Overides and 1.67

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Brayon
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Overides and 1.67

Post by Brayon » Fri Jun 30, 2006 3:54 am

Hey all. It seems the revert overide for the non-HotU walk annimations do not work with 1.67. Does anyone know of a new overide pack for them? I just cant help thinking that my character is walking around with a corn cob stuck up somewhere.

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Nightface
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Re: Overides and 1.67

Post by Nightface » Fri Jun 30, 2006 5:39 am

Brayon wrote:Hey all. It seems the revert overide for the non-HotU walk annimations do not work with 1.67. Does anyone know of a new overide pack for them? I just cant help thinking that my character is walking around with a corn cob stuck up somewhere.
Think of it as your character making sure he doesn't wack himself in the face with the back of his weapon, or the top of his shield. :wink:

Seriously, they look a little odd, but I really think most folks overreact about the HotU anims.
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Post by loki70 » Fri Jun 30, 2006 5:50 am

You mean the ones that make the fat guys look like they are skipping? Keep those :D Watching Ed skip is just too hilarious :lol:
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Post by DarknessFallsLight » Fri Jun 30, 2006 6:06 am

loki70 wrote:Watching Ed skip is just too hilarious :lol:
+1! Watching a bad-ass prance is priceless!
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Post by Nighthawk4 » Fri Jun 30, 2006 6:20 am

I hate those animations. :cry:

Let us hope that someone comes up with a new version of the override. :wink:
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Post by PsiOmega » Fri Jun 30, 2006 9:50 am

They may not be lovely but they fixed my stab-from-stealth crash issues.
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Post by mortzestus » Fri Jun 30, 2006 2:23 pm

PsiOmega wrote:They may not be lovely but they fixed my stab-from-stealth crash issues.
Exactly, that's the only reason why i used the old animations.
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Post by Grunt » Fri Jun 30, 2006 2:51 pm

mortzestus wrote:
PsiOmega wrote:They may not be lovely but they fixed my stab-from-stealth crash issues.
Exactly, that's the only reason why i used the old animations.
Hmm I crash during combat a lot... maybe they'll help...

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Post by Chemical-Burn » Sat Jul 01, 2006 2:00 am

Nighthawk4 wrote:I hate those animations. :cry:

Let us hope that someone comes up with a new version of the override. :wink:
omg +1234 and 5 seriously. I couldnt go 2 sec with my dex based character walking around like she had a set of 'guns' so big her arms had to be bowed out from her body and, yes, a corn cob up her arse as well. And no she would NOT enjoy a corn cob up her arse or anything else.
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