NWN 2
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- Themicles
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I've been following it since it's announcement.
I'm really looking forward to it. But, it's too bad it will be unlikely that we'll be able to convert existing worlds. Last word the devs gave is that it's likely only scripts will be directly importable, and the rest would have to be rebuilt.
I really would love to see my world in the new engine though. *sigh*
-Themicles
I'm really looking forward to it. But, it's too bad it will be unlikely that we'll be able to convert existing worlds. Last word the devs gave is that it's likely only scripts will be directly importable, and the rest would have to be rebuilt.

I really would love to see my world in the new engine though. *sigh*
-Themicles
A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future.
And some wise words from a wise man.
And some wise words from a wise man.

Orleron wrote:You have to excuse Themi. Tact, diplomacy, and softness are not his best traits, but he does not mean anything by his writing. He's a nice guy. You just get used to it after a while because he doesn't seem to learn.
- PlasmaJohn
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Depends on if they publish the file format specs again or not and how different those are from NWN's. I'm sure a conversion tool can be built if they're not that far away from each other.Themicles wrote:I really would love to see my world in the new engine though. *sigh*
John
Calvin: This is so cool!
Hobbes: This is so stupid.
Hobbes: This is so stupid.
It's not tile based.PlasmaJohn wrote:Depends on if they publish the file format specs again or not and how different those are from NWN's. I'm sure a conversion tool can be built if they're not that far away from each other.Themicles wrote:I really would love to see my world in the new engine though. *sigh*
John
New engine is going for a brush based format a la KotOR. (and really, every other friggin game... it makes 10x more sense, in terms of flexibility)
Really, half of the reason NWN was so mod-happy was the tile-based setup, so any jackass could whip up a module pretty easily... it was also it's biggest drawback. Difference here is that you already have a built-in community for the game, since you'll get transition people from NWN... not a bad dev strategy at all.
<Sili> I've seen septic tanks with less shit in them than Fuzz.
<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.
The shape of things to come...
<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.
The shape of things to come...
- Themicles
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KotOR was based on the Aurora engine. Modified such that it was given it's own name, "Odyssey." Last I knew, the areas were modelled, not brush based.Fuzz wrote:It's not tile based.PlasmaJohn wrote:Depends on if they publish the file format specs again or not and how different those are from NWN's. I'm sure a conversion tool can be built if they're not that far away from each other.Themicles wrote:I really would love to see my world in the new engine though. *sigh*
John
New engine is going for a brush based format a la KotOR. (and really, every other friggin game... it makes 10x more sense, in terms of flexibility)
Really, half of the reason NWN was so mod-happy was the tile-based setup, so any jackass could whip up a module pretty easily... it was also it's biggest drawback. Difference here is that you already have a built-in community for the game, since you'll get transition people from NWN... not a bad dev strategy at all.
And you should probably reread the NWN 2 dev posts. It will be tile based.
You're probably thinking of Dragon Age. But I'm not so sure THAT is brush based either.
EDIT:
http://nwvault.ign.com/NWN2/
http://forums.obsidianent.com/index.php ... t&p=148685
http://forums.obsidianent.com/index.php ... t&p=116205
-Themicles
A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future.
And some wise words from a wise man.
And some wise words from a wise man.

Orleron wrote:You have to excuse Themi. Tact, diplomacy, and softness are not his best traits, but he does not mean anything by his writing. He's a nice guy. You just get used to it after a while because he doesn't seem to learn.