NWN2 Toolset

Moderator: Event DM

Post Reply
User avatar
Krator
Elder Sage
Posts: 4935
Joined: Thu Jun 10, 2004 6:44 pm
Timezone: GMT
Location: Amsterdam

NWN2 Toolset

Post by Krator » Sun Mar 26, 2006 12:06 am

User avatar
Heed
Scholar of Fools
Posts: 377
Joined: Sat Jul 17, 2004 11:13 am
Location: Dasein
Contact:

Post by Heed » Sun Mar 26, 2006 12:29 am

Score! :) Nice find.
Thought thinks itself.
_________________
A Game is a machine that can get into action only if the players consent to become puppets for a time.
--Marshall McLuhan,
Understanding Media
User avatar
Zebranky
Scholar of Fools
Posts: 338
Joined: Sun Jul 04, 2004 5:40 am
Location: MA, USA (GMT -5)

Post by Zebranky » Sun Mar 26, 2006 5:07 am

Written in C# with plugin capabilities!

I just had a NWN2gasm.
User avatar
Revan
Scholar of Fools
Posts: 322
Joined: Fri Apr 30, 2004 2:17 am
Timezone: PST, GMT-8
Location: Los Angeles, CA
Contact:

Post by Revan » Sun Mar 26, 2006 11:20 am

Zebranky wrote:Written in C# with plugin capabilities!

I just had a NWN2gasm.

+1
Revan
----------------------------
http://kevan.org/brain.cgi?RevanofDruEl
User avatar
Pathos Street
King of Avlis Charades
Posts: 4883
Joined: Mon Oct 11, 2004 11:33 pm
Timezone: CDT (GMT -5)
Location: Hawkeye State

Post by Pathos Street » Sun Mar 26, 2006 3:25 pm

Zebranky wrote:I just had a NWN2gasm.
User avatar
PsiOmega
Team Member; Retired with Honors
Posts: 4886
Joined: Tue Jun 08, 2004 4:55 pm
Timezone: GMT+1/+2 (DST)
Location: Sweden

Post by PsiOmega » Sun Mar 26, 2006 3:29 pm

Multithreading :crazy2:
User avatar
Fire Monkey
Master Sage
Posts: 5352
Joined: Sun Apr 06, 2003 3:11 pm

Post by Fire Monkey » Sun Mar 26, 2006 3:31 pm

OK can some of your computer-type people explain to the rest of us what the significance of this is?
User avatar
Krator
Elder Sage
Posts: 4935
Joined: Thu Jun 10, 2004 6:44 pm
Timezone: GMT
Location: Amsterdam

Post by Krator » Sun Mar 26, 2006 4:04 pm

Fire Monkey wrote:OK can some of your computer-type people explain to the rest of us what the significance of this is?
Making NWN2 things in the toolset just got a lot:

-easier to handle
-more fun to do
-faster
User avatar
Heed
Scholar of Fools
Posts: 377
Joined: Sat Jul 17, 2004 11:13 am
Location: Dasein
Contact:

Post by Heed » Sun Mar 26, 2006 4:23 pm

There's no real new info. there -- all this stuff hase been known for quite a long time. But it's nice to see some of the reasoning and thinking behind the decisions.

The biggest advantage in terms of usage is that the toolset will be modeless -- that is, you can have many window panels open at the same time and switch between them. The NWN1 toolset only allows you to have one editor panel open at a time.

So, if you are writing a script and you then need to get the resref of an item, you need to save script, close script editor, open item property window, copy resref, close item property window, open script editor, open the script and paste resref.

In the NWN2 toolset at most you will need to do is, open item property window, copy resref, tab back to script editor, paste resref.

As the presentation says, the extra clicks and steps really add up quickly and suck a lot of time up that could be spent building proper.
Thought thinks itself.
_________________
A Game is a machine that can get into action only if the players consent to become puppets for a time.
--Marshall McLuhan,
Understanding Media
User avatar
Tesh
Scholar
Posts: 1421
Joined: Thu Jan 13, 2005 10:58 am
Timezone: GMT +12
Location: Auckland, New Zealand
Contact:

Post by Tesh » Sun Mar 26, 2006 10:33 pm

That looks awesome.

TBH it looks like they have bought the Visual Studio framework to provide the interface to the toolset, which IMO is a bloody good idea
Roland of Gilead wrote: I told you we deal in lead, and so we do. But that doesn't make us hired guns.
Belkar wrote: One order of gluttony with a side of coriuption, please.
Post Reply