Toolset problem.
Moderator: Event DM
Toolset problem.
I have been using the toolset and now some of the descriptions for button, tilesets, groups, terrain, features, and just about anything you can imagine are gone. I will open up a editor and the buttons have no description. Or just trying to start a new area part of the tilesets have no description. Plus if I insert a NPC from a custom pallette the NPC never makes into the game. I have installed the program on two seperate compueters and have had the same problem. Has anybody else seen this? Is there a way to fix it? Atari says of course to just uninstall and re-install. But I find that a bit drastic since on the second computer I installed it only worked fine for about 4 hours.
Looking for any suggestions.
1st Computer
Windows XP Home
AMD 2800+ Anthlon XP
160GB HD
512MB
NVIDIA GeForce4 MX
2nd Computer (Work Comp)
Windows XP Pro
Pent 4 Spd???
Much the same as above
Looking for any suggestions.
1st Computer
Windows XP Home
AMD 2800+ Anthlon XP
160GB HD
512MB
NVIDIA GeForce4 MX
2nd Computer (Work Comp)
Windows XP Pro
Pent 4 Spd???
Much the same as above
-
- Team Member; Retired with Honors
- Posts: 6175
- Joined: Mon Feb 10, 2003 8:25 pm
- Location: Over the hill
If it's what I think then I see it too....something like
+Misc.
-
-
-
-Chair
-Chest
Etc
The first few are blank?
That's what I see I wasnt sure what was up with that. For that matter I'm not sure if I see the new things that are in HOTU, I have to go look some things up.
+Misc.
-
-
-
-Chair
-Chest
Etc
The first few are blank?
That's what I see I wasnt sure what was up with that. For that matter I'm not sure if I see the new things that are in HOTU, I have to go look some things up.
If money it the root of all evil, I want to be a bad man!
Well thats what it looks like and ill tell you something. you can look everywhere and not find anything 
But i have found the solution.
I ran the setup for HotU again and then updated to 1.62 then down grade to 1.61 and now its working again. Still dont know what happened but this has worked so far.
Good Luck
Tell me if you find out why it happened.

But i have found the solution.
I ran the setup for HotU again and then updated to 1.62 then down grade to 1.61 and now its working again. Still dont know what happened but this has worked so far.
Good Luck

Tell me if you find out why it happened.
-
- Team Member; Retired with Honors
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I just noticed that I dont have any that belongs to HOTU like the underdark etc. And a lot of blank areas in many things like creatures etc. I did have to downgrade to 1.61
I also noticed that I have a number of creatures named Bad Strref.
Please dont tell me that I have to reinstall
This wouldnt have anything to do with Avlis dialog.tlk would it?
I'm going to go try that next, then maybe upgrade back to 1.62 but that will be later since I want to play tonight.
Glad to hear you got your problem solved.
I also noticed that I have a number of creatures named Bad Strref.
Please dont tell me that I have to reinstall

