Knockdown, and improved knockdown
Moderator: Event DM
Knockdown, and improved knockdown
Considering how all the feats seem to change with every release by Bioware, can anyone explain how knockdown, and improved knockdown work to me including what stats they use, particularly how they are going to work after 1.65 gets put in?
Cheers guys
Cheers guys
Irreverence Awards 05 :most Ineffectual PC, honourable mention for most likely to give/recieve Spite
Islands of the Lost Head DM
Islands of the Lost Head DM
- Dirk Cutlass
- Elder Sage
- Posts: 4691
- Joined: Mon Jan 27, 2003 9:42 am
- Location: GMT
How they should work (which hopefully is what they've done in 1.65) is as follows...
A player attempts a knockdown. Because its a special attack (like called shot) it is done at a -4 penalty.
If the attack hits (i.e. greater or equal to opponents AC) then the opponent makes a discipline roll. The DC of the knockdown attempt is the "modified attack roll + size advantage".
"modified attack roll" = what you rolled plus all modifiers including the -4 penalty
"size advantage" = +4 for every size category that the attacker is larger than the defender
It is not possible to knockdown opponents that are more than 1 size category bigger than you.
Improved knockdown means that the knockdown DC is as if the attacker was 1 size category bigger than he really is (basically another +4 to the DC).
What happens at the moment is that the +4 bonus for size category difference (including the +4 which comes from Improved Knockdown) is actually added to the attack roll as well as the DC!!!
This is the silly bit, because if you think about it, by doing this "difficult" knockdown maneouver, you are supposed to take a -4 penalty. But the size advantage gives you bonuses to hit! E.g. a Wemic with Improved Knockdown would get a massive +8 to-hit against a halfling (it might even be +12 - need to check) ! That is better than a normal attack.
EDIT: The knockdown just uses your attack bonuses plus your size. The Discipline roll uses STR bonus (that's the targets STR not the attackers).
A player attempts a knockdown. Because its a special attack (like called shot) it is done at a -4 penalty.
If the attack hits (i.e. greater or equal to opponents AC) then the opponent makes a discipline roll. The DC of the knockdown attempt is the "modified attack roll + size advantage".
"modified attack roll" = what you rolled plus all modifiers including the -4 penalty
"size advantage" = +4 for every size category that the attacker is larger than the defender
It is not possible to knockdown opponents that are more than 1 size category bigger than you.
Improved knockdown means that the knockdown DC is as if the attacker was 1 size category bigger than he really is (basically another +4 to the DC).
What happens at the moment is that the +4 bonus for size category difference (including the +4 which comes from Improved Knockdown) is actually added to the attack roll as well as the DC!!!
This is the silly bit, because if you think about it, by doing this "difficult" knockdown maneouver, you are supposed to take a -4 penalty. But the size advantage gives you bonuses to hit! E.g. a Wemic with Improved Knockdown would get a massive +8 to-hit against a halfling (it might even be +12 - need to check) ! That is better than a normal attack.
EDIT: The knockdown just uses your attack bonuses plus your size. The Discipline roll uses STR bonus (that's the targets STR not the attackers).
Last edited by Dirk Cutlass on Wed Dec 15, 2004 1:33 pm, edited 1 time in total.
- Khaelindra
- Master Sage
- Posts: 7001
- Joined: Tue May 13, 2003 3:02 pm
- Timezone: GMT+1
- Location: Almere, the Netherlands(GMT+1, GMT+2 in summer)
This i'm not really sure of...i get knocked down in dragonform by dwarven mercs, and i think a dragon is huge. Also this would mean that halflings can't use knockdown on giants...is this true?Dirk Cutlass wrote: It is not possible to knockdown opponents that are more than 1 size category bigger than you.
Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
- Khaelindra
- Master Sage
- Posts: 7001
- Joined: Tue May 13, 2003 3:02 pm
- Timezone: GMT+1
- Location: Almere, the Netherlands(GMT+1, GMT+2 in summer)
*rolls eyes, thrown her knockdown feat in the litter bin...Gairus wrote:You still count as medium when shapechanged to dragon form.




Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
- Khaelindra
- Master Sage
- Posts: 7001
- Joined: Tue May 13, 2003 3:02 pm
- Timezone: GMT+1
- Location: Almere, the Netherlands(GMT+1, GMT+2 in summer)
Some people just can't hold still while applying medication, so you have to gently deposit them on their bum...Arandil wrote:I assume Divinia is knocking people down to heal them better?

Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
- Talwin Hawkins
- Team Member; Retired with Honors
- Posts: 3980
- Joined: Fri Aug 27, 2004 7:56 pm
- Timezone: GMT+1
- Location: London - England GMT
indulge me. With a strength of say 20 and IKD. what Discp check would not fail that!?
Woodsmaster Talon Blade
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
http://twitter.com/AJDSullivanDeider wrote: Michelle Pfeiffer - I'd drink her bathwater.
- Dirk Cutlass
- Elder Sage
- Posts: 4691
- Joined: Mon Jan 27, 2003 9:42 am
- Location: GMT
Its their STR that is important not yours! Well, yours is but only because it gets added to the attack roll (assuming you're not using a Weapon Finesse).Talwin Hawkins wrote:indulge me. With a strength of say 20 and IKD. what Discp check would not fail that!?
To answer your question you need to supply the following information:
Your BAB/AB whatever it's called (including all modifiers, attack bonuses, STR/DEX bonus, weapon bonuses etc.)
Your size
The size of your opponent
-
- Prince of Bloated Discourse
- Posts: 277
- Joined: Mon Oct 27, 2003 3:31 pm
- Location: ohio
- Contact:
- Talwin Hawkins
- Team Member; Retired with Honors
- Posts: 3980
- Joined: Fri Aug 27, 2004 7:56 pm
- Timezone: GMT+1
- Location: London - England GMT
im actually thinking of myself as the person trying NOT TO get knocked down. SO lets make up some nice easy numbers.
THEY have a Bab of 20. A strength of 20 and are human sized, and have NO weapon finesse
I wanted to know what discp i needed to not get knocked down.
THEY have a Bab of 20. A strength of 20 and are human sized, and have NO weapon finesse
I wanted to know what discp i needed to not get knocked down.
Woodsmaster Talon Blade
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
http://twitter.com/AJDSullivanDeider wrote: Michelle Pfeiffer - I'd drink her bathwater.
- Dirk Cutlass
- Elder Sage
- Posts: 4691
- Joined: Mon Jan 27, 2003 9:42 am
- Location: GMT
OK, BAB of 20Talwin Hawkins wrote:im actually thinking of myself as the person trying NOT TO get knocked down. SO lets make up some nice easy numbers.
THEY have a Bab of 20. A strength of 20 and are human sized, and have NO weapon finesse
I wanted to know what discp i needed to not get knocked down.
STR of 20 gives +5 to-hit
For arguments sake, lets assume they have a +2 weapon, so their total "to-hit" bonus is going to be
20+5+2 = 27
OK, lets say they roll a 10 on average.
Attack roll = 27+10 = 37
For a knockdown (using 1.65 rules) they get -4 penalty, so
Knockdown attack roll = 37-4 = 33
For argument's sake, lets say that you are the same size as the attacker, then that's the DC of the Discipline check that you must make (DC = 33).
Let's say that on average you roll a 10, that means you need a discpline of 23 to stay on your feet!
Of course if you rolled less than 10, or they rolled higher you're in trouble.
Of course they have to hit you first - that's the best defense. High AC, and Concealment help a great deal.
BTW, the AI seems to cheat in my experience .. hmm, well maybe its not "cheating" exactly. But those dwarven mercs never attempt to knockdown me, yet when I palyed a wimpy mage they always had a go. I think maybe the AI decides I am a fighter and therefore it doesn't attempt knockdown, or (worse) it looks up my AC or Discipline check and then decides not to knockdown

