Post
by Heed » Sun Mar 26, 2006 4:23 pm
There's no real new info. there -- all this stuff hase been known for quite a long time. But it's nice to see some of the reasoning and thinking behind the decisions.
The biggest advantage in terms of usage is that the toolset will be modeless -- that is, you can have many window panels open at the same time and switch between them. The NWN1 toolset only allows you to have one editor panel open at a time.
So, if you are writing a script and you then need to get the resref of an item, you need to save script, close script editor, open item property window, copy resref, close item property window, open script editor, open the script and paste resref.
In the NWN2 toolset at most you will need to do is, open item property window, copy resref, tab back to script editor, paste resref.
As the presentation says, the extra clicks and steps really add up quickly and suck a lot of time up that could be spent building proper.
Thought thinks itself.
_________________
A Game is a machine that can get into action only if the players consent to become puppets for a time.
--Marshall McLuhan,
Understanding Media