stand more than 3 rounds :twisted:
:wink:
If I ever edit a post it most probably cause of the typos. I make a hell lot of them when I write.
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Post by Flakey » Wed Jul 28, 2004 12:01 pm

myzmar wrote: Dual wield two regular kukris with a ranger/WM build, with dev. critical as soon as you reach epic: 6 attacks per round, critical threat 13-20. Improves to 10-20 with keen weapons. Show my anything not immune to critical hits that can stand more than 3 rounds :twisted:
1) Unless you find a bard keen weapons are very rare.
2) A medium level Ranger/Wm that melee's in avlis is going to be smashed into the ground, by a lot of monsters.
3) There are many monsters and high level casters that even the best fighters around will need a 20 to hit. So even if your theroretical crit range is 10+ you will still need a roll of 20 to hit and another 20 to crit.
4) You got to catch a mage your trying to hit. Many are not fooloish enough just to stand there.
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Post by Enverex » Wed Jul 28, 2004 1:22 pm

girlysprite wrote:Long live dev critical. So many people complain about mages being overpowered. Now fighters have their little thing of their own. whats wrong with it?
Fighters can use it as many times as they want. Mages can do it a few times then need to rest. But that doesn't matter does it, nothing is supposed to be balanced.... apart from Firebrand... and Bigbys.... and Isacs Storms.... and.... etc etc. Don't come out with "Its not supposed to be balanced" and then start trying to balance one side of the equasion.
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Post by Mothandric » Wed Jul 28, 2004 1:24 pm

Enverex wrote:
girlysprite wrote:Long live dev critical. So many people complain about mages being overpowered. Now fighters have their little thing of their own. whats wrong with it?
Fighters can use it as many times as they want. Mages can do it a few times then need to rest. But that doesn't matter does it, nothing is supposed to be balanced.... apart from Firebrand... and Bigbys.... and Isacs Storms.... and.... etc etc. Don't come out with "Its not supposed to be balanced" and then start trying to balance one side of the equasion.
:shock:

Is this a mage complaining that fighters are too powerful?

:roll:
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