Wild Magic changers

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Dirigible
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Wild Magic changers

Post by Dirigible » Sun Jun 19, 2016 10:48 pm

A massive shout out to Seka, Hamlet and everyone else who helped with the new Wild Magic tweaks.

They're not huge changes, but they really do make wild magery much more playable, taking away the frustrating aspects that have made me head butt my desk repeatedly and replace that with even more fun. No more constantly reloading spell books or dying from casting in the start tent. Great work guys.

Thanks! :feuer:
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Re: Wild Magic changers

Post by Grunt » Sun Jun 19, 2016 11:03 pm

You forgot "SaraEF" :D They did the lion's share of the SHS changes this time around, and lived!

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Re: Wild Magic changers

Post by Ghostie » Sun Jun 19, 2016 11:53 pm

Rave for fun changes, indeed!

And just rave in general for the people behind the QA, testing, and whatnot, of a really old game, and the new systems, bug fixes, additions, etc. Well done everyone :)
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Re: Wild Magic changers

Post by PerkyElf » Mon Jun 20, 2016 9:33 am

Wait, does that mean the Death Ray From Space is gone? I'm not sure how I feel about that :lol:
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Re: Wild Magic changers

Post by Dirigible » Mon Jun 20, 2016 12:40 pm

Geeez, I must have been half asleep last night when I wrote this to forget SaraEF! Double thanks to her for listening to my rambling feedback.

Also - PerkyElf, I wouldn't want to spoil the suprise for you ;)
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Re: Wild Magic changers

Post by Hamlet » Tue Jun 21, 2016 9:27 pm

Dirigible wrote:Also, PerkyElf, I wouldn't want to spoil the suprise for you ;)
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