Crimzonfist wrote:ok ive got programing exp. though i haven't touched a programing language in about 10 years, i see no reason why we can't nest multiple p-merchant scripts onto 1 npc. so that we can organize our goods without the need to have multiple p-merchants to do it, and thus reduce lag(or at least if im not mistaken it should). Im thinking with the script that allows you to do things based on what is said and an if then loop or something to that effect.
Why would that reduce lag? Not saying it won't, I'm just not sure where you think the lag reduction comes in.
Crimzonfist wrote:Now what i want to know is 1 has this already been tried and determined that i can't be done or shouldn't for some reason
Dunno. However, only subs and Team members can make code changes.
Crimzonfist wrote:and 2 is it worth my time to learn nwn1 scripting when nwn2 is right around the corner.
If you are interested ing NWN 2 scripting, then yes. Obsidian has said that most scripts will be portable between NWN and NWN 2. So learning now will be useful. However, NWN2 will be using C#, so learning C# might also help.
As for waiting. . . NWN 2 is still 3-4 months off. Your choice.
Crimzonfist wrote:will nwn2 scripting be similar to nwn1 and so make learning it easier.
Yes.
Crimzonfist wrote:also if its simply more feasible to use multiple p-merchants and less server intensive that way i would also like to no that

Again, I'm not sure where the CPU-saving comes in. Number of NPCs on the map?