Overides and 1.67
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Overides and 1.67
Hey all. It seems the revert overide for the non-HotU walk annimations do not work with 1.67. Does anyone know of a new overide pack for them? I just cant help thinking that my character is walking around with a corn cob stuck up somewhere.
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Re: Overides and 1.67
Think of it as your character making sure he doesn't wack himself in the face with the back of his weapon, or the top of his shield.Brayon wrote:Hey all. It seems the revert overide for the non-HotU walk annimations do not work with 1.67. Does anyone know of a new overide pack for them? I just cant help thinking that my character is walking around with a corn cob stuck up somewhere.

Seriously, they look a little odd, but I really think most folks overreact about the HotU anims.
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Hmm I crash during combat a lot... maybe they'll help...mortzestus wrote:Exactly, that's the only reason why i used the old animations.PsiOmega wrote:They may not be lovely but they fixed my stab-from-stealth crash issues.
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omg +1234 and 5 seriously. I couldnt go 2 sec with my dex based character walking around like she had a set of 'guns' so big her arms had to be bowed out from her body and, yes, a corn cob up her arse as well. And no she would NOT enjoy a corn cob up her arse or anything else.Nighthawk4 wrote:I hate those animations.![]()
Let us hope that someone comes up with a new version of the override.