HELP? Toolset stuff

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Alphonse
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HELP? Toolset stuff

Post by Alphonse » Thu Jan 20, 2005 8:58 am

I'm working on a building at the moment, and I have read the threads on, including the ones about some of the stuff that is in game in places is no longer allowed.

So i have a few questions.

1. The fireplace in the bored gargoyle in mikona. is this one of these items, or is it made up of several other items.

2. I have imported all of the haks recommended in psycos housing thread, but it mentions module specific haks. where do i find these.

3. Importing all the haks into the building doesn't seem to have given me very many new items to place. Is there something else i should be importing too?


Cheers guys.
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Krator
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Re: HELP? Toolset stuff

Post by Krator » Thu Jan 20, 2005 9:22 am

Alphonse wrote: 1. The fireplace in the bored gargoyle in mikona. is this one of these items, or is it made up of several other items.
Placeable fires and altars. The CEP fireplaces pwn this fireplace IMHO.
Alphonse wrote:2. I have imported all of the haks recommended in psycos housing thread, but it mentions module specific haks. where do i find these.
3. Importing all the haks into the building doesn't seem to have given me very many new items to place. Is there something else i should be importing too?
Importing? Perhaps you mean something else, but the correct way of adding haks to your mod is on the custom content tab of the module properties. The correct hak list is:
avlis_main1_2
copap_hak4_4
cep_patch1_5
cep_patch
other haks starting with cep in alphabetical order
universalhak_(highest number)
Module specific haks (Like drylands, or deglos tilesets. If you're making an interior, don't bother adding any.)

Don't forget to add the copap tlk with the highest number in the tlk box.

Hope that helps.

PS: New placeables show up on the custom tab, not the standard tab.
Playing as: Sir Douglas Hope of Gorethar, old school paladin | Krator Blackfist, gold mage | Warren, half nymph barbarian
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Alphonse
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Re: HELP? Toolset stuff

Post by Alphonse » Thu Jan 20, 2005 9:24 am

Krator wrote:
PS: New placeables show up on the custom tab, not the standard tab.
Thanks. The thing that confused me was that the names of the custom items showed up as what looked like speechstrings rather description. Is this right or have i nuked my toolset in some way?
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Re: HELP? Toolset stuff

Post by Godron » Thu Jan 20, 2005 1:03 pm

Alphonse wrote:
Krator wrote:
PS: New placeables show up on the custom tab, not the standard tab.
Thanks. The thing that confused me was that the names of the custom items showed up as what looked like speechstrings rather description. Is this right or have i nuked my toolset in some way?
Not a superexpert on this, but..

Check the order of your haks, and make sure you don't have any other in there. Some haks don't work with others and will do this sort of thing.

If that does not correct it, you may have to start a new module. Unfortunately the module sometimes 'remembers' things it should not.
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Krator
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Re: HELP? Toolset stuff

Post by Krator » Thu Jan 20, 2005 1:10 pm

Alphonse wrote:
Krator wrote:
PS: New placeables show up on the custom tab, not the standard tab.
Thanks. The thing that confused me was that the names of the custom items showed up as what looked like speechstrings rather description. Is this right or have i nuked my toolset in some way?
Ah, the ogre bug :) (It is a bioware quest for killing ogres, if it didn't change with 1.64 or 1.65)
You forgot to add the tlk. The tlk box is at the bottom of the custom content tab with module properties. The tlk you have to add is named copaptlk_3_4.
Playing as: Sir Douglas Hope of Gorethar, old school paladin | Krator Blackfist, gold mage | Warren, half nymph barbarian
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