This wouldnt have anything to do with Avlis dialog.tlk would it?
I'm going to go try that next, then maybe upgrade back to 1.62 but that will be later since I want to play tonight.
Glad to hear you got your problem solved.
If money it the root of all evil, I want to be a bad man!
-
- Team Member; Retired with Honors
- Posts: 6175
- Joined: Mon Feb 10, 2003 8:25 pm
- Location: Over the hill
Well that seems to help. I now see things like snow patches, desert stuff etc which comes with HOTU. However if I do a creature wizard I am still seeing alot of Bad Strref (though things like Red Dragon Disciple are there now).Jordicus wrote:don't use the old avlis dialog.tlk file. there is a new CoPaP tlk 2.0 file that you need to put in your tlk folder under your HoTU installation
Not sure where those Bad Strref are coming from? Any clues?
Thanks
If money it the root of all evil, I want to be a bad man!
- WrathOG777
- Master Sage
- Posts: 5325
- Joined: Fri Mar 07, 2003 4:17 pm
- Location: Abyss (GMT 2200-0500)
I am haveing a similar issue with the toolset. When I am making items what cast spells, skills, many names are missing. Cannot really see what I am makeing.
-name
-
-
-name
^like that^
Also in game all HotU skills, feats, spells are blank. No name, description, nothing, but the icon still appears and I can use them.
And in regaurds to the dialog fix. How does one go about finding out if they have the right dialog.tlk file? Is there somewhere I can get the correct one? I think I have the copap one in the tlk folder.
-name
-
-
-name
^like that^
Also in game all HotU skills, feats, spells are blank. No name, description, nothing, but the icon still appears and I can use them.
And in regaurds to the dialog fix. How does one go about finding out if they have the right dialog.tlk file? Is there somewhere I can get the correct one? I think I have the copap one in the tlk folder.
- markschouten
- Scholar of Fools
- Posts: 381
- Joined: Tue Nov 25, 2003 9:23 pm
- Location: Netherlands (GMT+2)
ftp://ftp.infogrames.net/patches/neverw ... Update.exe
This patch file should contain the standard bioware TLK file.
This patch file should contain the standard bioware TLK file.
- Sindol
- Team Member; Retired with Honors
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- Contact:
Bad Strrefs and empty lines are almost always caused by discrepancies between the haks and the tlk file (that's what a tlk file does, it matches the haks entries to the right spot in the game).
Make sure, when working with the Avlis haks in the toolset that you have:
1. The 2 core haks CoPaPHak (v3.1) and UniversalHak (v3.0) attached to your mod.
2. The right tlk file assigned to your mod (CoPaPTlk_2_0.tlk).
3. Have not overwritten the original bioware dialog.tlk in your NWN folder (this was necessary before version 1.61 of NWN, but NOT anymore).
This works just fine for me.
Make sure, when working with the Avlis haks in the toolset that you have:
1. The 2 core haks CoPaPHak (v3.1) and UniversalHak (v3.0) attached to your mod.
2. The right tlk file assigned to your mod (CoPaPTlk_2_0.tlk).
3. Have not overwritten the original bioware dialog.tlk in your NWN folder (this was necessary before version 1.61 of NWN, but NOT anymore).
This works just fine for me.

So much fun,
yet so little time to enjoy it.
- Sindol
yet so little time to enjoy it.
- Sindol
- WrathOG777
- Master Sage
- Posts: 5325
- Joined: Fri Mar 07, 2003 4:17 pm
- Location: Abyss (GMT 2200-0500)
-
- Team Member; Retired with Honors
- Posts: 6175
- Joined: Mon Feb 10, 2003 8:25 pm
- Location: Over the hill
Make sure, when working with the Avlis haks in the toolset that you have:
1. The 2 core haks CoPaPHak (v3.1) and UniversalHak (v3.0) attached to your mod.
Got them
2. The right tlk file assigned to your mod (CoPaPTlk_2_0.tlk).
Yup that what fixed the blanks
3. Have not overwritten the original bioware dialog.tlk in your NWN folder (this was necessary before version 1.61 of NWN, but NOT anymore).
Verified by running single game version
Everything is working fine I just see those bad strref. I also still see them on my character (ghost elf pre ELC).
I do get a strange onhit effect when I make a creature from the wizard. Drove me nuts since I couldnt see a reason for it. I think I found a work around though.
1. The 2 core haks CoPaPHak (v3.1) and UniversalHak (v3.0) attached to your mod.
Got them
2. The right tlk file assigned to your mod (CoPaPTlk_2_0.tlk).
Yup that what fixed the blanks
3. Have not overwritten the original bioware dialog.tlk in your NWN folder (this was necessary before version 1.61 of NWN, but NOT anymore).
Verified by running single game version
Everything is working fine I just see those bad strref. I also still see them on my character (ghost elf pre ELC).
I do get a strange onhit effect when I make a creature from the wizard. Drove me nuts since I couldnt see a reason for it. I think I found a work around though.
If money it the root of all evil, I want to be a bad man!