I've seen that at Moonsea
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- Drysh
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I've seen that at Moonsea
I was making a tour around the CoPaP worlds and I created a char in the Moonsea server. They have something that, I think, should be implemented all around the CoPaP.
There characters (PC and NPC) don't have that metagaming information that tells other players the level of it (impossible, overpowering, difficult, easy, effortless). It's amazing how it is more exciting when you don't have a clue if another NPC or PC is weaker or stronger than you.
And, please, don't say you've NEVER looked at the description to check a creature (or PC) level. It's too tempting!
I try to avoid using that, but if I look at a PC description and find "impossible" writen there, I RP a little diferent than when I find "easy" there. And it's nice to check the description to know what you are seeing.
Maybe you should use this Moonsea's idea. Or, maybe just let the "effortless" one, so old players would know who the new players are (and help them to understand Avlis).
There characters (PC and NPC) don't have that metagaming information that tells other players the level of it (impossible, overpowering, difficult, easy, effortless). It's amazing how it is more exciting when you don't have a clue if another NPC or PC is weaker or stronger than you.
And, please, don't say you've NEVER looked at the description to check a creature (or PC) level. It's too tempting!
I try to avoid using that, but if I look at a PC description and find "impossible" writen there, I RP a little diferent than when I find "easy" there. And it's nice to check the description to know what you are seeing.
Maybe you should use this Moonsea's idea. Or, maybe just let the "effortless" one, so old players would know who the new players are (and help them to understand Avlis).
Cheers.
- Titanium Dragon
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Re: I've seen that at Moonsea
I read descriptions all the time, and treat them the same regardless of their challenge rating. If you don't, then you need to.Drysh wrote:I was making a tour around the CoPaP worlds and I created a char in the Moonsea server. They have something that, I think, should be implemented all around the CoPaP.
There characters (PC and NPC) don't have that metagaming information that tells other players the level of it (impossible, overpowering, difficult, easy, effortless). It's amazing how it is more exciting when you don't have a clue if another NPC or PC is weaker or stronger than you.
And, please, don't say you've NEVER looked at the description to check a creature (or PC) level. It's too tempting!
I try to avoid using that, but if I look at a PC description and find "impossible" writen there, I RP a little diferent than when I find "easy" there. And it's nice to check the description to know what you are seeing.
Maybe you should use this Moonsea's idea. Or, maybe just let the "effortless" one, so old players would know who the new players are (and help them to understand Avlis).
I might treat them different based on their description though.
Gilkin> ouch. how often do you roll a 20?
Cath> once every 20 rolls?
Cath> once every 20 rolls?
- Aradan Kir
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Re: I've seen that at Moonsea
that rating is based on level only, so cannot be relied upon. Someone rated impossible with no equipment against someone rated easy with tons of uber stuff would probably not be so one sided.Drysh wrote:I was making a tour around the CoPaP worlds and I created a char in the Moonsea server. They have something that, I think, should be implemented all around the CoPaP.
There characters (PC and NPC) don't have that metagaming information that tells other players the level of it (impossible, overpowering, difficult, easy, effortless). It's amazing how it is more exciting when you don't have a clue if another NPC or PC is weaker or stronger than you.
And, please, don't say you've NEVER looked at the description to check a creature (or PC) level. It's too tempting!
I try to avoid using that, but if I look at a PC description and find "impossible" writen there, I RP a little diferent than when I find "easy" there. And it's nice to check the description to know what you are seeing.
Maybe you should use this Moonsea's idea. Or, maybe just let the "effortless" one, so old players would know who the new players are (and help them to understand Avlis).
Also - it cannot be relied upon for creatures as I think it's just based on HD and doesn't take any special abilities into account.
I like the idea. I've been trying to rp an old brittle character that gets drunk and avoids fighting at almost all cost. However, when I talk about how I never fight in battles, folks that I don't know roll their eyes and say, "Yeah right." It's slightly annoying.Drysh wrote:If this is metagaming information and this can be removed, why don't remove it?
I would check with the moonsea team to see how they did it. If its a lot of work then you need to be mindful that our team has many many many very important projects. However, if it's a simple code change, and you can provide the 1-2 lines to our team, then they may just plug it in.
Bear
- Tharliss
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I was pleasently surprised when I saw that they were able to remove the challenge ratings. Not sure what it would take to implement, but I would think the Team would be interested in knowing how it's done. Of course, maybe they already know and are not happy with that system. *shrugs*
Yes, the challenge ratings aren't 100% reliable, but people will still abuse the OOC information by getting a feel for how powerful somebody is.
I can think of many IG situations where I know people would RP differently if they weren't sure of the relative "power" of the person they were facing.
Yes, the challenge ratings aren't 100% reliable, but people will still abuse the OOC information by getting a feel for how powerful somebody is.
I can think of many IG situations where I know people would RP differently if they weren't sure of the relative "power" of the person they were facing.
- Tharliss
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It would be great if that information was removed as well, but that information is much less useful then the Challenge Rating IMHO.Moredo wrote:on moonsea you can still see the 'buffs' that the creature/pc has. And that's really all the information you need. (or don't)
You'll get a ton of info that says: AC Increased, Strength Increased, etc, but you have no idea HOW much they are increased. I could create a low-level character and walk around with various low-level items bought from NPC merchants. It wouldn't be too hard to get a "buff list" with about a dozen entries.
It would actually be fun to do that to mislead all of the OOC metagamers who would look at "buffs" as an indicator of someones power.

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Yeah, that's my point. Not bloody likely 
The problem is that the same GUI element is used for placeables and creatures. The hak works by putting a black square over the difficulty part of the creature description.
The problem is that that black square blocks out the first few lines of the placeable description.
The other problem is that it's trivial to modify the hak on your local PC to make the black square _not_ appear, so anyone who really wants to see the information will anyway.

The problem is that the same GUI element is used for placeables and creatures. The hak works by putting a black square over the difficulty part of the creature description.
The problem is that that black square blocks out the first few lines of the placeable description.
The other problem is that it's trivial to modify the hak on your local PC to make the black square _not_ appear, so anyone who really wants to see the information will anyway.
- Titanium Dragon
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Its actually far more abuseable. You can also see things like Immunity Increased (electricity), immune to critical hits, ect. which you SHOULD have to figure out by experimentation.Tharliss wrote:It would be great if that information was removed as well, but that information is much less useful then the Challenge Rating IMHO.Moredo wrote:on moonsea you can still see the 'buffs' that the creature/pc has. And that's really all the information you need. (or don't)
You'll get a ton of info that says: AC Increased, Strength Increased, etc, but you have no idea HOW much they are increased. I could create a low-level character and walk around with various low-level items bought from NPC merchants. It wouldn't be too hard to get a "buff list" with about a dozen entries.
It would actually be fun to do that to mislead all of the OOC metagamers who would look at "buffs" as an indicator of someones power.
CR isn't as useful, as some monsters are nastier relative to their CR and your class than others. A good example of this are creatures in the rift - even though they are "easy" for a 12th level mage, you'll still have a really hard time surviving the first two encounters there.
Gilkin> ouch. how often do you roll a 20?
Cath> once every 20 rolls?
Cath> once every 20 rolls?