Attacks per round
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- Manuel the White
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Attacks per round
Furthering the perception that I know squat about engine dynamics, the following question:
10 Monk class levels (+7/+4/+1)
10 Main class levels (+10/+5)
How many attacks per round?
And don't be stingy with the mustard!
Thanks. 8 )
10 Monk class levels (+7/+4/+1)
10 Main class levels (+10/+5)
How many attacks per round?
And don't be stingy with the mustard!
Thanks. 8 )
Re: Attacks per round
Six.Manuel the White wrote:Furthering the perception that I know squat about engine dynamics, the following question:
10 Monk class levels (+7/+4/+1)
10 Main class levels (+10/+5)
How many attacks per round?
And don't be stingy with the mustard!
Thanks. 8 )

You can add haste, flurry of blows, and dual-wield kamas (2 attacks in the off-hand with improved two-weapon fighting feat) to attain the NWN maximum of ten attacks per round, whee!
Last edited by Tigg on Fri Oct 13, 2006 9:22 pm, edited 1 time in total.
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- Manuel the White
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don't forget the haste spellManuel the White wrote:Six! Holy smoke.. That's amazing..
So, Flurry of Blows and Improved 2-Weapon (kama) would make it eight? Sick!
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true, actually with the flurry and the haste I think you can get 10 attacks, I wasn't even thinking of that because it's not done too much. you're already taking an ab hit for the dual-wield, to reduce the ab of 9 other attacks by 2, just to get one more... usually not going to work out too well. unless of course you're only hitting them on a 20 no matter what!
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You forget that if you add improved crits, you hit a shit load of crits.
I roled up one of these in SP and with some of those kama's you find he's a beast.
The best thing to do is max out parry and you defend against up to 10 attacks per round with free retaliation if your parry is high enough. It's awesome to see animated with the whirling blades and all. It's much easier to get parry high than to up your AB.
A fighter/monk/weaponmaster with keen kama's
I roled up one of these in SP and with some of those kama's you find he's a beast.
The best thing to do is max out parry and you defend against up to 10 attacks per round with free retaliation if your parry is high enough. It's awesome to see animated with the whirling blades and all. It's much easier to get parry high than to up your AB.
A fighter/monk/weaponmaster with keen kama's

- Manuel the White
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Cleric/monk/shadowdancer is pretty imposing as well, if you build it right you can get epic dodge, and of course all the cleric combat buffs and darkfire on your kamas and HIPS and whatnot. I'd say it's somewhat less so in Avlis because monk gloves count as weapons here, and of course the martial bonuses.
Parry... that's a whole 'nother subject and one that hasn't come up in awhile. A lot of people say parry is broken but I've played a parryer elsewhere in the past and found that at some point it got really good. It is somewhat bugged in terms of not blocking the second shot of an attack 'flurry' (which an attacker with 4 or more attacks/round will do), but if you combine it with epic dodge it's quite powerful and really satisfying for those who like to strategize and use feats and get all micro in the midst of the fierce NWN combat.
Parry... that's a whole 'nother subject and one that hasn't come up in awhile. A lot of people say parry is broken but I've played a parryer elsewhere in the past and found that at some point it got really good. It is somewhat bugged in terms of not blocking the second shot of an attack 'flurry' (which an attacker with 4 or more attacks/round will do), but if you combine it with epic dodge it's quite powerful and really satisfying for those who like to strategize and use feats and get all micro in the midst of the fierce NWN combat.

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[quote="Li'll Divvil"]The best thing to do is max out parry and you defend against up to 10 attacks per round with free retaliation if your parry is high enough. It's awesome to see animated with the whirling blades and all. It's much easier to get parry high than to up your AB.[quote]
Is this true about Parry. For a long time it was bugged and wouldn't parry more than 3 attacks (or something ... one parry per "flurry" I think, or whatever its called). Is it fixed now? Can it really parry full number of attacks per round?
Is this true about Parry. For a long time it was bugged and wouldn't parry more than 3 attacks (or something ... one parry per "flurry" I think, or whatever its called). Is it fixed now? Can it really parry full number of attacks per round?
No, it's the same. But, again, epic dodge helps loads. Also, it is still useful to have that number of attacks per round if you're parrying mobs. As I recall, when you activate the mode you have to actually click on an enemy for it to start working right, but then if others start to crowd around you and attack you, you'll automatically turn to block them. In some ways it's kind of fair that it doesn't work for every attack, because it's easily possible for a dedicated character to get the skill into the 80's by the end of things, and that's 80 + 1d20 for what would need to be beat by the attack roll, making it impossible for any meleer to hit. I think 20's still hit through the parries, though.robocod wrote:Is it fixed now? Can it really parry full number of attacks per round?
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im curious on the critical hits. If your weapon is say a rapier and keen, thats 15-20 range. Your fighting a creature not immune to crits or sneaks, and you would normally miss with a roll of 15, would you now land a crit because your in that range and assuming the threat roll hit as well? Or hows it work? If all you have to do is land the roll within the crit range then a WM with a keen rapier and the feats would be 10-20 so you are guarentee'd a hit 50% of the time?
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