Last edited by Dirk Cutlass on Wed Dec 15, 2004 9:54 pm, edited 1 time in total.
- Talwin Hawkins
- Team Member; Retired with Honors
- Posts: 3980
- Joined: Fri Aug 27, 2004 7:56 pm
- Timezone: GMT+1
- Location: London - England GMT
so discp of 42 would in effect mean i cannot be knockdown by this attacker?
Woodsmaster Talon Blade
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
http://twitter.com/AJDSullivanDeider wrote: Michelle Pfeiffer - I'd drink her bathwater.
Dwarven mercs never attempt knockdown on Quick, but then he has a Discipline and AC both comfortably over 40..so maybe it detects one of those. He also has fighter levels, which may impact the check. I think when he was lower level they did try it..but that was a long time ago..anyone else have any clues on this?
- Talwin Hawkins
- Team Member; Retired with Honors
- Posts: 3980
- Joined: Fri Aug 27, 2004 7:56 pm
- Timezone: GMT+1
- Location: London - England GMT
Slightly off topic, but other than Dex, items and the armour feat, is there a way to increase your AC? does it go up per level? or is it defferent for different classes?
Woodsmaster Talon Blade
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
http://twitter.com/AJDSullivanDeider wrote: Michelle Pfeiffer - I'd drink her bathwater.
- Talwin Hawkins
- Team Member; Retired with Honors
- Posts: 3980
- Joined: Fri Aug 27, 2004 7:56 pm
- Timezone: GMT+1
- Location: London - England GMT
lol point takenEnverex wrote:CorrectTalwin Hawkins wrote:so discp of 42 would in effect mean i cannot be knockdown by this attacker?
You would see "Improved Knockdown Attempted: *resisted*" apear.
Keep in mind, the max base of a skill is 43 at level 40....

Woodsmaster Talon Blade
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
http://twitter.com/AJDSullivanDeider wrote: Michelle Pfeiffer - I'd drink her bathwater.
-
- Master Sage
- Posts: 5178
- Joined: Thu Oct 24, 2002 7:35 pm
- Location: Germany (+1 GMT)
- Contact:
The AI cheats: Golden douple hammer mercs stopped using KD as soon as I upped ym AC:
ashzz: at the very core of the problem is that good characters and organizations can do much more EVIL in the name of good than evil can do evil.
Daerthe: There is only room for so much realism before things start to get silly
Daerthe: There is only room for so much realism before things start to get silly
- spokeydonkey
- Sage
- Posts: 1904
- Joined: Tue Nov 11, 2003 6:58 am
Yes, Dala went through this too. As soon as your AC hits a certain level they stop trying to knock you down. I haven't checked if they also stop trying to knock you down when your discipline gets high enough with a low AC... guess it's time to start strolling into merc spawns naked...Arandil wrote:Dwarven mercs never attempt knockdown on Quick, but then he has a Discipline and AC both comfortably over 40..so maybe it detects one of those. He also has fighter levels, which may impact the check. I think when he was lower level they did try it..but that was a long time ago..anyone else have any clues on this?

- Dirk Cutlass
- Elder Sage
- Posts: 4691
- Joined: Mon Jan 27, 2003 9:42 am
- Location: GMT
Nasty little dwarves! I thought it was something like that, btu wasn't sure. Looks like the evidence is stacked against them though now.Starslayer_D wrote:The AI cheats: Golden douple hammer mercs stopped using KD as soon as I upped ym AC:

Oh, not all dwavf mercs are bad though eh Ken

Dwarves are the same size category as humans, elves, half-orcs, etc. which are all medium. Gnomes, halflings, goblins, kobolds are small. Ogres, Wemics are large. Not sure about lizards and gnolls - probably medium I think. Giants (even fire giants) are large too I think. So a dwarf can knockdown a fire-giant, but a gnome can'tKenLie wrote:I don't really know in which size category Dwarves fall into, but I do know that my dwarf knocks down firegiants...(IKD)


Dragons are Huge, Lizardmen are Large. It doesn't make much sense as there is a tiny difference between Medium and Large (Human >> Ogre) but a HUGE difference from Large to Huge (Ogre >> Dragon). Oh well, just another silly flaw I guess. Gnolls are also Large.RCon wrote:Not sure about lizards size category then. I saw a lizardman PC knockdown a coal dragon once. If dragons are supposed to be Huge, a Medium size creature shouldn't be able to knock them down, right? Or are dragons Large, rather than Huge?
Last edited by Enverex on Wed Dec 15, 2004 9:49 pm, edited 1 time in total.