Do skill points save over levels?

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storminj
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Do skill points save over levels?

Post by storminj » Sat Jan 08, 2005 3:41 pm

I normally would not imagine doing this but I am at a predicament. I can not use all my skill points in places I can justifiably put them in. Since my character has such a high intellegence for a rogue/shadow dancer and is human she gets 12/10 skill points per level. I am not complainin for I planned it this way. If I go up a SD level again I will have 4 skill points left over and would save them for later level in rogue.
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Fifty
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Post by Fifty » Sat Jan 08, 2005 3:58 pm

They do hold over, but the team disapproves of doing this. I doubt they'll ban you though. :wink:
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Post by szabot » Sat Jan 08, 2005 5:41 pm

I think it's ok to save a point here or there, especially to put into cross-class skills every other level. What you shouldn't do is hold onto points so you can fill up a skill later more easily. Hrm...don't know if that makes sense. I could be wrong anyway.
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Post by mortzestus » Sat Jan 08, 2005 5:52 pm

What szabot said is actually the team ruling on this subject. You cannot save skill points, the only exception being saving one with the purpose of using it on a cross class skill in your next level up.

Some discussion about this here.
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Post by storminj » Sat Jan 08, 2005 5:55 pm

yes, I agree. My problems is the skills I put into are beyond the cross class max. So I cannot put crossclass into any rogue skills becaus they are too high. NWN seems to take only the level you are taking into consideration unlike PnP. When I level in SD I cannot add to something that at the time is beyond 1/2 the max skill points in a cross class. In PnP you get 1/2 a point for everylevel so you could every two levels.
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Post by Vergilius » Sat Jan 08, 2005 6:19 pm

storminj wrote:NWN seems to take only the level you are taking into consideration unlike PnP. When I level in SD I cannot add to something that at the time is beyond 1/2 the max skill points in a cross class. In PnP you get 1/2 a point for everylevel so you could every two levels.
NWN and PNP work exactly the same. Cross-class limit is always 1/2 your current max for class skills. If you are level 14, you have a max of 17 on class skills, and 8 on cross-class skills. That is true in both PNP and NWN unless you play by some variant house rule. If you have 8 ranks in that skill upon level-up to 14, then you simply cannot add more points into the skill. Information can be found on page 59-60 of the 3E PHB.

Now, I suppose we could argue whether this rule is ridiculous or not, but ultimately we all have to play by the same ruleset regardless of whether we agree or not. Your choices then are either to find another class or cross-class skill to add ranks. Thats part of the difficulty of playing a high-INT, highly skilled, multi-class character. Training in a class means training in the skills appropriate to that class.
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Post by Velvet Embrace » Sat Jan 08, 2005 6:37 pm

I'd say the only "bad thing" with this would be if someone saved up ALL their skill points to use on a class near thier last level. Like XXX class to get points in XXX skill which she didn't have until XXX level.

Saving 1-5 points or so to use on the next level up is not that big a deal imo.

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Post by Vergilius » Sat Jan 08, 2005 6:47 pm

Velvet Embrace wrote:I'd say the only "bad thing" with this would be if someone saved up ALL their skill points to use on a class near thier last level. Like XXX class to get points in XXX skill which she didn't have until XXX level.
An example of really bad meta-gaming would be a wizard/rogue combo. Even a pure wizard will have more skill points than useful class skills, and most players would simply add them to class skills. Someone terribly into metagaming would add several levels of rogue periodically and save up their useless wizard points for the clearly more useful rogue skills. At the worst, a Wizard 17/Rogue 3 combo that metagamed skill points could max just about as many useful rogue skills as the pure Rogue 20. Now, not every person who has this combo has metagamed, but its probably the combo that lends itself most easily to metagaming skill points.
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